- started some code cleanup of main startup code

This commit is contained in:
Mark Vejvoda 2010-12-30 23:18:43 +00:00
parent 0987536af8
commit 3e5f4ee7ab
1 changed files with 358 additions and 362 deletions

View File

@ -621,11 +621,326 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n\n");
}
int setupGameItemPaths(int argc, char** argv) {
// Setup path cache for files and folders used in the game
std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
//GAME_ARG_DATA_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom data path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],false);
return -1;
}
}
//GAME_ARG_INI_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom ini path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],false);
return -1;
}
}
//GAME_ARG_LOG_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom logs path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],false);
return -1;
}
}
return 0;
}
void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false");
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false");
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
string debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile;
}
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
if(debugWorldSynchLogFile == "") {
debugWorldSynchLogFile = debugLogFile;
}
else {
debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile;
}
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
if(debugPerformanceLogFile == "") {
debugPerformanceLogFile = debugLogFile;
}
else {
debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile;
}
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
if(debugNetworkLogFile == "") {
debugNetworkLogFile = debugLogFile;
}
else {
debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile;
}
string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugLUALogFile = config.getString("DebugLogFileLUA","");
if(debugLUALogFile == "") {
debugLUALogFile = debugLogFile;
}
else {
debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile;
}
string debugErrorLogFile = config.getString("DebugLogFileError","");
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile;
if(haveSpecialOutputCommandLineOption == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d], debugUnitCommands[%d], debugPathFinder[%d], debugLUA [%d], debugError [%d]\n",
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
}
}
void runTechValidationReport(int argc, char** argv) {
printf("====== Started Validation ======\n");
// Did the user pass a specific list of factions to validate?
std::vector<string> filteredFactionList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string factionList = paramPartTokens[1];
Tokenize(factionList,filteredFactionList,",");
if(filteredFactionList.size() > 0) {
printf("Filtering factions and only looking for the following:\n");
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
filteredFactionList[idx] = trim(filteredFactionList[idx]);
printf("%s\n",filteredFactionList[idx].c_str());
}
}
}
}
Config &config = Config::getInstance();
vector<string> results;
findDirs(config.getPathListForType(ptTechs), results);
vector<string> techTreeFiles = results;
// Did the user pass a specific list of techtrees to validate?
std::vector<string> filteredTechTreeList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string techtreeList = paramPartTokens[1];
Tokenize(techtreeList,filteredTechTreeList,",");
if(filteredTechTreeList.size() > 0) {
printf("Filtering techtrees and only looking for the following:\n");
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
printf("%s\n",filteredTechTreeList[idx].c_str());
}
}
}
}
{
printf("\n---------------- Loading factions inside world ----------------");
World world;
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
string &techName = techTreeFiles[idx2];
if( filteredTechTreeList.size() == 0 ||
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
vector<string> factionsList;
findAll(techPath + "/" + techName + "/factions/*.", factionsList, false, false);
if(factionsList.size() > 0) {
Checksum checksum;
set<string> factions;
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
factions.insert(factionsList[j]);
}
}
printf("\n----------------------------------------------------------------");
printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
printf("Using faction [%s]\n",factionsList[j].c_str());
}
}
if(factions.size() > 0) {
bool techtree_errors = false;
world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
// Validate the faction setup to ensure we don't have any bad associations
std::vector<std::string> resultErrors = world.validateFactionTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText = errorText + resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
// Validate the faction resource setup to ensure we don't have any bad associations
printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
}
resultErrors = world.validateResourceTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText = errorText + resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
if(techtree_errors == false) {
printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
printf("Faction [%s]\n",(*it).c_str());
}
}
}
printf("----------------------------------------------------------------");
}
}
}
}
printf("\n====== Finished Validation ======\n");
}
}
int glestMain(int argc, char** argv) {
#ifdef SL_LEAK_DUMP
AllocRegistry memoryLeaks = AllocRegistry::getInstance();
#endif
SystemFlags::ENABLE_THREADED_LOGGING = false;
bool foundInvalidArgs = false;
const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
@ -643,8 +958,6 @@ int glestMain(int argc, char** argv) {
return -1;
}
SystemFlags::ENABLE_THREADED_LOGGING = false;
SystemFlags::VERBOSE_MODE_ENABLED = false;
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
SystemFlags::VERBOSE_MODE_ENABLED = true;
@ -706,195 +1019,23 @@ int glestMain(int argc, char** argv) {
exceptionHandler.install( getCrashDumpFileName() );
try {
// Setup path cache for files and folders used in the game
std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
//GAME_ARG_DATA_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom data path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
// Setup paths to game items (like data, logs, ini etc)
int setupResult = setupGameItemPaths(argc, argv);
if(setupResult != 0) {
return setupResult;
}
//GAME_ARG_INI_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom ini path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
}
// Setup the file crc thread
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
//GAME_ARG_LOG_PATH
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex);
}
string customPath = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(customPath,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string customPathValue = paramPartTokens[1];
pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom logs path [%s]\n",customPathValue.c_str());
}
else {
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
return -1;
}
}
//printf("In MAIN STARTUP A\n");
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
// Attempt to read ini files
Config &config = Config::getInstance();
//printf("In MAIN STARTUP B\n");
// Set some statics based on ini entries
SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
//printf("In MAIN STARTUP C, SystemFlags::ENABLE_THREADED_LOGGING = %d\n",SystemFlags::ENABLE_THREADED_LOGGING);
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
Socket::isUPNP = !config.getBool("DisableUPNP","false");
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false");
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false");
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
string debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile;
}
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
if(debugWorldSynchLogFile == "") {
debugWorldSynchLogFile = debugLogFile;
}
else {
debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile;
}
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
if(debugPerformanceLogFile == "") {
debugPerformanceLogFile = debugLogFile;
}
else {
debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile;
}
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
if(debugNetworkLogFile == "") {
debugNetworkLogFile = debugLogFile;
}
else {
debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile;
}
string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
if(debugUnitCommandsLogFile == "") {
debugUnitCommandsLogFile = debugLogFile;
}
else {
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
}
string debugLUALogFile = config.getString("DebugLogFileLUA","");
if(debugLUALogFile == "") {
debugLUALogFile = debugLogFile;
}
else {
debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile;
}
string debugErrorLogFile = config.getString("DebugLogFileError","");
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile;
if(haveSpecialOutputCommandLineOption == false) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d], debugUnitCommands[%d], debugPathFinder[%d], debugLUA [%d], debugError [%d]\n",
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
}
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
#ifdef USE_STREFLOP
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
#else
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
Texture::useTextureCompression = config.getBool("EnableTextureCompression","false");
// 256 for English
// 30000 for Chinese
Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
@ -903,16 +1044,6 @@ int glestMain(int argc, char** argv) {
// DEFAULT_CHARSET (English) = 1
// GB2312_CHARSET (Chinese) = 134
Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
Config &configKeys = Config::getInstance(
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
std::pair<bool,bool>(true,false));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(config.getBool("No2DMouseRendering","false") == false) {
showCursor(false);
}
@ -927,13 +1058,36 @@ int glestMain(int argc, char** argv) {
MeshCallbackTeamColor::noTeamColors = true;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Over-ride default network command framecount
//GameConstants::networkFramePeriod = config.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str());
// Setup debug logging etc
setupLogging(config, haveSpecialOutputCommandLineOption);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
#ifdef USE_STREFLOP
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
#else
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
// Setup hotkeys from key ini files
Config &configKeys = Config::getInstance(
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
std::pair<bool,bool>(true,false));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//float pingTime = Socket::getAveragePingMS("soft-haus.com");
//printf("Ping time = %f\n",pingTime);
// Load the language strings
Lang &lang= Lang::getInstance();
lang.loadStrings(config.getString("Lang"));
@ -1003,7 +1157,8 @@ int glestMain(int argc, char** argv) {
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// Initialize Renderer
Renderer &renderer= Renderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
@ -1023,152 +1178,7 @@ int glestMain(int argc, char** argv) {
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
printf("====== Started Validation ======\n");
// Did the user pass a specific list of factions to validate?
std::vector<string> filteredFactionList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string factionList = paramPartTokens[1];
Tokenize(factionList,filteredFactionList,",");
if(filteredFactionList.size() > 0) {
printf("Filtering factions and only looking for the following:\n");
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
filteredFactionList[idx] = trim(filteredFactionList[idx]);
printf("%s\n",filteredFactionList[idx].c_str());
}
}
}
}
Config &config = Config::getInstance();
vector<string> results;
findDirs(config.getPathListForType(ptTechs), results);
vector<string> techTreeFiles = results;
// Did the user pass a specific list of techtrees to validate?
std::vector<string> filteredTechTreeList;
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
string filterList = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(filterList,paramPartTokens,"=");
if(paramPartTokens.size() >= 2) {
string techtreeList = paramPartTokens[1];
Tokenize(techtreeList,filteredTechTreeList,",");
if(filteredTechTreeList.size() > 0) {
printf("Filtering techtrees and only looking for the following:\n");
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
printf("%s\n",filteredTechTreeList[idx].c_str());
}
}
}
}
{
printf("\n---------------- Loading factions inside world ----------------");
World world;
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
string &techName = techTreeFiles[idx2];
if( filteredTechTreeList.size() == 0 ||
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
vector<string> factionsList;
findAll(techPath + "/" + techName + "/factions/*.", factionsList, false, false);
if(factionsList.size() > 0) {
Checksum checksum;
set<string> factions;
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
factions.insert(factionsList[j]);
}
}
printf("\n----------------------------------------------------------------");
printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
for(int j = 0; j < factionsList.size(); ++j) {
if( filteredFactionList.size() == 0 ||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
printf("Using faction [%s]\n",factionsList[j].c_str());
}
}
if(factions.size() > 0) {
bool techtree_errors = false;
world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
// Validate the faction setup to ensure we don't have any bad associations
std::vector<std::string> resultErrors = world.validateFactionTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText = errorText + resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
// Validate the faction resource setup to ensure we don't have any bad associations
printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
}
resultErrors = world.validateResourceTypes();
if(resultErrors.size() > 0) {
techtree_errors = true;
// Display the validation errors
string errorText = "\nErrors were detected:\n=====================\n";
for(int i = 0; i < resultErrors.size(); ++i) {
if(i > 0) {
errorText += "\n";
}
errorText = errorText + resultErrors[i];
}
errorText += "\n=====================\n";
//throw runtime_error(errorText);
printf("%s",errorText.c_str());
}
if(techtree_errors == false) {
printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
printf("Faction [%s]\n",(*it).c_str());
}
}
}
printf("----------------------------------------------------------------");
}
}
}
}
printf("\n====== Finished Validation ======\n");
}
runTechValidationReport(argc, argv);
delete mainWindow;
return -1;
@ -1176,15 +1186,14 @@ int glestMain(int argc, char** argv) {
gameInitialized = true;
// Setup the screenshots folder
string screenShotsPath = GameConstants::folder_path_screenshots;
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
if(isdir(screenShotsPath.c_str()) == false) {
createDirectoryPaths(screenShotsPath);
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
}
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
// Cache Player textures - START
// Cache Player textures - START
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
string playerTexture = data_path + "data/core/faction_textures/faction" + intToStr(index) + ".tga";
@ -1219,7 +1228,7 @@ int glestMain(int argc, char** argv) {
//printf("[%s]",test.c_str());
//main loop
while(Window::handleEvent()){
while(Window::handleEvent()) {
program->loop();
}
@ -1240,7 +1249,8 @@ int glestMain(int argc, char** argv) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete mainWindow;
delete mainWindow;
mainWindow = NULL;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -1268,18 +1278,4 @@ __try {
}}//end namespace
MAIN_FUNCTION(Glest::Game::glestMainWrapper)
/*
int main(int argc, char *argv[])
{
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
return 1;
}
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
int result = Glest::Game::glestMainWrapper(argc, argv);
return result;
}
*/