From 3d132d11a2aa1d75882bedcce22cfb830942e7b4 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 15 Oct 2010 01:52:36 +0000 Subject: [PATCH] - added an extra guard to the masterserver thread pointer in case something happens in the constructor, now I make sure the thread pointer is set to NULL at the top of the constructor for safety. --- source/glest_game/menu/menu_state_masterserver.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/glest_game/menu/menu_state_masterserver.cpp b/source/glest_game/menu/menu_state_masterserver.cpp index b28095a2..23b56b83 100644 --- a/source/glest_game/menu/menu_state_masterserver.cpp +++ b/source/glest_game/menu/menu_state_masterserver.cpp @@ -179,6 +179,7 @@ MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMen MenuState(program, mainMenu, "masterserver") { containerName = "MasterServer"; + updateFromMasterserverThread = NULL; SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); Lang &lang= Lang::getInstance();