- make messageboxes less alpha background so they are darker and easier to read (try it ultifd)

- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
This commit is contained in:
Mark Vejvoda 2011-04-18 06:42:25 +00:00
parent 0a0ee9113c
commit 4bce94fbbb
3 changed files with 5 additions and 2 deletions

View File

@ -1792,7 +1792,7 @@ void Renderer::renderMessageBox(const GraphicMessageBox *messageBox) {
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
glEnable(GL_BLEND);
glColor4f(0.0f, 0.0f, 0.0f, 0.5f) ;
glColor4f(0.0f, 0.0f, 0.0f, 0.8f) ;
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(messageBox->getX(), messageBox->getY()+9*messageBox->getH()/10);
glVertex2i(messageBox->getX(), messageBox->getY());

View File

@ -34,7 +34,7 @@ namespace Glest { namespace Game {
double maxFrameCountLagAllowed = 25;
double maxClientLagTimeAllowed = 30;
double maxFrameCountLagAllowedEver = 65;
double maxFrameCountLagAllowedEver = 35;
double warnFrameCountLagPercent = 0.65;
double LAG_CHECK_GRACE_PERIOD = 15;
double MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE = 2;

View File

@ -1372,6 +1372,9 @@ void World::exploreCells(const Vec2i &newPos, int sightRange, int teamIndex) {
Vec2i currPos= newSurfPos + currRelPos;
if(map.isInsideSurface(currPos)){
SurfaceCell *sc= map.getSurfaceCell(currPos);
if(sc == NULL) {
throw runtime_error("sc == NULL");
}
//explore
//if(Vec2i(0).dist(currRelPos) < surfSightRange + indirectSightRange + 1) {