* Rename docs/readme.txt to docs/copyright.txt
* Update READMEs for binaries
This commit is contained in:
parent
402ae16657
commit
4ccd101459
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@ -7,7 +7,7 @@ cmake ..
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make
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make
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cd ..
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cd ..
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echo 'You may now launch mega-glest from this directory like this:'
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echo 'You may now launch MegaGlest from this directory like this:'
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echo 'mk/linux/megaglest.bin --ini-path=mk/linux/ --data-path=mk/linux/'
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echo 'mk/linux/megaglest.bin --ini-path=mk/linux/ --data-path=mk/linux/'
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echo 'or from within the build folder:'
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echo 'or from within the build directory:'
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echo '../mk/linux/megaglest.bin --ini-path=../mk/linux/ --data-path=../mk/linux/'
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echo '../mk/linux/megaglest.bin --ini-path=../mk/linux/ --data-path=../mk/linux/'
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@ -1,9 +1,10 @@
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MegaGlest source code v3.2.x and higher -
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MegaGlest source code v3.2.x and higher -
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Copyright (C) 2009-2010 Titus Tscharntke (info@titusgames.de)
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Copyright (C) 2009-2011 Titus Tscharntke (info@titusgames.de) and Mark Vejvoda
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and Mark Vejvoda (mark_vejvoda@hotmail.com).
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(mark_vejvoda@hotmail.com).
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Glest source code v3.2.x -
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Glest source code v3.2.x -
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Copyright (C) 2002-2009 Martiño Figueroa (www.glest.org - contact_game@glest.org).
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Copyright (C) 2002-2009 Martiño Figueroa (http://glest.org -
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contact_game@glest.org).
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You can redistribute this code and/or modify it under the terms of the GNU
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You can redistribute this code and/or modify it under the terms of the GNU
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General Public License as published by the Free Software Foundation; either
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General Public License as published by the Free Software Foundation; either
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@ -11,10 +12,10 @@ version 3 of the License, or (at your option) any later version.
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(http://www.gnu.org/licenses/gpl.html)
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(http://www.gnu.org/licenses/gpl.html)
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Except where otherwise noted, all of the documentation, multimedia and software
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Except where otherwise noted, all of the documentation, multimedia and software
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included in the Mega-Glest Game setup package is copyrighted by The Mega-Glest
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included in the MegaGlest Game setup package is copyrighted by The MegaGlest
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Team.
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Team.
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Copyright (C) 2001-2011 The Mega-Glest Team. All rights reserved.
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Copyright (C) 2001-2011 The MegaGlest Team. All rights reserved.
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This software is provided without any express or implied warranty. In no event
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This software is provided without any express or implied warranty. In no event
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shall the author be held liable for any damages arising from the use of this
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shall the author be held liable for any damages arising from the use of this
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@ -24,5 +25,5 @@ This software may be redistributed freely, but all redistributions must retain
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all occurences of the above copyright notice and web site addresses that are
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all occurences of the above copyright notice and web site addresses that are
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currently in place and provide full source code with ALL modifications.
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currently in place and provide full source code with ALL modifications.
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For compilation instructions or any other info please visit
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For compilation instructions or any other info please visit the development
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the development documentation at http://megaglest.org/.
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documentation at http://megaglest.org/.
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@ -1,27 +1,52 @@
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MegaGlest
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MEGAGLEST
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by Titus Tscharntke and Mark Vejvoda
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by Titus Tscharntke and Mark Vejvoda
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original Glest linux port
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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by Matthias Braun
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README file for Linux
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. System requirements
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1. System requirements
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Developed on Linux with glibc, little endian cpu. While MacIntel builds exist,
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the game does not currently work on big endian CPUs like PPC. There are some
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unfinished patches floating around the glest board, so this might improve (feel
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free to send updated/finished PPC patches).
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Graphics card + OpenGL libraries that support OpenGL 1.3 and shader extensions
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(=OpenGL 1.4 or glUseProgramObjectARB etc.)
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The app has been reported to run fine on a 900Mhz Athlon box with Nvidia GeForce
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3 graphics card.
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It seems that the game also runs on GeForce 2 and GeForce Mx class hardware when
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you disable 3D textures and shadow maps in the options menu. The game seems not
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to work with the open source (ATI) DRI drivers. It has reported to run nicely
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with ATIs proprietary drivers though.
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Developed on Linux with glibc, little endian CPU. While MacIntel builds exist
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(for some versions of the game), MegaGlest does not currently work on big
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endian CPUs like PPC (though some unfinished patches for vanilla Glest float
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around on the Glest boards, e.g. http://glest.org/glest_board/?topic=1426).
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Hardware requirements:
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* 5th generation x86 CPU with 1.5 GHz or better
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(modern CPU series with at least two cores of at least 1.5 Ghz recommended)
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* 1.0 GB RAM
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(2.0 GB recommended)
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* Graphics chip supporting OpenGL 1.3 with GL_ARB_env_crossbar and shader
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extensions (=OpenGL 1.4 or glUseProgramObjectARB etc.) or higher
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(dedicated video card with hardware 3D acceleration recommended)
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* Audio chip supporting OpenAL
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Software requirements:
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* A supported (by its producer) operating system version
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* Graphics drivers which work well with this operating system version and
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support the OpenGL requirements discussed above
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* Audio drivers supporting OpenAL
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* A file archiving utility which provides a command line interface and can
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decompress 7-zip archives
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Current dedicated Nvidia and ATI hardware with vendor-supplied proprietary
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drivers installed will provide the best experience. However, MegaGlest also
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runs on most integrated Intel GMA, Nvidia and ATI GPUs, but you will feel an
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urge to reduce effects.
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Issues with proprietary drivers for 'legacy' ATI hardware have been and are
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continuously reported. On Linux, open source 3D drivers are now (Linux 2.6.38,
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Gallium 0.4 via DRI) starting to become usable for both many current and
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legacy GPUs, and may help with this.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2. Building and Installation
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2. Building and Installation
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2.1 Prerequesites
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2.1 Prerequesites
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The game depends on some tools and libraries to be present, before you can
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The game depends on some tools and libraries to be present, before you can
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start compiling it. Here's a list of them:
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start compiling it. Here's a list of them:
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@ -31,11 +56,17 @@ start compiling it. Here's a list of them:
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* Kitware CMake 2.8 or later (used as build tool)
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* Kitware CMake 2.8 or later (used as build tool)
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* X11 libraries + headers
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* X11 libraries + headers
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http://x.org/ (or the older http://xfree86.org/)
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http://x.org/
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* SDL 1.2.5 or later
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* SDL 1.2.5 or later
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http://libsdl.org/
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http://libsdl.org/
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* OpenGL
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http://dri.freedesktop.org/wiki/libGL
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* wxWidgets
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http://wxwidgets.org/
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* Xerces-C
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* Xerces-C
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http://xerces.apache.org/xerces-c/
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http://xerces.apache.org/xerces-c/
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@ -43,15 +74,40 @@ start compiling it. Here's a list of them:
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http://openal.org/
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http://openal.org/
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* Ogg
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* Ogg
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http://xiph.org/ogg/vorbis/
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http://xiph.org/ogg/
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* Vorbis
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* Vorbis
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http://vorbis.com/
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http://xiph.org/vorbis/
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* Xerces-C
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http://xerces.apache.org/xerces-c/
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* Lua 5.1 or later
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http://www.lua.org/
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* JPEG
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http://www.ijg.org/
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* PNG
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http://www.libpng.org/
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* Zlib
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http://zlib.net/
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* GnuTLS
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http://www.gnu.org/software/gnutls/
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* ICU
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http://site.icu-project.org/
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* libdl
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If the configure script can't find some of the libraries, make sure that you
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If the configure script can't find some of the libraries, make sure that you
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also have the -dev packages installed that some distributions provide.
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also have the -dev packages installed that some distributions provide.
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At this point I'd like to thank all the authors of these helpful libraries
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that made our development easy and straight forward.
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At this point I'd like to thank all the authors of these helpful libraries that
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made our development easy and straight forward.
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2.2 Building
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2.2 Building
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@ -62,18 +118,21 @@ To build the game simply invoke the build script:
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2.3 Installation
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2.3 Installation
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We provide MojoSetup based installers for Linux. By default, they install to
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We provide MojoSetup based installers for Linux and NSIS based installers for
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your home directory. There are also community maintained packages available for
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Windows. By default, the Linux installers install to your home directory. The
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several distributions. Please see the forums and wiki for details.
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Windows installers install to %ProgramFiles%, so to the systems' global scope.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There are also community maintained packages available for several Linux and
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BSD distributions. Please see the website, forums and wiki for details.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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3. Troubleshooting
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3. Troubleshooting
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Some hints for troubleshooting.
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Some hints for troubleshooting.
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In General:
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In General:
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* Make sure you fullfill the system requirements above
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* Make sure both hard- and software of your system match the requirements
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* Sound is played through OpenAL - you might need to take a look at your
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* Sound is played through OpenAL - you might need to take a look at your
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configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
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configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
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@ -90,11 +149,10 @@ Sound/Audio errors when starting:
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The game complains about OpenGL1.3 not available, is missing OpenGL extensions
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The game complains about OpenGL1.3 not available, is missing OpenGL extensions
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or works very slowly:
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or works very slowly:
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* Make sure your system provides for the system requirements
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* Look at glxinfo and make sure the system is using the drivers you want to
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* Look at glxinfo and make sure the system is using the drivers you want to
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use. Often the proprietary ATI or NVIDIA drivers work better, but for Intel,
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use. Often the proprietary ATI or NVIDIA drivers work better, but for Intel,
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mesa drivers ("glxinfo | grep -i mesa") can work, too (though slowly due to
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Mesa drivers ("glxinfo | grep -i mesa") can work, too (but slowly since these
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limited abilities of these chipsets).
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GPUs are lacking on hardware acceleration support).
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The game crashes:
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The game crashes:
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* Check the forums at http://forums.megaglest.org/
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* Check the forums at http://forums.megaglest.org/
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@ -102,14 +160,35 @@ The game crashes:
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not yet described on the forums, preferably with a gdb backtrace from a
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not yet described on the forums, preferably with a gdb backtrace from a
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debugging enabled build (cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo)
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debugging enabled build (cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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4. Contact
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4. More information
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Original Glest is from http://glest.org/
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* Website
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Linux port by:
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http://megaglest.org/
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Matthias Braun <matze@braunis.de> with help from
|
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Karl Robillard <krobbillard@san.rr.com>
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* Wiki
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MegaGlest by:
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http://wiki.megaglest.org/
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* Forums
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http://forums.megaglest.org/
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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5. Contact + Credits
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MegaGlest is developed by:
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Titus Tscharntke (info@titusgames.de)
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Titus Tscharntke (info@titusgames.de)
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Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
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Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
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General contact:
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contact@megaglest.org
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MegaGlest is a fork of Glest:
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http://glest.org/
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Linux port by:
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Matthias Braun <matze@braunis.de> with help from Karl Robillard
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<krobbillard@san.rr.com>
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Please also refer the copyright file.
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@ -1,23 +1,54 @@
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MegaGlest
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MEGAGLEST
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|
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by Titus Tscharntke and Mark Vejvoda
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by Titus Tscharntke and Mark Vejvoda
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|
|
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original Glest code
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
by Martiño Figueroa
|
README file for Windows
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
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|
|
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1. System requirements
|
1. System requirements
|
||||||
|
|
||||||
Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
|
Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
|
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little endian CPU. Compiling using the mingw32 toolset is now possible, which
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little endian CPU. Compiling using the mingw32 toolset is now possible, which
|
||||||
also allows for cross compiling. The game does not currently work on big endian
|
also allows for cross compiling.
|
||||||
CPUs like PPC. There are, however, community contributed builds available for
|
|
||||||
MacIntel. The app has been reported to run fine on a 900Mhz Athlon box with
|
Hardware requirements:
|
||||||
Nvidia GeForce 3 graphics card. It seems that the game also runs on GeForce 2
|
* 5th generation x86 CPU with 1.5 GHz or better
|
||||||
and GeForce Mx class hardware when you disable 3D textures and shadow maps in
|
(modern CPU series with at least two cores of at least 1.5 Ghz recommended)
|
||||||
the options menu. The windows version runs on 32 and 64 bit versions of Windows
|
* 1.0 GB RAM
|
||||||
and has been reported to run successfully on Windows 2000 - Windows 7.
|
(2.0 GB recommended)
|
||||||
|
* Graphics chip supporting OpenGL 1.3 with GL_ARB_env_crossbar and shader
|
||||||
|
extensions (=OpenGL 1.4 or glUseProgramObjectARB etc.) or higher
|
||||||
|
(dedicated video card with hardware 3D acceleration recommended)
|
||||||
|
* Audio chip supporting OpenAL
|
||||||
|
|
||||||
|
Software requirements:
|
||||||
|
* A supported (by its producer) operating system version
|
||||||
|
* Graphics drivers which work well with this operating system version and
|
||||||
|
support the OpenGL requirements discussed above
|
||||||
|
* Audio drivers supporting OpenAL
|
||||||
|
* A file archiving utility which provides a command line interface and can
|
||||||
|
decompress 7-zip archives
|
||||||
|
|
||||||
|
The Windows version runs on 32 and 64 bit variants of Windows and has been
|
||||||
|
reported to run on Windows versions up to and including Windows 7.
|
||||||
|
|
||||||
|
Current dedicated Nvidia and ATI hardware with vendor-supplied proprietary
|
||||||
|
drivers installed will provide the best experience. However, MegaGlest also
|
||||||
|
runs on most integrated Intel GMA, Nvidia and ATI GPUs, but you will feel an
|
||||||
|
urge to reduce effects.
|
||||||
|
|
||||||
|
Issues with proprietary drivers for 'legacy' ATI hardware have been and are
|
||||||
|
continuously reported. On Windows, 'patched (current) drivers' can sometimes
|
||||||
|
help there (and other times they make things worse).
|
||||||
|
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
2. Building and Installation
|
2. Building and Installation
|
||||||
|
|
||||||
2.1 Prerequesites
|
2.1 Prerequesites
|
||||||
|
|
||||||
The game depends on some tools and libraries to be present, before you can
|
The game depends on some tools and libraries to be present, before you can
|
||||||
start compiling it. Here's a list of them:
|
start compiling it. Here's a list of them:
|
||||||
|
|
||||||
|
@ -25,51 +56,75 @@ start compiling it. Here's a list of them:
|
||||||
OR
|
OR
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||||||
* mingw32
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* mingw32
|
||||||
|
|
||||||
* Glest Windows 32 bit Dependencies
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* MegaGlest Windows 32 bit dependencies for building with VC++:
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http://sourceforge.net/projects/megaglest/files/win32_deps.7z/download
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http://sourceforge.net/projects/megaglest/files/win32_deps.7z/download
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to build with VC++ or, to build with mingw:
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OR
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* MegaGlest Windows 32 bit dependencies for building with mingw:
|
||||||
http://sourceforge.net/projects/megaglest/files/win32_deps_mingw.7z/download
|
http://sourceforge.net/projects/megaglest/files/win32_deps_mingw.7z/download
|
||||||
|
|
||||||
which include:
|
These include:
|
||||||
|
|
||||||
* Xerces-C
|
* Xerces-C
|
||||||
http://xerces.apache.org/xerces-c/
|
http://xerces.apache.org/xerces-c/
|
||||||
|
|
||||||
* wxWidgets
|
* wxWidgets
|
||||||
http:/wxwidgets.org/downloads/
|
http://wxwidgets.org/
|
||||||
|
|
||||||
|
|
||||||
2.2 Building
|
2.2 Building
|
||||||
|
|
||||||
To build and install the game use the following steps:
|
To build and install the game use the following steps:
|
||||||
|
|
||||||
1. Download the dependencies archive mentioned above and decompress its contents
|
1. Download the dependencies archive listed above and decompress its contents
|
||||||
into the 'source' folder (where you see glest_game, g3d_viewer, etc).
|
into the 'source' directory (where you see glest_game, g3d_viewer, etc).
|
||||||
This should create a folder called "win32_deps" with many sub files/folders
|
This should create a subdirectory called "win32_deps" with many files and
|
||||||
in it.
|
subdirectories in it.
|
||||||
|
|
||||||
2. Open the VC++ 2008 Solution file in trunk\mk\windoze called Glest.sln within
|
2. Open the VC++ 2008 Solution file in trunk\mk\windoze called Glest.sln within
|
||||||
the Visual C++ IDE.
|
the Visual C++ IDE.
|
||||||
|
|
||||||
3. Right Click on the top level Glest node in Solution Explorer and select
|
3. Right Click on the top level Glest node in Solution Explorer and select
|
||||||
Rebuild All.
|
'Rebuild All'.
|
||||||
|
|
||||||
If you had no errors all binaries will be created in trunk\data\glest_game.
|
If you had no errors all binaries will be created in trunk\data\glest_game.
|
||||||
Before running MegaGlest you must run the batchfile CopyWindowsRuntimeDlls.bat
|
Before running MegaGlest you must run the CopyWindowsRuntimeDlls.bat batch.
|
||||||
You should now be able to just run glest_game.exe.
|
You should now be able to just run glest_game.exe.
|
||||||
|
|
||||||
|
|
||||||
2.3 Installation
|
2.3 Installation
|
||||||
|
|
||||||
We provide NSIS based installation packages. By default, these will create a
|
We provide NSIS based installation packages. By default, these will create a
|
||||||
system-wide installation below Program Files and setup Desktop icons for
|
system-wide installation below Program Files and setup Desktop icons for
|
||||||
simplified access.
|
simplified access. User specific configuration will be stored within the
|
||||||
|
directory tree the %AppData% environment variable points to.
|
||||||
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
4. Contact
|
4. More information
|
||||||
|
|
||||||
The main MegaGlest website is http://megaglest.org/
|
* Website
|
||||||
Development information is available at http://wiki.megaglest.org/
|
http://megaglest.org/
|
||||||
Forums are at http://forums.megaglest.org/
|
|
||||||
|
|
||||||
|
* Wiki
|
||||||
|
http://wiki.megaglest.org/
|
||||||
|
|
||||||
|
* Forums
|
||||||
|
http://forums.megaglest.org/
|
||||||
|
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
5. Contact + Credits
|
||||||
|
|
||||||
|
MegaGlest is developed by:
|
||||||
Titus Tscharntke (info@titusgames.de)
|
Titus Tscharntke (info@titusgames.de)
|
||||||
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
|
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
|
||||||
|
|
||||||
|
General contact:
|
||||||
|
contact@megaglest.org
|
||||||
|
|
||||||
|
MegaGlest is a fork of Glest:
|
||||||
|
http://glest.org/
|
||||||
|
|
||||||
|
Linux port by:
|
||||||
|
Matthias Braun <matze@braunis.de> with help from Karl Robillard
|
||||||
|
<krobbillard@san.rr.com>
|
||||||
|
|
||||||
|
Please also refer the copyright file.
|
||||||
|
|
Loading…
Reference in New Issue