From 41907b7728579f4d3b18db39eebdfdf592d3a01e Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 11 Feb 2011 07:51:29 +0000 Subject: [PATCH] - increase pathfinders range for better results with cliffs --- source/glest_game/ai/path_finder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/ai/path_finder.cpp b/source/glest_game/ai/path_finder.cpp index e156aa4e..fa9d7534 100644 --- a/source/glest_game/ai/path_finder.cpp +++ b/source/glest_game/ai/path_finder.cpp @@ -39,7 +39,7 @@ namespace Glest{ namespace Game{ const int PathFinder::maxFreeSearchRadius = 10; //const int PathFinder::pathFindNodesMax= 400; -const int PathFinder::pathFindNodesMax = 200; +const int PathFinder::pathFindNodesMax = 500; const int PathFinder::pathFindRefresh = 10; const int PathFinder::pathFindBailoutRadius = 20;