I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in.
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@ -2346,13 +2346,15 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
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//attack enemies that can attack first
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//attack enemies that can attack first
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float distToUnit= -1;
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float distToUnit= -1;
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float distToStandingUnit= -1;
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Unit* enemySeen= NULL;
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Unit* enemySeen= NULL;
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Unit* attackingEnemySeen= NULL;
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ControlType controlType= unit->getFaction()->getControlType();
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bool isUltra= controlType == ctCpuUltra || controlType == ctNetworkCpuUltra;
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bool isMega= controlType == ctCpuMega || controlType == ctNetworkCpuMega;
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//TT float distToStandingUnit= -1;
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// Unit* attackingEnemySeen= NULL;
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// ControlType controlType= unit->getFaction()->getControlType();
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// bool isUltra= controlType == ctCpuUltra || controlType == ctNetworkCpuUltra;
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// bool isMega= controlType == ctCpuMega || controlType == ctNetworkCpuMega;
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//printf("unit %d has control:%d\n",unit->getId(),controlType);
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for(int i = 0; i< enemies.size(); ++i) {
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for(int i = 0; i< enemies.size(); ++i) {
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Unit *enemy = enemies[i];
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Unit *enemy = enemies[i];
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@ -2374,25 +2376,25 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
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result = true;
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result = true;
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}
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}
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if(isUltra || isMega) {
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//TT if(isUltra || isMega) {
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if(distToStandingUnit < 0 || currentDist< distToStandingUnit) {
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// if(distToStandingUnit < 0 || currentDist< distToStandingUnit) {
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if(enemies[i]->getCurrSkill()!=NULL && enemies[i]->getCurrSkill()->getClass()==scAttack) {
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// if(enemies[i]->getCurrSkill()!=NULL && enemies[i]->getCurrSkill()->getClass()==scAttack) {
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distToStandingUnit = currentDist;
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// distToStandingUnit = currentDist;
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attackingEnemySeen=enemies[i];
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// attackingEnemySeen=enemies[i];
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}
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// }
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}
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// }
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}
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// }
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}
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}
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}
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}
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}
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}
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if(isUltra || isMega) {
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//TT if(isUltra || isMega) {
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if( attackingEnemySeen!=NULL && random.randRange(0,2)!=2 ) {
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// if( attackingEnemySeen!=NULL && random.randRange(0,2)!=2 ) {
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*rangedPtr = attackingEnemySeen;
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// *rangedPtr = attackingEnemySeen;
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enemySeen = attackingEnemySeen;
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// enemySeen = attackingEnemySeen;
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//printf("Da hat er wen gefunden:%s\n",enemySeen->getType()->getName(false).c_str());
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// //printf("Da hat er wen gefunden:%s\n",enemySeen->getType()->getName(false).c_str());
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}
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// }
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}
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// }
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if(result == true) {
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if(result == true) {
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//const Unit* teamUnit = NULL;
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//const Unit* teamUnit = NULL;
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