bugfix for game name when not in headless mode
This commit is contained in:
parent
a58451333e
commit
35a5f44db0
|
@ -390,11 +390,11 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
|
|||
labelGameName.init(110, networkHeadPos-2*labelOffset,100);
|
||||
labelGameName.setFont(CoreData::getInstance().getMenuFontBig());
|
||||
labelGameName.setFont3D(CoreData::getInstance().getMenuFontBig3D());
|
||||
if(Window::getMasterserverMode() == false) {
|
||||
if(this->masterserverMode == false) {
|
||||
labelGameName.setText(defaultPlayerName+"'s game");
|
||||
}
|
||||
else {
|
||||
labelGameName.setText("headless("+defaultPlayerName+")");
|
||||
labelGameName.setText("headless ("+defaultPlayerName+")");
|
||||
}
|
||||
// Network Frame Period
|
||||
//labelNetworkFramePeriod.registerGraphicComponent(containerName,"labelNetworkFramePeriod");
|
||||
|
@ -2776,9 +2776,9 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
|
|||
}
|
||||
}
|
||||
}
|
||||
if(!masterserver_admin_found)
|
||||
{
|
||||
labelGameName.setText("headless("+defaultPlayerName+")");
|
||||
|
||||
if(this->masterserverMode == true && !masterserver_admin_found) {
|
||||
labelGameName.setText("headless ("+defaultPlayerName+")");
|
||||
}
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user