- added the ability to hold CTRL when adding particle types to add instead of replace

This commit is contained in:
Mark Vejvoda 2010-06-24 14:00:20 +00:00
parent 87a1eee48d
commit 4d1593a503
2 changed files with 206 additions and 145 deletions

View File

@ -9,6 +9,7 @@
#include "platform_common.h"
#include "xml_parser.h"
#include <iostream>
#include <wx/event.h>
using namespace Shared::Platform;
using namespace Shared::PlatformCommon;
@ -74,6 +75,7 @@ MainWindow::MainWindow(const string &modelPath)
menuFile->Append(miFileLoad, wxT("Load"));
menuFile->Append(miFileLoadParticleXML, wxT("Load Particle XML"));
menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load Projectile Particle XML"));
menuFile->Append(miFileClearAll, wxT("Clear All"));
menu->Append(menuFile, wxT("File"));
//mode
@ -208,6 +210,30 @@ void MainWindow::onMenuFileLoadProjectileParticleXML(wxCommandEvent &event){
}
}
void MainWindow::onMenuFileClearAll(wxCommandEvent &event){
modelPathList.clear();
particlePathList.clear();
particleProjectilePathList.clear();
timer->Stop();
renderer->end();
unitParticleSystems.clear();
unitParticleSystemTypes.clear();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
delete model;
model = NULL;
loadModel("");
loadParticle("");
loadProjectileParticle("");
timer->Start(100);
}
void MainWindow::loadModel(string path) {
if(path != "" && fileExists(path) == true) {
this->modelPathList.push_back(path);
@ -216,156 +242,189 @@ void MainWindow::loadModel(string path) {
for(int idx =0; idx < this->modelPathList.size(); idx++) {
string modelPath = this->modelPathList[idx];
//this->modelPath = path;
timer->Stop();
delete model;
Model *tmpModel= new ModelGl();
renderer->loadTheModel(tmpModel, modelPath);
model= tmpModel;
GetStatusBar()->SetStatusText(ToUnicode(getModelInfo().c_str()));
timer->Start(100);
}
}
void MainWindow::loadParticle(string path) {
if(path != "" && fileExists(path) == true) {
this->particlePathList.push_back(path);
}
timer->Stop();
if(this->particlePathList.size() > 0) {
renderer->initModelManager();
for(int idx = 0; idx < this->particlePathList.size(); idx++) {
string particlePath = this->particlePathList[idx];
string dir= extractDirectoryPathFromFile(particlePath);
size_t pos = dir.find_last_of(folderDelimiter);
if(pos == dir.length()-1) {
dir.erase(dir.length() -1);
}
particlePath= extractFileFromDirectoryPath(particlePath);
std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
int size = -1;
int height = -1;
if(fileExists(unitXML) == true) {
XmlTree xmlTree;
xmlTree.load(unitXML);
const XmlNode *unitNode= xmlTree.getRootNode();
const XmlNode *parametersNode= unitNode->getChild("parameters");
//size
size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
//height
height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
}
std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
UnitParticleSystemType *unitParticleSystemType= new UnitParticleSystemType();
unitParticleSystemType->load(dir, dir + folderDelimiter + particlePath, renderer);
unitParticleSystemTypes.push_back(unitParticleSystemType);
for(std::vector<UnitParticleSystemType *>::const_iterator it= unitParticleSystemTypes.begin(); it != unitParticleSystemTypes.end(); ++it) {
UnitParticleSystem *ups= new UnitParticleSystem(200);
(*it)->setValues(ups);
if(size > 0) {
//getCurrVectorFlat() + Vec3f(0.f, type->getHeight()/2.f, 0.f);
Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
ups->setPos(vec);
}
//ups->setFactionColor(getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
ups->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
unitParticleSystems.push_back(ups);
renderer->manageParticleSystem(ups);
ups->setVisible(true);
}
renderer->initTextureManager();
if(isControlKeyPressed == true) {
this->particlePathList.push_back(path);
}
else {
this->particlePathList.clear();
renderer->end();
unitParticleSystems.clear();
unitParticleSystemTypes.clear();
this->particlePathList.push_back(path);
}
if(this->particlePathList.size() > 0) {
renderer->initModelManager();
for(int idx = 0; idx < this->particlePathList.size(); idx++) {
string particlePath = this->particlePathList[idx];
string dir= extractDirectoryPathFromFile(particlePath);
size_t pos = dir.find_last_of(folderDelimiter);
if(pos == dir.length()-1) {
dir.erase(dir.length() -1);
}
particlePath= extractFileFromDirectoryPath(particlePath);
std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
int size = -1;
int height = -1;
if(fileExists(unitXML) == true) {
XmlTree xmlTree;
xmlTree.load(unitXML);
const XmlNode *unitNode= xmlTree.getRootNode();
const XmlNode *parametersNode= unitNode->getChild("parameters");
//size
size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
//height
height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
}
std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
UnitParticleSystemType *unitParticleSystemType= new UnitParticleSystemType();
unitParticleSystemType->load(dir, dir + folderDelimiter + particlePath, renderer);
unitParticleSystemTypes.push_back(unitParticleSystemType);
for(std::vector<UnitParticleSystemType *>::const_iterator it= unitParticleSystemTypes.begin(); it != unitParticleSystemTypes.end(); ++it) {
UnitParticleSystem *ups= new UnitParticleSystem(200);
(*it)->setValues(ups);
if(size > 0) {
//getCurrVectorFlat() + Vec3f(0.f, type->getHeight()/2.f, 0.f);
Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
ups->setPos(vec);
}
//ups->setFactionColor(getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
ups->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
unitParticleSystems.push_back(ups);
renderer->manageParticleSystem(ups);
ups->setVisible(true);
}
renderer->initTextureManager();
}
}
timer->Start(100);
}
}
void MainWindow::loadProjectileParticle(string path) {
if(path != "" && fileExists(path) == true) {
this->particleProjectilePathList.push_back(path);
}
timer->Stop();
if(this->particleProjectilePathList.size() > 0) {
renderer->initModelManager();
for(int idx = 0; idx < this->particleProjectilePathList.size(); idx++) {
string particlePath = this->particleProjectilePathList[idx];
string dir= extractDirectoryPathFromFile(particlePath);
size_t pos = dir.find_last_of(folderDelimiter);
if(pos == dir.length()-1) {
dir.erase(dir.length() -1);
}
particlePath= extractFileFromDirectoryPath(particlePath);
std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
int size = -1;
int height = -1;
if(fileExists(unitXML) == true) {
XmlTree xmlTree;
xmlTree.load(unitXML);
const XmlNode *unitNode= xmlTree.getRootNode();
const XmlNode *parametersNode= unitNode->getChild("parameters");
//size
size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
//height
height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
}
std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
XmlTree xmlTree;
xmlTree.load(dir + folderDelimiter + particlePath);
const XmlNode *particleSystemNode= xmlTree.getRootNode();
std::cout << "Loaded successfully, loading values..." << std::endl;
ParticleSystemTypeProjectile *projectileParticleSystemType= new ParticleSystemTypeProjectile();
projectileParticleSystemType->load(dir, dir + folderDelimiter + particlePath,renderer);
std::cout << "Values loaded, about to read..." << std::endl;
projectileParticleSystemTypes.push_back(projectileParticleSystemType);
for(std::vector<ParticleSystemTypeProjectile *>::const_iterator it= projectileParticleSystemTypes.begin(); it != projectileParticleSystemTypes.end(); ++it) {
ProjectileParticleSystem *ps = (*it)->create();
if(size > 0) {
Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
//ps->setPos(vec);
Vec3f vec2 = Vec3f(size * 2.f, height * 2.f, height * 2.f);
ps->setPath(vec, vec2);
}
ps->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
projectileParticleSystems.push_back(ps);
ps->setVisible(true);
renderer->manageParticleSystem(ps);
//MessageBox(NULL,"hi","hi",MB_OK);
//psProj= pstProj->create();
//psProj->setPath(startPos, endPos);
//psProj->setObserver(new ParticleDamager(unit, this, gameCamera));
//psProj->setVisible(visible);
//psProj->setFactionColor(unit->getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
//renderer.manageParticleSystem(psProj, rsGame);
}
renderer->initTextureManager();
if(isControlKeyPressed == true) {
this->particleProjectilePathList.push_back(path);
}
else {
this->particleProjectilePathList.clear();
renderer->end();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
this->particleProjectilePathList.push_back(path);
}
if(this->particleProjectilePathList.size() > 0) {
renderer->initModelManager();
for(int idx = 0; idx < this->particleProjectilePathList.size(); idx++) {
string particlePath = this->particleProjectilePathList[idx];
string dir= extractDirectoryPathFromFile(particlePath);
size_t pos = dir.find_last_of(folderDelimiter);
if(pos == dir.length()-1) {
dir.erase(dir.length() -1);
}
particlePath= extractFileFromDirectoryPath(particlePath);
std::string unitXML = dir + folderDelimiter + extractFileFromDirectoryPath(dir) + ".xml";
int size = -1;
int height = -1;
if(fileExists(unitXML) == true) {
XmlTree xmlTree;
xmlTree.load(unitXML);
const XmlNode *unitNode= xmlTree.getRootNode();
const XmlNode *parametersNode= unitNode->getChild("parameters");
//size
size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
//height
height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
}
std::cout << "About to load [" << particlePath << "] from [" << dir << "] unit [" << unitXML << "]" << std::endl;
XmlTree xmlTree;
xmlTree.load(dir + folderDelimiter + particlePath);
const XmlNode *particleSystemNode= xmlTree.getRootNode();
std::cout << "Loaded successfully, loading values..." << std::endl;
ParticleSystemTypeProjectile *projectileParticleSystemType= new ParticleSystemTypeProjectile();
projectileParticleSystemType->load(dir, dir + folderDelimiter + particlePath,renderer);
std::cout << "Values loaded, about to read..." << std::endl;
projectileParticleSystemTypes.push_back(projectileParticleSystemType);
for(std::vector<ParticleSystemTypeProjectile *>::const_iterator it= projectileParticleSystemTypes.begin(); it != projectileParticleSystemTypes.end(); ++it) {
ProjectileParticleSystem *ps = (*it)->create();
if(size > 0) {
Vec3f vec = Vec3f(0.f, height / 2.f, 0.f);
//ps->setPos(vec);
Vec3f vec2 = Vec3f(size * 2.f, height * 2.f, height * 2.f);
ps->setPath(vec, vec2);
}
ps->setFactionColor(renderer->getPlayerColorTexture(playerColor)->getPixmap()->getPixel3f(0,0));
projectileParticleSystems.push_back(ps);
ps->setVisible(true);
renderer->manageParticleSystem(ps);
//MessageBox(NULL,"hi","hi",MB_OK);
//psProj= pstProj->create();
//psProj->setPath(startPos, endPos);
//psProj->setObserver(new ParticleDamager(unit, this, gameCamera));
//psProj->setVisible(visible);
//psProj->setFactionColor(unit->getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
//renderer.manageParticleSystem(psProj, rsGame);
}
renderer->initTextureManager();
}
}
timer->Start(100);
}
}
@ -448,7 +507,14 @@ string MainWindow::getModelInfo(){
}
void MainWindow::onKeyDown(wxKeyEvent &e) {
/*
if(e.ControlDown() == true) {
isControlKeyPressed = true;
}
else {
isControlKeyPressed = false;
}
/*
if (currentBrush == btHeight || currentBrush == btGradient) { // 'height' brush
if (e.GetKeyCode() >= '0' && e.GetKeyCode() <= '5') {
height = e.GetKeyCode() - 48; // '0'-'5' == 0-5
@ -541,22 +607,15 @@ void MainWindow::onKeyDown(wxKeyEvent &e) {
if (e.GetKeyCode() == 'R') {
renderer->end();
for(int idx = 0; idx < unitParticleSystems.size(); ++idx) {
//UnitParticleSystem *ups = unitParticleSystems[idx];
//delete ups;
//ups = NULL;
}
unitParticleSystems.clear();
for(int idx = 0; idx < unitParticleSystemTypes.size(); ++idx) {
//UnitParticleSystemType *unitParticleSystemType = unitParticleSystemTypes[idx];
//delete unitParticleSystemType;
//unitParticleSystemType = NULL;
}
unitParticleSystemTypes.clear();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
loadModel("");
loadParticle("");
loadProjectileParticle("");
}
}
@ -566,6 +625,7 @@ BEGIN_EVENT_TABLE(MainWindow, wxFrame)
EVT_MENU(miFileLoad, MainWindow::onMenuFileLoad)
EVT_MENU(miFileLoadParticleXML, MainWindow::onMenuFileLoadParticleXML)
EVT_MENU(miFileLoadProjectileParticleXML, MainWindow::onMenuFileLoadProjectileParticleXML)
EVT_MENU(miFileClearAll, MainWindow::onMenuFileClearAll)
EVT_MENU(miModeWireframe, MainWindow::onMenuModeWireframe)
EVT_MENU(miModeNormals, MainWindow::onMenuModeNormals)

View File

@ -34,6 +34,7 @@ public:
miFileLoad,
miFileLoadParticleXML,
miFileLoadProjectileParticleXML,
miFileClearAll,
miModeWireframe,
miModeNormals,
miModeGrid,
@ -59,8 +60,6 @@ private:
Model *model;
//string modelPath;
//string ParticlePath;
std::vector<string> modelPathList;
std::vector<string> particlePathList;
std::vector<string> particleProjectilePathList;
@ -77,6 +76,7 @@ private:
std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
std::vector<ProjectileParticleSystem *> projectileParticleSystems;
bool isControlKeyPressed;
void loadModel(string path);
void loadParticle(string path);
void loadProjectileParticle(string path);
@ -93,6 +93,7 @@ public:
void onMenuFileLoad(wxCommandEvent &event);
void onMenuFileLoadParticleXML(wxCommandEvent &event);
void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
void onMenuFileClearAll(wxCommandEvent &event);
void onMenuModeNormals(wxCommandEvent &event);
void onMenuModeWireframe(wxCommandEvent &event);
void onMenuModeGrid(wxCommandEvent &event);