From 45a646ffef6c3df0573a575264d2c5ce33b85ec1 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 28 Feb 2011 16:45:15 +0000 Subject: [PATCH] - carved back max nodes in pathfinder to 600 --- source/glest_game/ai/path_finder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/ai/path_finder.cpp b/source/glest_game/ai/path_finder.cpp index 57898add..f49bec49 100644 --- a/source/glest_game/ai/path_finder.cpp +++ b/source/glest_game/ai/path_finder.cpp @@ -39,7 +39,7 @@ namespace Glest{ namespace Game{ const int PathFinder::maxFreeSearchRadius = 10; //const int PathFinder::pathFindNodesMax= 400; -int PathFinder::pathFindNodesMax = 800; +int PathFinder::pathFindNodesMax = 600; const int PathFinder::pathFindRefresh = 10; const int PathFinder::pathFindBailoutRadius = 20;