Bump Command Keys to 12
Otherwise some units in the game don't have enough hotkeys like the ballista. Moves the hotkey for attacking units to , Moves the hotkey for font cOlor to O
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@ -11,7 +11,7 @@ CameraModeRight=right
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CameraModeUp=up
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CameraModeDown=down
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PauseGame=P
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ChangeFontColor=C
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ChangeFontColor=O
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GameSpeedIncrease='+'
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GameSpeedDecrease='-'
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ExitKey=escape
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@ -40,6 +40,8 @@ CommandKey7=D
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CommandKey8=F
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CommandKey9=Z
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CommandKey10=X
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CommandKey11=C
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CommandKey12=V
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HotKeyCenterCameraOnSelection=G
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HotKeySelectIdleHarvesterUnit=I
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HotKeySelectBuiltBuilding=B
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@ -48,7 +50,7 @@ HotKeyDumpWorldToLog=\
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HotKeyRotateUnitDuringPlacement=R
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HotKeySelectDamagedUnit=U
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HotKeySelectStoreUnit=T
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HotKeySelectedUnitsAttack=V
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HotKeySelectedUnitsAttack=,
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HotKeySelectedUnitsStop=;
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HotKeyToggleOSMouseEnabled=/
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ChatTeamMode=H
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@ -449,7 +449,7 @@ void Gui::hotKey(SDL_KeyboardEvent key) {
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clickCommonCommand(ccStop);
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}
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for (int i=0; i<10; i++) {
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for (int i=0; i<commandKeys; i++) {
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string name = "CommandKey" + intToStr(i+1);
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if(isKeyPressed(configKeys.getSDLKey(name.c_str()),key) == true) {
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if(activeCommandType != NULL && activeCommandType->getClass() == ccBuild) {
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@ -807,7 +807,7 @@ void Gui::computeInfoString(int posDisplay){
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if(posDisplay!=invalidPos && selection.isCommandable()){
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string hotkey = "";
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if (posDisplay < 10) { // there's 10 configurable command hotkeys
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if (posDisplay < commandKeys) {
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hotkey=lang.getString("HotKey")+": "+SDL_GetKeyName(configKeys.getSDLKey(commandKeyName.c_str())) +"\n\n";
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}
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if(!selectingBuilding){
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@ -95,6 +95,7 @@ public:
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class Gui {
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public:
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static const int commandKeys= 12;
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static const int maxSelBuff= 128*5;
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static const int upgradeDisplayIndex= 8;
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