- bugfix for network disconnect detection in game for clients (thanks tomreyn we finally found the bug)
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@ -1018,7 +1018,7 @@ NetworkMessageType ClientInterface::waitForMessage()
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*/
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Chrono chrono;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
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chrono.start();
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NetworkMessageType msg = nmtInvalid;
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int waitLoopCount = 0;
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