dark background for chat input
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@ -2206,6 +2206,7 @@ void Renderer::renderChatManager(const ChatManager *chatManager) {
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Lang &lang= Lang::getInstance();
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if(chatManager->getEditEnabled()) {
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Vec4f color=Vec4f(0.0f,0.0f,0.0f,0.6f);
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string text="";
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if(chatManager->isInCustomInputMode() == true) {
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@ -2230,6 +2231,25 @@ void Renderer::renderChatManager(const ChatManager *chatManager) {
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fontColor=Vec4f(1.f, 1.f, 1.f, 0.0f);
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}
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// render Background
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int x=chatManager->getXPos();
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int y=chatManager->getYPos()-6;
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int h=22;
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int w=830;
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4f(color.x, color.y, color.z, color.w) ;
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x, y+h);
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glVertex2i(x+w, y);
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glVertex2i(x+w, y+h);
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glEnd();
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glPopAttrib();
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if(renderText3DEnabled == true) {
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renderTextShadow3D(
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text,
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