- fixed vc++ 2012 build

- some fixes found from vc++ 2012 code analyser
This commit is contained in:
Mark Vejvoda 2013-06-21 00:12:19 +00:00
parent 4848e957e7
commit 441390e5c5
9 changed files with 12 additions and 9 deletions

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@ -81,6 +81,7 @@
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

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@ -94,7 +94,7 @@
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>

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@ -94,7 +94,7 @@
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderFile>

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@ -124,7 +124,7 @@
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Precise</FloatingPointModel>
<ProgramDataBaseFileName>$(OutDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>

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@ -103,7 +103,7 @@
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<ProgramDataBaseFileName>$(OutDir)$(ProjectName).pdb</ProgramDataBaseFileName>

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@ -82,6 +82,7 @@
<AdditionalIncludeDirectories>../../../source/shared_lib/include/graphics;../../../source/shared_lib/include/graphics/gl;../../../source/shared_lib/include/platform;../../../source/shared_lib/include/platform/win32;../../../source/shared_lib/include/sound;../../../source/shared_lib/include/sound/ds8;../../../source/shared_lib/include/util;../../../source/shared_lib/include/lua;../../../source/shared_lib/include/xml;../../../source/shared_lib/include/xml/rapidxml;../../../source/glest_game/ai;../../../source/glest_game/facilities;../../../source/glest_game/game;../../../source/glest_game/global;../../../source/glest_game/graphics;../../../source/glest_game/gui;../../../source/glest_game/main;../../../source/glest_game/menu;../../../source/glest_game/network;../../../source/glest_game/sound;../../../source/glest_game/type_instances;../../../source/glest_game/types;../../../source/glest_game/world;../../../source/windows_deps_2012/include;../../../source/windows_deps_2012/xerces-c-3.1.1/src;../../../source/windows_deps_2012/SDL-1.2.15/include;../../../source/shared_lib/include/platform/sdl;../../../source/shared_lib/include/sound/openal;../../../source/windows_deps_2012/openal-soft-1.14/include;../../../source/shared_lib/include/platform/posix;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2012/curl-7.21.3/include;../../../source/shared_lib/include/map;../../../source/windows_deps_2012/libircclient/include;../../../source/windows_deps_2012/glew-1.7.0/include;../../../source/windows_deps_2012/google-breakpad\trunk\src\client\windows\;../../../source/windows_deps_2012/google-breakpad\trunk\src\;../../../source/windows_deps_2012/cppunit/include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -101,7 +102,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\source\tests\shared_lib\graphics\math_util_test.cpp" />
<ClCompile Include="..\..\..\source\tests\shared_lib\graphics\math_util_test.cpp" />
<ClCompile Include="..\..\..\source\tests\shared_lib\xml\xml_parser_test.cpp" />
<ClCompile Include="..\..\..\source\tests\test_runner.cpp" />
</ItemGroup>

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@ -105,7 +105,7 @@
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<ProgramDataBaseFileName>$(OutDir)$(ProjectName).pdb</ProgramDataBaseFileName>

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@ -85,6 +85,7 @@
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>wsock32.lib;libxml2_a.lib;%(AdditionalDependencies)</AdditionalDependencies>

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@ -1608,7 +1608,7 @@ void Model::autoJoinMeshFrames() {
if(iterMap->second.size() > 1) {
// Time to join mesh data for this mesh
for(int joinIndex = 1;
for(unsigned int joinIndex = 1;
joinIndex < iterMap->second.size(); ++joinIndex) {
Mesh *mesh = iterMap->second[joinIndex];
if(base->getIndexCount() + mesh->getIndexCount() > 0xffff) {
@ -1630,7 +1630,7 @@ void Model::autoJoinMeshFrames() {
uint32 join_index = 0;
// Join mesh vertices and normals
for(int frameIndex = 0;
for(unsigned int frameIndex = 0;
frameIndex < base->getFrameCount(); ++frameIndex) {
uint32 baseIndex = frameIndex * originalBaseVertexCount;
uint32 meshIndex = frameIndex * mesh->getVertexCount();
@ -1684,7 +1684,7 @@ void Model::autoJoinMeshFrames() {
base->getIndexCount() * sizeof(uint32));
join_index_index += base->getIndexCount();
for(int meshIndex = 0;
for(unsigned int meshIndex = 0;
meshIndex < mesh->getIndexCount(); ++meshIndex) {
uint32 index_value = mesh->getIndices()[meshIndex];