- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy

This commit is contained in:
Mark Vejvoda 2010-08-24 19:24:37 +00:00
parent 0e3c0a8d0e
commit 3828d23670
1 changed files with 10 additions and 4 deletions

View File

@ -926,10 +926,16 @@ void ParticleManager::update(int renderFps) {
particleCount += (*it)->getAliveParticleCount();
//if(renderFps < 0 || renderFps >= MIN_FPS_NORMAL_RENDERING ||
// dynamic_cast<UnitParticleSystem *>((*it)) == NULL) {
(*it)->update();
if((*it)->isEmpty()) {
delete *it;
*it= NULL;
bool showParticle = true;
if(dynamic_cast<UnitParticleSystem *>((*it)) != NULL) {
showParticle = (*it)->getVisible();
}
if(showParticle == true) {
(*it)->update();
if((*it)->isEmpty()) {
delete *it;
*it= NULL;
}
}
//}
}