fixed autoconfig and default keys (thanksfor the patches david)
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5dcd9d8714
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45d9261163
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@ -262,7 +262,7 @@ void MenuStateKeysetup::mouseClick(int x, int y, MouseButton mouseButton){
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delete *this->parentUI;
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delete *this->parentUI;
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}
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}
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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mainMenu->setState(new MenuStateKeysetup(program, mainMenu));
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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else if(buttonOk.mouseClick(x, y)){
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else if(buttonOk.mouseClick(x, y)){
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@ -728,7 +728,7 @@ void MenuStateOptions::mouseClick(int x, int y, MouseButton mouseButton){
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else if(buttonAutoConfig.mouseClick(x, y)){
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else if(buttonAutoConfig.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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soundRenderer.playFx(coreData.getClickSoundA());
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Renderer::getInstance().autoConfig();
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Renderer::getInstance().autoConfig();
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saveConfig();
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//saveConfig();
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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return;
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return;
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}
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}
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