- updated windows exception handler to catch all error types
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@ -183,6 +183,9 @@ Config::Config(std::pair<ConfigType,ConfigType> type, std::pair<string,string> f
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}
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#if defined(WIN32)
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//string test = "C:\\Code\\megaglest\\mk\\windoze\\.\\..\\..\\data\\glest_game\\glest.ini";
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//updatePathClimbingParts(test);
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updatePathClimbingParts(fileName.first);
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#endif
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@ -9548,7 +9548,7 @@ void Renderer::renderVideoLoading(int progressPercent) {
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}
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}
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else {
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anim -= 0.1;
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anim -= 0.1f;
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if(anim < 0.f) {
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anim= 0.f;
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cycle.reset();
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@ -5267,7 +5267,7 @@ int glestMainWrapper(int argc, char** argv) {
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#if defined(WIN32)
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wstring dumpfilepath = utf8_decode(".");
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//google_breakpad::ExceptionHandler handler(dumpfilepath, NULL, MinidumpCallback, NULL, true);
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errorHandlerPtr.reset(new google_breakpad::ExceptionHandler(dumpfilepath, NULL, MinidumpCallback, NULL, true));
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errorHandlerPtr.reset(new google_breakpad::ExceptionHandler(dumpfilepath, NULL, MinidumpCallback, NULL, google_breakpad::ExceptionHandler::HANDLER_ALL));
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#else
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google_breakpad::MinidumpDescriptor descriptor(".");
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errorHandlerPtr.reset(new google_breakpad::ExceptionHandler(descriptor, NULL, MinidumpCallback, NULL, true,-1));
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