From 3617603fde26c2e5e5017d551ebb94161052c7d5 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 18 Apr 2011 04:07:39 +0000 Subject: [PATCH] - try to lower max pathfinder nodes to see if it makes smoother game play --- source/glest_game/ai/path_finder.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/glest_game/ai/path_finder.cpp b/source/glest_game/ai/path_finder.cpp index d30256ed..1302292a 100644 --- a/source/glest_game/ai/path_finder.cpp +++ b/source/glest_game/ai/path_finder.cpp @@ -40,8 +40,8 @@ namespace Glest{ namespace Game{ const int PathFinder::maxFreeSearchRadius = 10; //const int PathFinder::pathFindNodesMax= 400; -int PathFinder::pathFindNodesAbsoluteMax = 800; -int PathFinder::pathFindNodesMax = 400; +int PathFinder::pathFindNodesAbsoluteMax = 900; +int PathFinder::pathFindNodesMax = 300; const int PathFinder::pathFindRefresh = 10; const int PathFinder::pathFindBailoutRadius = 20;