- started some code cleanup of main startup code
This commit is contained in:
parent
0987536af8
commit
3e5f4ee7ab
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@ -621,11 +621,326 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n\n");
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}
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int setupGameItemPaths(int argc, char** argv) {
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// Setup path cache for files and folders used in the game
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std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
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//GAME_ARG_DATA_PATH
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex);
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}
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string customPath = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(customPath,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string customPathValue = paramPartTokens[1];
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pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom data path [%s]\n",customPathValue.c_str());
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}
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],false);
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return -1;
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}
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}
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//GAME_ARG_INI_PATH
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex);
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}
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string customPath = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(customPath,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string customPathValue = paramPartTokens[1];
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pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom ini path [%s]\n",customPathValue.c_str());
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}
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],false);
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return -1;
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}
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}
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//GAME_ARG_LOG_PATH
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex);
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}
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string customPath = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(customPath,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string customPathValue = paramPartTokens[1];
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pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom logs path [%s]\n",customPathValue.c_str());
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}
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],false);
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return -1;
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}
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}
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return 0;
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}
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void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
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SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false");
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SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
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string debugLogFile = config.getString("DebugLogFile","");
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if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
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debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile;
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}
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string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
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if(debugWorldSynchLogFile == "") {
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debugWorldSynchLogFile = debugLogFile;
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}
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else {
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debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile;
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}
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string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
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if(debugPerformanceLogFile == "") {
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debugPerformanceLogFile = debugLogFile;
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}
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else {
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debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile;
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}
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string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
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if(debugNetworkLogFile == "") {
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debugNetworkLogFile = debugLogFile;
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}
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else {
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debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile;
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}
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string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
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if(debugUnitCommandsLogFile == "") {
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debugUnitCommandsLogFile = debugLogFile;
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}
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else {
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debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
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}
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string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
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if(debugUnitCommandsLogFile == "") {
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debugUnitCommandsLogFile = debugLogFile;
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}
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else {
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debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
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}
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string debugLUALogFile = config.getString("DebugLogFileLUA","");
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if(debugLUALogFile == "") {
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debugLUALogFile = debugLogFile;
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}
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else {
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debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile;
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}
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string debugErrorLogFile = config.getString("DebugLogFileError","");
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SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile;
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SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile;
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if(haveSpecialOutputCommandLineOption == false) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d], debugUnitCommands[%d], debugPathFinder[%d], debugLUA [%d], debugError [%d]\n",
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SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
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SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
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}
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}
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void runTechValidationReport(int argc, char** argv) {
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printf("====== Started Validation ======\n");
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// Did the user pass a specific list of factions to validate?
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std::vector<string> filteredFactionList;
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
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string filterList = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(filterList,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2) {
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string factionList = paramPartTokens[1];
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Tokenize(factionList,filteredFactionList,",");
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if(filteredFactionList.size() > 0) {
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printf("Filtering factions and only looking for the following:\n");
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for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
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filteredFactionList[idx] = trim(filteredFactionList[idx]);
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printf("%s\n",filteredFactionList[idx].c_str());
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}
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}
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}
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}
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Config &config = Config::getInstance();
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vector<string> results;
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findDirs(config.getPathListForType(ptTechs), results);
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vector<string> techTreeFiles = results;
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// Did the user pass a specific list of techtrees to validate?
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std::vector<string> filteredTechTreeList;
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
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string filterList = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(filterList,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2) {
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string techtreeList = paramPartTokens[1];
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Tokenize(techtreeList,filteredTechTreeList,",");
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if(filteredTechTreeList.size() > 0) {
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printf("Filtering techtrees and only looking for the following:\n");
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for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
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filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
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printf("%s\n",filteredTechTreeList[idx].c_str());
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}
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}
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}
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}
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{
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printf("\n---------------- Loading factions inside world ----------------");
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World world;
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vector<string> techPaths = config.getPathListForType(ptTechs);
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for(int idx = 0; idx < techPaths.size(); idx++) {
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string &techPath = techPaths[idx];
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for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
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string &techName = techTreeFiles[idx2];
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if( filteredTechTreeList.size() == 0 ||
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std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
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vector<string> factionsList;
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findAll(techPath + "/" + techName + "/factions/*.", factionsList, false, false);
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if(factionsList.size() > 0) {
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Checksum checksum;
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set<string> factions;
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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factions.insert(factionsList[j]);
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}
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}
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printf("\n----------------------------------------------------------------");
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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printf("Using faction [%s]\n",factionsList[j].c_str());
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}
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}
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if(factions.size() > 0) {
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bool techtree_errors = false;
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world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
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// Validate the faction setup to ensure we don't have any bad associations
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std::vector<std::string> resultErrors = world.validateFactionTypes();
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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errorText += "\n";
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}
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errorText = errorText + resultErrors[i];
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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// Validate the faction resource setup to ensure we don't have any bad associations
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printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
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for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
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printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
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}
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resultErrors = world.validateResourceTypes();
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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errorText += "\n";
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}
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errorText = errorText + resultErrors[i];
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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if(techtree_errors == false) {
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printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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printf("Faction [%s]\n",(*it).c_str());
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}
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}
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}
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printf("----------------------------------------------------------------");
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}
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}
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}
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}
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printf("\n====== Finished Validation ======\n");
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}
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}
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int glestMain(int argc, char** argv) {
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#ifdef SL_LEAK_DUMP
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AllocRegistry memoryLeaks = AllocRegistry::getInstance();
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#endif
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SystemFlags::ENABLE_THREADED_LOGGING = false;
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bool foundInvalidArgs = false;
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const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
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@ -643,8 +958,6 @@ int glestMain(int argc, char** argv) {
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return -1;
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}
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SystemFlags::ENABLE_THREADED_LOGGING = false;
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SystemFlags::VERBOSE_MODE_ENABLED = false;
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
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SystemFlags::VERBOSE_MODE_ENABLED = true;
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@ -706,195 +1019,23 @@ int glestMain(int argc, char** argv) {
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exceptionHandler.install( getCrashDumpFileName() );
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try {
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// Setup path cache for files and folders used in the game
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std::map<string,string> &pathCache = CacheManager::getCachedItem< std::map<string,string> >(GameConstants::pathCacheLookupKey);
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//GAME_ARG_DATA_PATH
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_DATA_PATH]) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DATA_PATH]),&foundParamIndIndex);
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}
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string customPath = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(customPath,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string customPathValue = paramPartTokens[1];
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pathCache[GameConstants::path_data_CacheLookupKey]=customPathValue;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom data path [%s]\n",customPathValue.c_str());
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}
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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return -1;
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}
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// Setup paths to game items (like data, logs, ini etc)
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int setupResult = setupGameItemPaths(argc, argv);
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if(setupResult != 0) {
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return setupResult;
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}
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//GAME_ARG_INI_PATH
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_INI_PATH]) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_INI_PATH]),&foundParamIndIndex);
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}
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string customPath = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(customPath,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string customPathValue = paramPartTokens[1];
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pathCache[GameConstants::path_ini_CacheLookupKey]=customPathValue;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom ini path [%s]\n",customPathValue.c_str());
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}
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else {
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printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
|
||||
printParameterHelp(argv[0],foundInvalidArgs);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
// Setup the file crc thread
|
||||
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
|
||||
|
||||
//GAME_ARG_LOG_PATH
|
||||
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LOG_PATH]) == true) {
|
||||
int foundParamIndIndex = -1;
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]) + string("="),&foundParamIndIndex);
|
||||
if(foundParamIndIndex < 0) {
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_LOG_PATH]),&foundParamIndIndex);
|
||||
}
|
||||
string customPath = argv[foundParamIndIndex];
|
||||
vector<string> paramPartTokens;
|
||||
Tokenize(customPath,paramPartTokens,"=");
|
||||
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
|
||||
string customPathValue = paramPartTokens[1];
|
||||
pathCache[GameConstants::path_logs_CacheLookupKey]=customPathValue;
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Using custom logs path [%s]\n",customPathValue.c_str());
|
||||
}
|
||||
else {
|
||||
|
||||
printf("\nInvalid path specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
|
||||
printParameterHelp(argv[0],foundInvalidArgs);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
//printf("In MAIN STARTUP A\n");
|
||||
|
||||
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
|
||||
// Attempt to read ini files
|
||||
Config &config = Config::getInstance();
|
||||
|
||||
//printf("In MAIN STARTUP B\n");
|
||||
|
||||
// Set some statics based on ini entries
|
||||
SystemFlags::ENABLE_THREADED_LOGGING = config.getBool("ThreadedLogging","true");
|
||||
|
||||
//printf("In MAIN STARTUP C, SystemFlags::ENABLE_THREADED_LOGGING = %d\n",SystemFlags::ENABLE_THREADED_LOGGING);
|
||||
|
||||
FontGl::setDefault_fontType(config.getString("DefaultFont",FontGl::getDefault_fontType().c_str()));
|
||||
Socket::isUPNP = !config.getBool("DisableUPNP","false");
|
||||
|
||||
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled = config.getBool("DebugUnitCommands","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled = config.getBool("DebugPathFinder","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled = config.getBool("DebugLUA","false");
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled = config.getBool("DebugError","true");
|
||||
|
||||
string debugLogFile = config.getString("DebugLogFile","");
|
||||
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
|
||||
debugLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLogFile;
|
||||
}
|
||||
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
|
||||
if(debugWorldSynchLogFile == "") {
|
||||
debugWorldSynchLogFile = debugLogFile;
|
||||
}
|
||||
else {
|
||||
debugWorldSynchLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugWorldSynchLogFile;
|
||||
}
|
||||
|
||||
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
|
||||
if(debugPerformanceLogFile == "") {
|
||||
debugPerformanceLogFile = debugLogFile;
|
||||
}
|
||||
else {
|
||||
debugPerformanceLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugPerformanceLogFile;
|
||||
}
|
||||
|
||||
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
|
||||
if(debugNetworkLogFile == "") {
|
||||
debugNetworkLogFile = debugLogFile;
|
||||
}
|
||||
else {
|
||||
debugNetworkLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugNetworkLogFile;
|
||||
}
|
||||
|
||||
string debugUnitCommandsLogFile = config.getString("DebugLogFileUnitCommands","");
|
||||
if(debugUnitCommandsLogFile == "") {
|
||||
debugUnitCommandsLogFile = debugLogFile;
|
||||
}
|
||||
else {
|
||||
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
|
||||
}
|
||||
|
||||
string debugPathFinderLogFile = config.getString("DebugLogFilePathFinder","");
|
||||
if(debugUnitCommandsLogFile == "") {
|
||||
debugUnitCommandsLogFile = debugLogFile;
|
||||
}
|
||||
else {
|
||||
debugUnitCommandsLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugUnitCommandsLogFile;
|
||||
}
|
||||
|
||||
string debugLUALogFile = config.getString("DebugLogFileLUA","");
|
||||
if(debugLUALogFile == "") {
|
||||
debugLUALogFile = debugLogFile;
|
||||
}
|
||||
else {
|
||||
debugLUALogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + debugLUALogFile;
|
||||
}
|
||||
|
||||
string debugErrorLogFile = config.getString("DebugLogFileError","");
|
||||
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).debugLogFileName = debugUnitCommandsLogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).debugLogFileName = debugPathFinderLogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).debugLogFileName = debugLUALogFile;
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugError).debugLogFileName = debugErrorLogFile;
|
||||
|
||||
if(haveSpecialOutputCommandLineOption == false) {
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d], debugUnitCommands[%d], debugPathFinder[%d], debugLUA [%d], debugError [%d]\n",
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugPathFinder).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled,
|
||||
SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled);
|
||||
}
|
||||
|
||||
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
|
||||
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
|
||||
|
||||
#ifdef USE_STREFLOP
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
|
||||
#else
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
|
||||
#endif
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
|
||||
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
|
||||
|
||||
Texture::useTextureCompression = config.getBool("EnableTextureCompression","false");
|
||||
|
||||
// 256 for English
|
||||
// 30000 for Chinese
|
||||
Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
|
||||
|
@ -903,16 +1044,6 @@ int glestMain(int argc, char** argv) {
|
|||
// DEFAULT_CHARSET (English) = 1
|
||||
// GB2312_CHARSET (Chinese) = 134
|
||||
Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
|
||||
|
||||
Config &configKeys = Config::getInstance(
|
||||
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
|
||||
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
|
||||
std::pair<bool,bool>(true,false));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(config.getBool("No2DMouseRendering","false") == false) {
|
||||
showCursor(false);
|
||||
}
|
||||
|
@ -927,13 +1058,36 @@ int glestMain(int argc, char** argv) {
|
|||
MeshCallbackTeamColor::noTeamColors = true;
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
// Over-ride default network command framecount
|
||||
//GameConstants::networkFramePeriod = config.getInt("NetworkFramePeriod",intToStr(GameConstants::networkFramePeriod).c_str());
|
||||
// Setup debug logging etc
|
||||
setupLogging(config, haveSpecialOutputCommandLineOption);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
|
||||
|
||||
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
|
||||
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
|
||||
|
||||
#ifdef USE_STREFLOP
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
|
||||
#else
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
|
||||
#endif
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"START\n");
|
||||
SystemFlags::OutputDebug(SystemFlags::debugPathFinder,"START\n");
|
||||
|
||||
// Setup hotkeys from key ini files
|
||||
Config &configKeys = Config::getInstance(
|
||||
std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys),
|
||||
std::pair<string,string>("glestkeys.ini","glestuserkeys.ini"),
|
||||
std::pair<bool,bool>(true,false));
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
//float pingTime = Socket::getAveragePingMS("soft-haus.com");
|
||||
//printf("Ping time = %f\n",pingTime);
|
||||
|
||||
// Load the language strings
|
||||
Lang &lang= Lang::getInstance();
|
||||
lang.loadStrings(config.getString("Lang"));
|
||||
|
||||
|
@ -1003,7 +1157,8 @@ int glestMain(int argc, char** argv) {
|
|||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
||||
// Initialize Renderer
|
||||
Renderer &renderer= Renderer::getInstance();
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
|
||||
|
||||
|
@ -1023,152 +1178,7 @@ int glestMain(int argc, char** argv) {
|
|||
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
|
||||
|
||||
printf("====== Started Validation ======\n");
|
||||
|
||||
// Did the user pass a specific list of factions to validate?
|
||||
std::vector<string> filteredFactionList;
|
||||
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
|
||||
int foundParamIndIndex = -1;
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
|
||||
|
||||
string filterList = argv[foundParamIndIndex];
|
||||
vector<string> paramPartTokens;
|
||||
Tokenize(filterList,paramPartTokens,"=");
|
||||
|
||||
if(paramPartTokens.size() >= 2) {
|
||||
string factionList = paramPartTokens[1];
|
||||
Tokenize(factionList,filteredFactionList,",");
|
||||
|
||||
if(filteredFactionList.size() > 0) {
|
||||
printf("Filtering factions and only looking for the following:\n");
|
||||
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
|
||||
filteredFactionList[idx] = trim(filteredFactionList[idx]);
|
||||
printf("%s\n",filteredFactionList[idx].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Config &config = Config::getInstance();
|
||||
vector<string> results;
|
||||
findDirs(config.getPathListForType(ptTechs), results);
|
||||
vector<string> techTreeFiles = results;
|
||||
// Did the user pass a specific list of techtrees to validate?
|
||||
std::vector<string> filteredTechTreeList;
|
||||
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
|
||||
int foundParamIndIndex = -1;
|
||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
|
||||
string filterList = argv[foundParamIndIndex];
|
||||
vector<string> paramPartTokens;
|
||||
Tokenize(filterList,paramPartTokens,"=");
|
||||
if(paramPartTokens.size() >= 2) {
|
||||
string techtreeList = paramPartTokens[1];
|
||||
Tokenize(techtreeList,filteredTechTreeList,",");
|
||||
|
||||
if(filteredTechTreeList.size() > 0) {
|
||||
printf("Filtering techtrees and only looking for the following:\n");
|
||||
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
|
||||
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
|
||||
printf("%s\n",filteredTechTreeList[idx].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
printf("\n---------------- Loading factions inside world ----------------");
|
||||
World world;
|
||||
|
||||
vector<string> techPaths = config.getPathListForType(ptTechs);
|
||||
for(int idx = 0; idx < techPaths.size(); idx++) {
|
||||
string &techPath = techPaths[idx];
|
||||
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
|
||||
string &techName = techTreeFiles[idx2];
|
||||
|
||||
if( filteredTechTreeList.size() == 0 ||
|
||||
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
|
||||
|
||||
vector<string> factionsList;
|
||||
findAll(techPath + "/" + techName + "/factions/*.", factionsList, false, false);
|
||||
|
||||
if(factionsList.size() > 0) {
|
||||
Checksum checksum;
|
||||
set<string> factions;
|
||||
for(int j = 0; j < factionsList.size(); ++j) {
|
||||
if( filteredFactionList.size() == 0 ||
|
||||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
|
||||
factions.insert(factionsList[j]);
|
||||
}
|
||||
}
|
||||
|
||||
printf("\n----------------------------------------------------------------");
|
||||
printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
|
||||
for(int j = 0; j < factionsList.size(); ++j) {
|
||||
if( filteredFactionList.size() == 0 ||
|
||||
std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
|
||||
printf("Using faction [%s]\n",factionsList[j].c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if(factions.size() > 0) {
|
||||
bool techtree_errors = false;
|
||||
world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
|
||||
// Validate the faction setup to ensure we don't have any bad associations
|
||||
std::vector<std::string> resultErrors = world.validateFactionTypes();
|
||||
if(resultErrors.size() > 0) {
|
||||
techtree_errors = true;
|
||||
// Display the validation errors
|
||||
string errorText = "\nErrors were detected:\n=====================\n";
|
||||
for(int i = 0; i < resultErrors.size(); ++i) {
|
||||
if(i > 0) {
|
||||
errorText += "\n";
|
||||
}
|
||||
errorText = errorText + resultErrors[i];
|
||||
}
|
||||
errorText += "\n=====================\n";
|
||||
//throw runtime_error(errorText);
|
||||
printf("%s",errorText.c_str());
|
||||
}
|
||||
|
||||
// Validate the faction resource setup to ensure we don't have any bad associations
|
||||
printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
|
||||
|
||||
for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
|
||||
printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
|
||||
}
|
||||
|
||||
resultErrors = world.validateResourceTypes();
|
||||
if(resultErrors.size() > 0) {
|
||||
techtree_errors = true;
|
||||
// Display the validation errors
|
||||
string errorText = "\nErrors were detected:\n=====================\n";
|
||||
for(int i = 0; i < resultErrors.size(); ++i) {
|
||||
if(i > 0) {
|
||||
errorText += "\n";
|
||||
}
|
||||
errorText = errorText + resultErrors[i];
|
||||
}
|
||||
errorText += "\n=====================\n";
|
||||
//throw runtime_error(errorText);
|
||||
printf("%s",errorText.c_str());
|
||||
}
|
||||
|
||||
if(techtree_errors == false) {
|
||||
printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
|
||||
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
|
||||
printf("Faction [%s]\n",(*it).c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("----------------------------------------------------------------");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
printf("\n====== Finished Validation ======\n");
|
||||
}
|
||||
runTechValidationReport(argc, argv);
|
||||
|
||||
delete mainWindow;
|
||||
return -1;
|
||||
|
@ -1176,15 +1186,14 @@ int glestMain(int argc, char** argv) {
|
|||
|
||||
gameInitialized = true;
|
||||
|
||||
// Setup the screenshots folder
|
||||
string screenShotsPath = GameConstants::folder_path_screenshots;
|
||||
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
|
||||
if(isdir(screenShotsPath.c_str()) == false) {
|
||||
createDirectoryPaths(screenShotsPath);
|
||||
//printf("In [%s::%s Line: %d] screenShotsPath [%s]\n",__FILE__,__FUNCTION__,__LINE__,screenShotsPath.c_str());
|
||||
}
|
||||
|
||||
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
|
||||
// Cache Player textures - START
|
||||
// Cache Player textures - START
|
||||
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
|
||||
std::map<int,Texture2D *> &crcPlayerTextureCache = CacheManager::getCachedItem< std::map<int,Texture2D *> >(GameConstants::playerTextureCacheLookupKey);
|
||||
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
|
||||
string playerTexture = data_path + "data/core/faction_textures/faction" + intToStr(index) + ".tga";
|
||||
|
@ -1219,7 +1228,7 @@ int glestMain(int argc, char** argv) {
|
|||
//printf("[%s]",test.c_str());
|
||||
|
||||
//main loop
|
||||
while(Window::handleEvent()){
|
||||
while(Window::handleEvent()) {
|
||||
program->loop();
|
||||
}
|
||||
|
||||
|
@ -1240,7 +1249,8 @@ int glestMain(int argc, char** argv) {
|
|||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
delete mainWindow;
|
||||
delete mainWindow;
|
||||
mainWindow = NULL;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
@ -1268,18 +1278,4 @@ __try {
|
|||
}}//end namespace
|
||||
|
||||
MAIN_FUNCTION(Glest::Game::glestMainWrapper)
|
||||
|
||||
/*
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
|
||||
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
|
||||
return 1;
|
||||
}
|
||||
atexit(SDL_Quit);
|
||||
SDL_EnableUNICODE(1);
|
||||
int result = Glest::Game::glestMainWrapper(argc, argv);
|
||||
return result;
|
||||
}
|
||||
*/
|
||||
|
||||
|
|
Loading…
Reference in New Issue