version number for the release
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parent
3a5d45990d
commit
4846ad092e
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@ -1 +1 @@
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Subproject commit 211a8f2ea23a6334b7a817a5960b5e87809fc8bb
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Subproject commit 2bafae40da1a8c358920970bff46b08b0e8daf90
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@ -1,5 +1,5 @@
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local GAME_INSTALL_SIZE = 705000000;
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local GAME_VERSION = "3.13-dev";
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local GAME_VERSION = "3.13.0";
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local _ = MojoSetup.translate
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@ -4,7 +4,7 @@
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!define APNAME MegaGlest
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.12.0
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!define APVER 3.13-dev
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!define APVER 3.13.0
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!ifdef NSIS_WIN32_MAKENSIS
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!define NSISCONF_3 ";" ; NSIS 2 tries to parse some preprocessor instructions inside "!if 0" blocks!
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@ -2,10 +2,10 @@
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; General Attributes
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!define APNAME MegaGlest
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!define APVER 3.13-dev
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!define APVER 3.13.0
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.12.0
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!define APVER_UPDATE 3.13-dev
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!define APVER_UPDATE 3.13.0
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Name "${APNAME} ${APVER_UPDATE}"
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SetCompressor /FINAL /SOLID lzma
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@ -56,7 +56,7 @@ const char *folderDelimiter = "/";
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString= "v3.13-dev";
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const string g3dviewerVersionString= "v3.13.0";
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// Because g3d should always support alpha transparency
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string fileFormat = "png";
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@ -32,7 +32,7 @@ const char *mailString = " http://bugs.megaglest.org";
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// !! Use minor versions !! Only major and minor version control compatibility!
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// typical version numbers look like this: v3.13-beta1.0 v3.12-dev v3.12.1
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// don't forget to update file: source/version.txt
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const string glestVersionString = "v3.13-dev";
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const string glestVersionString = "v3.13.0";
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const string lastCompatibleSaveGameVersionString = "v3.11.1";
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#if defined(GITVERSIONHEADER)
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#if defined(GITVERSION) || defined(GITVERSIONHEADER)
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const string GIT_RawRev = string(GITVERSION);
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#else
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const string GIT_RawRev = "$5600.2a94473$";
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const string GIT_RawRev = "$5604.3a5d459$";
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#endif
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const string GIT_Rev = string("Rev: ") + string(GIT_RawRev);
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@ -47,7 +47,7 @@ string getGameReadWritePath(string lookupKey) {
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namespace MapEditor {
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const string mapeditorVersionString = "v3.13-dev";
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const string mapeditorVersionString = "v3.13.0";
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const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
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// ===============================================
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@ -3,11 +3,11 @@
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# Versions will be updated everywhere automatically.
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# Then you should commit changed files and that's all.
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CurrentGameVersion = "3.13-dev";
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CurrentGameVersion = "3.13.0";
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# ^ typical version numbers look like this: "3.14-beta1.0", "3.13-dev", "3.13.1"
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OldReleaseGameVersion = "3.12.0";
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LastCompatibleSaveGameVersion = "3.11.1";
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GitCommitForRelease = "5600.2a94473";
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GitCommitForRelease = "5604.3a5d459";
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# ^ will be automatically generated
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