- bugfix for network disconnect detection in game for clients (thanks tomreyn we finally found the bug)

This commit is contained in:
Mark Vejvoda 2011-05-16 00:38:43 +00:00
parent 5f2d98533e
commit 3f1a0be155

View File

@ -1018,7 +1018,7 @@ NetworkMessageType ClientInterface::waitForMessage()
*/
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
chrono.start();
NetworkMessageType msg = nmtInvalid;
int waitLoopCount = 0;