- bugfix for switching human to AI on disconnect (the check used the wrong index)
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@ -774,7 +774,7 @@ void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRo
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faction->getControlType() == ctNetworkCpu ||
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faction->getControlType() == ctNetworkCpu ||
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faction->getControlType() == ctNetworkCpuUltra ||
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faction->getControlType() == ctNetworkCpuUltra ||
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faction->getControlType() == ctNetworkCpuMega) {
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faction->getControlType() == ctNetworkCpuMega) {
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ConnectionSlot *slot = server->getSlot(i);
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ConnectionSlot *slot = server->getSlot(faction->getIndex());
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if(aiInterfaces[i] == NULL && (slot == NULL || slot->isConnected() == false)) {
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if(aiInterfaces[i] == NULL && (slot == NULL || slot->isConnected() == false)) {
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faction->setControlType(ctCpu);
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faction->setControlType(ctCpu);
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