- started some code cleanup of main startup code
This commit is contained in:
parent
0987536af8
commit
3e5f4ee7ab
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@ -622,90 +622,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n\n");
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}
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int glestMain(int argc, char** argv) {
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#ifdef SL_LEAK_DUMP
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AllocRegistry memoryLeaks = AllocRegistry::getInstance();
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#endif
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bool foundInvalidArgs = false;
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const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
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for(int idx = 1; idx < argc; ++idx) {
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if( hasCommandArgument(knownArgCount, (char **)&GAME_ARGS[0], argv[idx], NULL, 0, true) == false) {
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foundInvalidArgs = true;
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printf("\nInvalid argument: %s",argv[idx]);
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}
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_HELP]) == true ||
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foundInvalidArgs == true) {
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printParameterHelp(argv[0],foundInvalidArgs);
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return -1;
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}
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SystemFlags::ENABLE_THREADED_LOGGING = false;
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SystemFlags::VERBOSE_MODE_ENABLED = false;
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
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SystemFlags::VERBOSE_MODE_ENABLED = true;
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}
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bool haveSpecialOutputCommandLineOption = false;
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
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haveSpecialOutputCommandLineOption = true;
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}
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if( haveSpecialOutputCommandLineOption == false ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true) {
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#ifdef USE_STREFLOP
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streflop_init<streflop::Simple>();
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printf("%s, SVN: [%s], [STREFLOP]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
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#else
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printf("%s, SVN: [%s]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
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#endif
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
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SDL_version ver;
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// Prints the compile time version
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SDL_VERSION(&ver);
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print_SDL_version("SDL compile-time version", &ver);
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// Prints the run-time version
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ver = *SDL_Linked_Version();
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print_SDL_version("SDL runtime version", &ver);
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) {
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printf("LUA version: %s\n", LUA_RELEASE);
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}
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if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
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return -1;
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}
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SystemFlags::init(haveSpecialOutputCommandLineOption);
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SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = true;
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SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = true;
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MainWindow *mainWindow= NULL;
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Program *program= NULL;
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ExceptionHandler exceptionHandler;
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exceptionHandler.install( getCrashDumpFileName() );
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try {
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int setupGameItemPaths(int argc, char** argv) {
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// Setup path cache for files and folders used in the game
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std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
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@ -727,7 +644,7 @@ int glestMain(int argc, char** argv) {
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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printParameterHelp(argv[0],false);
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return -1;
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}
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}
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@ -750,7 +667,7 @@ int glestMain(int argc, char** argv) {
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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printParameterHelp(argv[0],false);
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return -1;
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}
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}
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@ -773,27 +690,15 @@ int glestMain(int argc, char** argv) {
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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printParameterHelp(argv[0],false);
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return -1;
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}
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}
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//printf("In MAIN STARTUP A\n");
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return 0;
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}
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std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
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Config &config = Config::getInstance();
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//printf("In MAIN STARTUP B\n");
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SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
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//printf("In MAIN STARTUP C, SystemFlags::ENABLE_THREADED_LOGGING = %d\n",SystemFlags::ENABLE_THREADED_LOGGING);
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FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
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Socket::isUPNP = !config.getBool("DisableUPNP","false");
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
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SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
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@ -878,151 +783,9 @@ int glestMain(int argc, char** argv) {
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SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
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}
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NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
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MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
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#ifdef USE_STREFLOP
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
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#else
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
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#endif
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
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SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
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Texture::useTextureCompression = config.getBool("EnableTextureCompression","false");
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// 256 for English
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// 30000 for Chinese
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Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
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Font::fontTypeName = config.getString("FONT_TYPENAME",Font::fontTypeName.c_str());
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// Example values:
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// DEFAULT_CHARSET (English) = 1
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// GB2312_CHARSET (Chinese) = 134
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Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
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Config &configKeys = Config::getInstance(
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std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
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std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
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std::pair<bool,bool>(true,false));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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if(config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str()) >= 0) {
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SystemFlags::DEFAULT_HTTP_TIMEOUT = config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str());
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}
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bool allowAltEnterFullscreenToggle = config.getBool("AllowAltEnterFullscreenToggle",boolToStr(Window::getAllowAltEnterFullscreenToggle()).c_str());
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Window::setAllowAltEnterFullscreenToggle(allowAltEnterFullscreenToggle);
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if(config.getBool("noTeamColors","false") == true) {
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MeshCallbackTeamColor::noTeamColors = true;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// Over-ride default network command framecount
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//GameConstants::networkFramePeriod = config.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str());
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//float pingTime = Socket::getAveragePingMS("soft-haus.com");
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//printf("Ping time = %f\n",pingTime);
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Lang &lang= Lang::getInstance();
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lang.loadStrings(config.getString("Lang"));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program= new Program();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mainWindow= new MainWindow(program);
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mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false"));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//parse command line
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) {
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program->initServer(mainWindow,false,true);
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
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program->initServer(mainWindow,true,false);
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]),&foundParamIndIndex);
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}
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string serverToConnectTo = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(serverToConnectTo,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string autoConnectServer = paramPartTokens[1];
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program->initClient(mainWindow, autoConnectServer);
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}
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else {
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printf("\nInvalid host specified on commandline [%s] host [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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delete mainWindow;
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return -1;
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}
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO])) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]),&foundParamIndIndex);
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}
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string scenarioName = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(scenarioName,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string autoloadScenarioName = paramPartTokens[1];
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program->initScenario(mainWindow, autoloadScenarioName);
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}
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else {
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printf("\nInvalid scenario name specified on commandline [%s] scenario [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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delete mainWindow;
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return -1;
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}
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}
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else {
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program->initNormal(mainWindow);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Renderer &renderer= Renderer::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
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renderer.setAllowRenderUnitTitles(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
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SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"In [%s::%s Line: %d] renderer.setAllowRenderUnitTitles = %d\n",__FILE__,__FUNCTION__,__LINE__,SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true) {
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//Renderer &renderer= Renderer::getInstance();
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printf("%s",renderer.getGlInfo().c_str());
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printf("%s",renderer.getGlMoreInfo().c_str());
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delete mainWindow;
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return -1;
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
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void runTechValidationReport(int argc, char** argv) {
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printf("====== Started Validation ======\n");
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// Did the user pass a specific list of factions to validate?
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@ -1170,21 +933,267 @@ int glestMain(int argc, char** argv) {
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printf("\n====== Finished Validation ======\n");
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}
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}
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int glestMain(int argc, char** argv) {
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#ifdef SL_LEAK_DUMP
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AllocRegistry memoryLeaks = AllocRegistry::getInstance();
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#endif
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SystemFlags::ENABLE_THREADED_LOGGING = false;
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bool foundInvalidArgs = false;
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const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
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for(int idx = 1; idx < argc; ++idx) {
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if( hasCommandArgument(knownArgCount, (char **)&GAME_ARGS[0], argv[idx], NULL, 0, true) == false) {
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foundInvalidArgs = true;
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printf("\nInvalid argument: %s",argv[idx]);
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}
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_HELP]) == true ||
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foundInvalidArgs == true) {
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printParameterHelp(argv[0],foundInvalidArgs);
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return -1;
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}
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SystemFlags::VERBOSE_MODE_ENABLED = false;
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
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SystemFlags::VERBOSE_MODE_ENABLED = true;
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}
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bool haveSpecialOutputCommandLineOption = false;
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
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haveSpecialOutputCommandLineOption = true;
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}
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if( haveSpecialOutputCommandLineOption == false ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true) {
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#ifdef USE_STREFLOP
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streflop_init<streflop::Simple>();
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printf("%s, SVN: [%s], [STREFLOP]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
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#else
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printf("%s, SVN: [%s]\n",getNetworkVersionString().c_str(),getSVNRevisionString().c_str());
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#endif
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
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SDL_version ver;
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// Prints the compile time version
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SDL_VERSION(&ver);
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print_SDL_version("SDL compile-time version", &ver);
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// Prints the run-time version
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ver = *SDL_Linked_Version();
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print_SDL_version("SDL runtime version", &ver);
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) {
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printf("LUA version: %s\n", LUA_RELEASE);
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}
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if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
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return -1;
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}
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SystemFlags::init(haveSpecialOutputCommandLineOption);
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SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = true;
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SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = true;
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MainWindow *mainWindow= NULL;
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Program *program= NULL;
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ExceptionHandler exceptionHandler;
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exceptionHandler.install( getCrashDumpFileName() );
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try {
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// Setup paths to game items (like data, logs, ini etc)
|
||||
int setupResult = setupGameItemPaths(argc, argv);
|
||||
if(setupResult != 0) {
|
||||
return setupResult;
|
||||
}
|
||||
|
||||
// Setup the file crc thread
|
||||
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
|
||||
|
||||
// Attempt to read ini files
|
||||
Config &config = Config::getInstance();
|
||||
|
||||
// Set some statics based on ini entries
|
||||
SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
|
||||
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
|
||||
Socket::isUPNP = !config.getBool("DisableUPNP","false");
|
||||
Texture::useTextureCompression = config.getBool("EnableTextureCompression","false");
|
||||
// 256 for English
|
||||
// 30000 for Chinese
|
||||
Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
|
||||
Font::fontTypeName = config.getString("FONT_TYPENAME",Font::fontTypeName.c_str());
|
||||
// Example values:
|
||||
// DEFAULT_CHARSET (English) = 1
|
||||
// GB2312_CHARSET (Chinese) = 134
|
||||
Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
|
||||
if(config.getBool("No2DMouseRendering","false") == false) {
|
||||
showCursor(false);
|
||||
}
|
||||
if(config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str()) >= 0) {
|
||||
SystemFlags::DEFAULT_HTTP_TIMEOUT = config.getInt("DEFAULT_HTTP_TIMEOUT",intToStr(SystemFlags::DEFAULT_HTTP_TIMEOUT).c_str());
|
||||
}
|
||||
|
||||
bool allowAltEnterFullscreenToggle = config.getBool("AllowAltEnterFullscreenToggle",boolToStr(Window::getAllowAltEnterFullscreenToggle()).c_str());
|
||||
Window::setAllowAltEnterFullscreenToggle(allowAltEnterFullscreenToggle);
|
||||
|
||||
if(config.getBool("noTeamColors","false") == true) {
|
||||
MeshCallbackTeamColor::noTeamColors = true;
|
||||
}
|
||||
|
||||
// Setup debug logging etc
|
||||
setupLogging(config, haveSpecialOutputCommandLineOption);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
|
||||
|
||||
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
|
||||
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
|
||||
|
||||
#ifdef USE_STREFLOP
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
|
||||
#else
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
|
||||
#endif
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
|
||||
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
|
||||
|
||||
// Setup hotkeys from key ini files
|
||||
Config &configKeys = Config::getInstance(
|
||||
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
|
||||
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
|
||||
std::pair<bool,bool>(true,false));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
//float pingTime = Socket::getAveragePingMS("soft-haus.com");
|
||||
//printf("Ping time = %f\n",pingTime);
|
||||
|
||||
// Load the language strings
|
||||
Lang &lang= Lang::getInstance();
|
||||
lang.loadStrings(config.getString("Lang"));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
program= new Program();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
mainWindow= new MainWindow(program);
|
||||
|
||||
mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false"));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
//parse command line
|
||||
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) {
|
||||
program->initServer(mainWindow,false,true);
|
||||
}
|
||||
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
|
||||
program->initServer(mainWindow,true,false);
|
||||
}
|
||||
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) {
|
||||
int foundParamIndIndex = -1;
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex);
|
||||
if(foundParamIndIndex < 0) {
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]),&foundParamIndIndex);
|
||||
}
|
||||
string serverToConnectTo = argv[foundParamIndIndex];
|
||||
vector<string> paramPartTokens;
|
||||
Tokenize(serverToConnectTo,paramPartTokens,"=");
|
||||
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
|
||||
string autoConnectServer = paramPartTokens[1];
|
||||
program->initClient(mainWindow, autoConnectServer);
|
||||
}
|
||||
else {
|
||||
|
||||
printf("\nInvalid host specified on commandline [%s] host [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
|
||||
printParameterHelp(argv[0],foundInvalidArgs);
|
||||
delete mainWindow;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO])) == true) {
|
||||
|
||||
int foundParamIndIndex = -1;
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]) + string("="),&foundParamIndIndex);
|
||||
if(foundParamIndIndex < 0) {
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOADSCENARIO]),&foundParamIndIndex);
|
||||
}
|
||||
string scenarioName = argv[foundParamIndIndex];
|
||||
vector<string> paramPartTokens;
|
||||
Tokenize(scenarioName,paramPartTokens,"=");
|
||||
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
|
||||
string autoloadScenarioName = paramPartTokens[1];
|
||||
program->initScenario(mainWindow, autoloadScenarioName);
|
||||
}
|
||||
else {
|
||||
printf("\nInvalid scenario name specified on commandline [%s] scenario [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
|
||||
printParameterHelp(argv[0],foundInvalidArgs);
|
||||
delete mainWindow;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
program->initNormal(mainWindow);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
// Initialize Renderer
|
||||
Renderer &renderer= Renderer::getInstance();
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled == true) {
|
||||
renderer.setAllowRenderUnitTitles(SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"In [%s::%s Line: %d] renderer.setAllowRenderUnitTitles = %d\n",__FILE__,__FUNCTION__,__LINE__,SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled);
|
||||
}
|
||||
|
||||
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true) {
|
||||
//Renderer &renderer= Renderer::getInstance();
|
||||
printf("%s",renderer.getGlInfo().c_str());
|
||||
printf("%s",renderer.getGlMoreInfo().c_str());
|
||||
|
||||
delete mainWindow;
|
||||
return -1;
|
||||
}
|
||||
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
|
||||
|
||||
runTechValidationReport(argc, argv);
|
||||
|
||||
delete mainWindow;
|
||||
return -1;
|
||||
}
|
||||
|
||||
gameInitialized = true;
|
||||
|
||||
// Setup the screenshots folder
|
||||
string screenShotsPath = GameConstants::folder_path_screenshots;
|
||||
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
|
||||
if(isdir(screenShotsPath.c_str()) == false) {
|
||||
createDirectoryPaths(screenShotsPath);
|
||||
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
|
||||
}
|
||||
|
||||
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
|
||||
// Cache Player textures - START
|
||||
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
|
||||
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
|
||||
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
|
||||
string playerTexture = data_path + "data/core/faction_textures/faction" + intToStr(index) + ".tga";
|
||||
|
@ -1241,6 +1250,7 @@ int glestMain(int argc, char** argv) {
|
|||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
delete mainWindow;
|
||||
mainWindow = NULL;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
@ -1269,17 +1279,3 @@ __try {
|
|||
|
||||
MAIN_FUNCTION(Glest::Game::glestMainWrapper)
|
||||
|
||||
/*
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
|
||||
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
|
||||
return 1;
|
||||
}
|
||||
atexit(SDL_Quit);
|
||||
SDL_EnableUNICODE(1);
|
||||
int result = Glest::Game::glestMainWrapper(argc, argv);
|
||||
return result;
|
||||
}
|
||||
*/
|
||||
|
||||
|
|
Loading…
Reference in New Issue