bugfix for silly legacy error that was thrown just because the user clicks a mouse button that the game didn't support. Just log the message now instead of throwing errors.
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@ -405,7 +405,8 @@ MouseButton Window::getMouseButton(int sdlButton) {
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case SDL_BUTTON_WHEELDOWN:
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return mbWheelDown;
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default:
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throw std::runtime_error("Mouse Button > 3 not handled.");
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//throw std::runtime_error("Mouse Button > 3 not handled.");
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Mouse Button [%d] not handled.\n",__FILE__,__FUNCTION__,__LINE__,sdlButton);
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}
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}
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