- added another NULL check

This commit is contained in:
Mark Vejvoda 2010-07-03 11:07:37 +00:00
parent 4ed55a12c9
commit 3792a0af23

View File

@ -538,7 +538,8 @@ void Game::update(){
chatManager.updateNetwork();
//check for quiting status
if(NetworkManager::getInstance().getGameNetworkInterface()->getQuit() &&
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
NetworkManager::getInstance().getGameNetworkInterface()->getQuit() &&
mainMessageBox.getEnabled() == false &&
errorMessageBox.getEnabled() == false) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -557,7 +558,9 @@ void Game::update(){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -696,12 +699,21 @@ void Game::mouseDownLeft(int x, int y){
}
//exit message box, has to be the last thing to do in this function
if(errorMessageBox.getEnabled() == true) {
if(errorMessageBox.mouseClick(x, y)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//close message box
errorMessageBox.setEnabled(false);
}
}
if(mainMessageBox.getEnabled()){
int button= 1;
if(mainMessageBox.mouseClick(x, y, button)) {
if(button==1) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
quitGame();
}
else {
@ -711,18 +723,13 @@ void Game::mouseDownLeft(int x, int y){
}
}
}
if(errorMessageBox.getEnabled() == true) {
if(errorMessageBox.mouseClick(x, y)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//close message box
errorMessageBox.setEnabled(false);
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -734,7 +741,9 @@ void Game::mouseDownRight(int x, int y){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -746,7 +755,9 @@ void Game::mouseUpLeft(int x, int y){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -770,7 +781,9 @@ void Game::mouseDoubleClickLeft(int x, int y){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -861,7 +874,9 @@ void Game::mouseMove(int x, int y, const MouseState *ms){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -876,7 +891,9 @@ void Game::eventMouseWheel(int x, int y, int zDelta) {
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -1025,7 +1042,9 @@ void Game::keyDown(char key){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -1066,7 +1085,9 @@ void Game::keyUp(char key){
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.getGameNetworkInterface()->quitGame(true);
if(networkManager.getGameNetworkInterface() != NULL) {
networkManager.getGameNetworkInterface()->quitGame(true);
}
ErrorDisplayMessage(ex.what(),true);
}
}
@ -1301,10 +1322,12 @@ void Game::render2d(){
//network status
if(renderNetworkStatus) {
renderer.renderText(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal(),
Vec3f(1.0f), 20, 500, false);
if(NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
renderer.renderText(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal(),
Vec3f(1.0f), 20, 500, false);
}
}
//resource info