From 3a94f1506fb0f7d9aef75966f307656e61f3dd69 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 11 Oct 2010 23:24:10 +0000 Subject: [PATCH] - attempt to fix lua code that might be crashing the game --- source/shared_lib/sources/lua/lua_script.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/shared_lib/sources/lua/lua_script.cpp b/source/shared_lib/sources/lua/lua_script.cpp index 5861e8e5..ccb5f7fd 100644 --- a/source/shared_lib/sources/lua/lua_script.cpp +++ b/source/shared_lib/sources/lua/lua_script.cpp @@ -95,8 +95,7 @@ void LuaScript::loadCode(const string &code, const string &name){ } void LuaScript::beginCall(const string& functionName) { - Lua_STREFLOP_Wrapper streflopWrapper; - + //Lua_STREFLOP_Wrapper streflopWrapper; currentLuaFunction = functionName; SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] functionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,functionName.c_str());