- added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods: DisplayFormattedText getAiEnabled getHungerEnabled startPerformanceTimer endPerformanceTimer getPerformanceTimerResults
This commit is contained in:
parent
dc5bf0f850
commit
4d372c12bc
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@ -670,6 +670,21 @@ void Game::tick(){
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avgRenderFps = (avgRenderFps + renderFps) / 2;
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}
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if(captureAvgTestStatus == true) {
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if(updateFpsAvgTest == -1) {
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updateFpsAvgTest = updateFps;
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}
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else {
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updateFpsAvgTest = (updateFpsAvgTest + updateFps) / 2;
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}
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if(renderFpsAvgTest == -1) {
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renderFpsAvgTest = renderFps;
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}
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else {
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renderFpsAvgTest = (renderFpsAvgTest + renderFps) / 2;
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}
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}
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lastUpdateFps= updateFps;
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lastRenderFps= renderFps;
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updateFps= 0;
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@ -1652,4 +1667,19 @@ void Game::showErrorMessageBox(const string &text, const string &header, bool to
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}
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}
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void Game::startPerformanceTimer() {
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captureAvgTestStatus = true;
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updateFpsAvgTest = -1;
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renderFpsAvgTest = -1;
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}
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void Game::endPerformanceTimer() {
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captureAvgTestStatus = false;
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}
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Vec2i Game::getPerformanceTimerResults() {
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Vec2i results(this->updateFpsAvgTest,this->renderFpsAvgTest);
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return results;
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}
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}}//end namespace
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@ -91,6 +91,10 @@ private:
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int original_updateFps;
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int original_cameraFps;
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bool captureAvgTestStatus;
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int updateFpsAvgTest;
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int renderFpsAvgTest;
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public:
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Game(Program *program, const GameSettings *gameSettings);
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~Game();
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@ -135,6 +139,10 @@ public:
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Stats quitGame();
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static void exitGameState(Program *program, Stats &endStats);
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void startPerformanceTimer();
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void endPerformanceTimer();
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Vec2i getPerformanceTimerResults();
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private:
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//render
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void render3d();
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@ -14,6 +14,7 @@
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#include "world.h"
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#include "lang.h"
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#include "game_camera.h"
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#include "game.h"
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#include "leak_dumper.h"
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@ -32,12 +33,12 @@ class ScriptManager_STREFLOP_Wrapper {
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public:
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ScriptManager_STREFLOP_Wrapper() {
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#ifdef USE_STREFLOP
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streflop_init<streflop::Simple>();
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//streflop_init<streflop::Simple>();
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#endif
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}
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~ScriptManager_STREFLOP_Wrapper() {
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#ifdef USE_STREFLOP
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streflop_init<streflop::Double>();
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//streflop_init<streflop::Double>();
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#endif
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}
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};
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@ -71,6 +72,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
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//register functions
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luaScript.registerFunction(showMessage, "showMessage");
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luaScript.registerFunction(setDisplayText, "setDisplayText");
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luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
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luaScript.registerFunction(clearDisplayText, "clearDisplayText");
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luaScript.registerFunction(setCameraPosition, "setCameraPosition");
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luaScript.registerFunction(createUnit, "createUnit");
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@ -81,11 +83,17 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
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luaScript.registerFunction(giveUpgradeCommand, "giveUpgradeCommand");
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luaScript.registerFunction(disableAi, "disableAi");
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luaScript.registerFunction(enableAi, "enableAi");
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luaScript.registerFunction(getAiEnabled, "getAiEnabled");
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luaScript.registerFunction(disableHunger, "disableHunger");
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luaScript.registerFunction(enableHunger, "enableHunger");
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luaScript.registerFunction(getHungerEnabled, "getHungerEnabled");
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luaScript.registerFunction(setPlayerAsWinner, "setPlayerAsWinner");
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luaScript.registerFunction(endGame, "endGame");
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luaScript.registerFunction(startPerformanceTimer, "startPerformanceTimer");
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luaScript.registerFunction(endPerformanceTimer, "endPerformanceTimer");
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luaScript.registerFunction(getPerformanceTimerResults, "getPerformanceTimerResults");
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luaScript.registerFunction(getStartLocation, "startLocation");
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luaScript.registerFunction(getUnitPosition, "unitPosition");
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luaScript.registerFunction(getUnitFaction, "unitFaction");
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@ -195,6 +203,22 @@ void ScriptManager::setDisplayText(const string &text){
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displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
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}
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void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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va_list argList;
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va_start(argList, fmt);
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const int max_debug_buffer_size = 8096;
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char szBuf[max_debug_buffer_size]="";
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vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
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//displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
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displayText=szBuf;
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va_end(argList);
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}
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void ScriptManager::setCameraPosition(const Vec2i &pos){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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gameCamera->centerXZ(pos.x, pos.y);
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@ -245,6 +269,13 @@ void ScriptManager::enableAi(int factionIndex){
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}
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}
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bool ScriptManager::getAiEnabled(int factionIndex){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(factionIndex<GameConstants::maxPlayers){
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return playerModifiers[factionIndex].getAiEnabled();
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}
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}
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void ScriptManager::disableHunger(int factionIndex){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(factionIndex<GameConstants::maxPlayers){
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@ -259,6 +290,13 @@ void ScriptManager::enableHunger(int factionIndex){
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}
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}
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bool ScriptManager::getHungerEnabled(int factionIndex){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(factionIndex<GameConstants::maxPlayers){
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return playerModifiers[factionIndex].getHungerEnabled();
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}
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}
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void ScriptManager::setPlayerAsWinner(int factionIndex){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(factionIndex<GameConstants::maxPlayers){
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@ -271,6 +309,32 @@ void ScriptManager::endGame(){
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gameOver= true;
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}
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void ScriptManager::startPerformanceTimer() {
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(world->getGame() == NULL) {
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throw runtime_error("world->getGame() == NULL");
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}
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world->getGame()->startPerformanceTimer();
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}
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void ScriptManager::endPerformanceTimer() {
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(world->getGame() == NULL) {
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throw runtime_error("world->getGame() == NULL");
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}
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world->getGame()->endPerformanceTimer();
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}
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Vec2i ScriptManager::getPerformanceTimerResults() {
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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if(world->getGame() == NULL) {
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throw runtime_error("world->getGame() == NULL");
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}
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return world->getGame()->getPerformanceTimerResults();
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}
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Vec2i ScriptManager::getStartLocation(int factionIndex){
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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return world->getStartLocation(factionIndex);
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@ -411,6 +475,13 @@ int ScriptManager::enableAi(LuaHandle* luaHandle){
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return luaArguments.getReturnCount();
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}
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int ScriptManager::getAiEnabled(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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bool result = thisScriptManager->getAiEnabled(luaArguments.getInt(-1));
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luaArguments.returnInt(result);
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return luaArguments.getReturnCount();
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}
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int ScriptManager::disableHunger(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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thisScriptManager->disableHunger(luaArguments.getInt(-1));
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@ -423,6 +494,13 @@ int ScriptManager::enableHunger(LuaHandle* luaHandle){
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return luaArguments.getReturnCount();
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}
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int ScriptManager::getHungerEnabled(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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bool result = thisScriptManager->getHungerEnabled(luaArguments.getInt(-1));
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luaArguments.returnInt(result);
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return luaArguments.getReturnCount();
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}
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int ScriptManager::setPlayerAsWinner(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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thisScriptManager->setPlayerAsWinner(luaArguments.getInt(-1));
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@ -435,6 +513,25 @@ int ScriptManager::endGame(LuaHandle* luaHandle){
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return luaArguments.getReturnCount();
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}
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int ScriptManager::startPerformanceTimer(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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thisScriptManager->startPerformanceTimer();
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return luaArguments.getReturnCount();
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}
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int ScriptManager::endPerformanceTimer(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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thisScriptManager->endPerformanceTimer();
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return luaArguments.getReturnCount();
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}
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int ScriptManager::getPerformanceTimerResults(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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Vec2i results= thisScriptManager->getPerformanceTimerResults();
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luaArguments.returnVec2i(results);
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return luaArguments.getReturnCount();
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}
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int ScriptManager::getStartLocation(LuaHandle* luaHandle){
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LuaArguments luaArguments(luaHandle);
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Vec2i pos= thisScriptManager->getStartLocation(luaArguments.getInt(-1));
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@ -498,4 +595,112 @@ int ScriptManager::getUnitCountOfType(LuaHandle* luaHandle){
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return luaArguments.getReturnCount();
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}
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int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
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//const char *ret;
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//lua_lock(luaHandle);
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//luaC_checkGC(luaHandle);
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const int max_args_allowed = 8;
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int args = lua_gettop(luaHandle);
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if(lua_checkstack(luaHandle, args+1)) {
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LuaArguments luaArguments(luaHandle);
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string fmt = luaArguments.getString(-args);
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//va_list argList;
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//va_start(argList, fmt.c_str() );
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printf("\nDisplayFormattedText args = %d!\n",args);
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if(args == 1) {
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thisScriptManager->DisplayFormattedText(fmt.c_str());
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}
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else if(args == 2) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1));
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}
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else if(args == 3) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2));
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}
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else if(args == 4) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3));
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}
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else if(args == 5) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4));
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}
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else if(args == 6) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5));
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}
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else if(args == 7) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5),
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luaArguments.getGenericData(-args+6));
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}
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else if(args == max_args_allowed) {
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thisScriptManager->DisplayFormattedText(fmt.c_str(),
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luaArguments.getGenericData(-args+1),
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luaArguments.getGenericData(-args+2),
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luaArguments.getGenericData(-args+3),
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luaArguments.getGenericData(-args+4),
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luaArguments.getGenericData(-args+5),
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luaArguments.getGenericData(-args+6),
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luaArguments.getGenericData(-args+7));
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}
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else {
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char szBuf[1024]="";
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sprintf(szBuf,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
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throw runtime_error(szBuf);
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}
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//va_end(argList);
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}
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//lua_unlock(luaHandle);
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return 1;
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/*
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int args=lua_gettop(luaHandle);
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if(lua_checkstack(luaHandle, args+1))
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{
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va_list argList;
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int i;
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//lua_getfield(luaHandle, LUA_GLOBALSINDEX, "print");
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for(i = 1;i <= args; i++) {
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lua_pushvalue(luaHandle, i);
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}
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lua_call(luaHandle, args, 0);
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}
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else
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{
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return luaL_error(luaHandle, "cannot grow stack");
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}
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*/
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/*
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luax_getfunction(L, mod, fn);
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for (int i = 0; i < n; i++) {
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lua_pushvalue(L, idxs[i]); // The arguments.
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}
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lua_call(L, n, 1); // Call the function, n args, one return value.
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lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
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return 0;
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*/
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}
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}}//end namespace
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@ -135,6 +135,7 @@ private:
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void showMessage(const string &text, const string &header);
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void clearDisplayText();
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void setDisplayText(const string &text);
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void DisplayFormattedText(const char *fmt,...);
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void setCameraPosition(const Vec2i &pos);
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void createUnit(const string &unitName, int factionIndex, Vec2i pos);
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void giveResource(const string &resourceName, int factionIndex, int amount);
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@ -146,9 +147,17 @@ private:
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void enableAi(int factionIndex);
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void disableHunger(int factionIndex);
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void enableHunger(int factionIndex);
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bool getAiEnabled(int factionIndex);
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bool getHungerEnabled(int factionIndex);
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void setPlayerAsWinner(int factionIndex);
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void endGame();
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void startPerformanceTimer();
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void endPerformanceTimer();
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Vec2i getPerformanceTimerResults();
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//wrappers, queries
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Vec2i getStartLocation(int factionIndex);
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Vec2i getUnitPosition(int unitId);
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@ -164,6 +173,7 @@ private:
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//callbacks, commands
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static int showMessage(LuaHandle* luaHandle);
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static int setDisplayText(LuaHandle* luaHandle);
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static int DisplayFormattedText(LuaHandle* luaHandle);
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static int clearDisplayText(LuaHandle* luaHandle);
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static int setCameraPosition(LuaHandle* luaHandle);
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static int createUnit(LuaHandle* luaHandle);
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@ -176,9 +186,17 @@ private:
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static int enableAi(LuaHandle* luaHandle);
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static int disableHunger(LuaHandle* luaHandle);
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static int enableHunger(LuaHandle* luaHandle);
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static int getAiEnabled(LuaHandle* luaHandle);
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static int getHungerEnabled(LuaHandle* luaHandle);
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static int setPlayerAsWinner(LuaHandle* luaHandle);
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static int endGame(LuaHandle* luaHandle);
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static int startPerformanceTimer(LuaHandle* luaHandle);
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static int endPerformanceTimer(LuaHandle* luaHandle);
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static int getPerformanceTimerResults(LuaHandle* luaHandle);
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//callbacks, queries
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static int getStartLocation(LuaHandle* luaHandle);
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static int getUnitPosition(LuaHandle* luaHandle);
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82
source/shared_lib/include/lua/lua_script.h
Normal file
82
source/shared_lib/include/lua/lua_script.h
Normal file
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@ -0,0 +1,82 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_LUA_LUASCRIPT_H_
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#define _SHARED_LUA_LUASCRIPT_H_
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#include <string>
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#include <lua.hpp>
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#include <vec.h>
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using std::string;
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using Shared::Graphics::Vec2i;
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namespace Shared{ namespace Lua{
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typedef lua_State LuaHandle;
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typedef int(*LuaFunction)(LuaHandle*);
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// =====================================================
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// class LuaScript
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// =====================================================
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class LuaScript{
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private:
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LuaHandle *luaState;
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int argumentCount;
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public:
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LuaScript();
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~LuaScript();
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void loadCode(const string &code, const string &name);
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void beginCall(const string& functionName);
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void endCall();
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void registerFunction(LuaFunction luaFunction, const string &functionName);
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private:
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string errorToString(int errorCode);
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class LuaArguments
|
||||
// =====================================================
|
||||
|
||||
class LuaArguments{
|
||||
private:
|
||||
lua_State *luaState;
|
||||
int returnCount;
|
||||
|
||||
public:
|
||||
LuaArguments(lua_State *luaState);
|
||||
|
||||
int getInt(int argumentIndex) const;
|
||||
string getString(int argumentIndex) const;
|
||||
void * getGenericData(int argumentIndex) const;
|
||||
Vec2i getVec2i(int argumentIndex) const;
|
||||
int getReturnCount() const {return returnCount;}
|
||||
|
||||
void returnInt(int value);
|
||||
void returnString(const string &value);
|
||||
void returnVec2i(const Vec2i &value);
|
||||
|
||||
private:
|
||||
void throwLuaError(const string &message) const;
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
|
@ -14,7 +14,7 @@
|
|||
#include <stdexcept>
|
||||
|
||||
#include "conversion.h"
|
||||
|
||||
#include "util.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
using namespace std;
|
||||
|
@ -83,6 +83,8 @@ void LuaScript::loadCode(const string &code, const string &name){
|
|||
void LuaScript::beginCall(const string& functionName){
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] functionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,functionName.c_str());
|
||||
|
||||
lua_getglobal(luaState, functionName.c_str());
|
||||
argumentCount= 0;
|
||||
}
|
||||
|
@ -93,7 +95,7 @@ void LuaScript::endCall(){
|
|||
lua_pcall(luaState, argumentCount, 0, 0);
|
||||
}
|
||||
|
||||
void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName){
|
||||
void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName) {
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
lua_pushcfunction(luaState, luaFunction);
|
||||
|
@ -156,6 +158,30 @@ string LuaArguments::getString(int argumentIndex) const{
|
|||
return luaL_checkstring(luaState, argumentIndex);
|
||||
}
|
||||
|
||||
void * LuaArguments::getGenericData(int argumentIndex) const{
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
if(lua_isstring(luaState, argumentIndex)) {
|
||||
const char *result = luaL_checkstring(luaState, argumentIndex);
|
||||
printf("\nGENERIC param %d is a string, %s!\n",argumentIndex,result);
|
||||
return (void *)result;
|
||||
}
|
||||
//else if(lua_isnumber(luaState, argumentIndex)) {
|
||||
// double result = luaL_checknumber(luaState, argumentIndex);
|
||||
// printf("\nGENERIC param %d is a double, %f!\n",argumentIndex,result);
|
||||
// return (void *)result;
|
||||
//}
|
||||
else if(lua_isnumber(luaState, argumentIndex)) {
|
||||
int result = luaL_checkinteger(luaState, argumentIndex);
|
||||
printf("\nGENERIC param %d is an int, %d!\n",argumentIndex,result);
|
||||
return (void *)result;
|
||||
}
|
||||
else {
|
||||
printf("\nGENERIC param %d is a NULL!\n",argumentIndex);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
Vec2i LuaArguments::getVec2i(int argumentIndex) const{
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
|
@ -195,7 +221,7 @@ void LuaArguments::returnString(const string &value){
|
|||
}
|
||||
|
||||
void LuaArguments::returnVec2i(const Vec2i &value){
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
//Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
++returnCount;
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user