some memory leak cleanup

This commit is contained in:
Mark Vejvoda 2013-11-13 21:22:56 +00:00
parent 2d8f0f7430
commit 4e1c9be664
6 changed files with 32 additions and 62 deletions

View File

@ -45,17 +45,10 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
slotLinesYBase=650;
slotsLineHeight=30;
previewTexture=NULL;
needsToBeFreedTexture=NULL;
buttonToDelete=NULL;
selectedButton=NULL;
// string userData = Config::getInstance().getString("UserData_Root","");
// if(userData != "") {
// endPathWithSlash(userData);
// }
// saveGameDir = userData +"saved";
// endPathWithSlash(saveGameDir);
string userData = Config::getInstance().getString("UserData_Root","");
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
userData = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
@ -67,7 +60,6 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
lines[0].init(0,slotLinesYBase+slotsLineHeight);
lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
//lines[1].setHorizontal(false);
headerLabel.registerGraphicComponent(containerName,"headerLabel");
headerLabel.init(400, 730);
@ -95,9 +87,6 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
infoTextLabel.registerGraphicComponent(containerName,"infoTextLabel");
infoTextLabel.init(550, 350);
// infoTextLabel.setFont(CoreData::getInstance().getMenuFontBig());
// infoTextLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
//infoTextLabel.setText("Info block for the current slot, maybe screenshot above \ntest\ntest2");
infoTextLabel.setText("");
abortButton.registerGraphicComponent(containerName,"abortButton");
@ -131,20 +120,20 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
MenuStateLoadGame::~MenuStateLoadGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
clearSlots();
if(needsToBeFreedTexture!=NULL){
needsToBeFreedTexture->end();
delete needsToBeFreedTexture;
needsToBeFreedTexture=NULL;
}
if(previewTexture!=NULL){
previewTexture->end();
delete previewTexture;
previewTexture=NULL;
}
cleanupTexture(&previewTexture);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void MenuStateLoadGame::cleanupTexture(Texture2D **texture) {
if(texture != NULL && *texture != NULL) {
(*texture)->end();
delete *texture;
*texture=NULL;
}
}
void MenuStateLoadGame::clearSlots() {
while(!slots.empty()) {
delete slots.back();
@ -166,13 +155,10 @@ void MenuStateLoadGame::listFiles() {
filenames.clear();
findAll(paths, "*.xml", filenames, true, false, true);
sort(filenames.begin(),filenames.end());
//printf("filenames = %d\n",filenames.size());
for(int i = (int)filenames.size()-1; i > -1; i--) {
GraphicButton *button=new GraphicButton();
button->init( keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
button->setText(filenames[i]);
// button->setCustomTexture(CoreData::getInstance().getCustomTexture());
// button->setUseCustomTexture(true);
slots.push_back(button);
slotsGB.push_back(button);
@ -183,6 +169,11 @@ void MenuStateLoadGame::listFiles() {
void MenuStateLoadGame::reloadUI() {
Lang &lang= Lang::getInstance();
infoHeaderLabel.setText(lang.getString("SavegameInfo"));
savedGamesLabel.setText(lang.getString("SavedGames"));
noSavedGamesLabel.setText(lang.getString("NoSavedGames"));
headerLabel.setText(lang.getString("LoadGameMenu"));
abortButton.setText(lang.getString("Abort"));
deleteButton.setText(lang.getString("Delete"));
loadButton.setText(lang.getString("LoadGame"));
@ -229,12 +220,11 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
for(int i = 0; i < slots.size(); i++) {
if(slots[i] == selectedButton) {
//deleteSlot(i);
if(removeFile(filename) == true) {
removeFile(jpgfilename);
removeFile(replayfilename);
needsToBeFreedTexture=previewTexture;
previewTexture=NULL;
cleanupTexture(&previewTexture);
infoTextLabel.setText("");
listFiles();
slotsScrollBar.setElementCount((int)filenames.size());
@ -245,7 +235,6 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
}
}
}
//mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(loadButton.mouseClick(x, y)) {
soundRenderer.playFx(coreData.getClickSoundB());
@ -269,7 +258,6 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
}
return;
}
//mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(slotsScrollBar.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
@ -280,11 +268,11 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
if(slots[i]->mouseClick(x, y) && selectedButton != slots[i]) {
soundRenderer.playFx(coreData.getClickSoundB());
needsToBeFreedTexture = previewTexture;
cleanupTexture(&previewTexture);
selectedButton = slots[i];
string filename = saveGameDir + selectedButton->getText()+".xml";
string screenShotFilename = filename + ".jpg";
if(fileExists(screenShotFilename)) {
if(fileExists(screenShotFilename) == true) {
previewTexture = GraphicsInterface::getInstance().getFactory()->newTexture2D();
if(previewTexture) {
previewTexture->setMipmap(true);
@ -296,7 +284,7 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
previewTexture=NULL;
}
if(fileExists(filename)) {
if(fileExists(filename) == true) {
Lang &lang= Lang::getInstance();
XmlTree xmlTree(XML_RAPIDXML_ENGINE);
@ -322,7 +310,6 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
GameSettings newGameSettings;
newGameSettings.loadGame(gameNode);
//LoadSavedGameInfo=Map: %s\nTileset: %s\nTech: %s\nScenario: %s\n# players: %d\nFaction: %s
char szBuf[8096]="";
snprintf(szBuf,8096,lang.getString("LoadSavedGameInfo").c_str(),
newGameSettings.getMap().c_str(),
@ -347,20 +334,13 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
}
}
void MenuStateLoadGame::mouseUp(int x, int y, const MouseButton mouseButton){
void MenuStateLoadGame::mouseUp(int x, int y, const MouseButton mouseButton) {
if (mouseButton == mbLeft) {
slotsScrollBar.mouseUp(x, y);
}
}
//void MenuStateLoadGame::deleteSlot(int i){
// if(selectedButton==slots[i]){
// selectedButton=NULL;
// }
//}
void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms) {
abortButton.mouseMove(x, y);
deleteButton.mouseMove(x, y);
loadButton.mouseMove(x, y);
@ -370,10 +350,9 @@ void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
}
}
slotsScrollBar.mouseMove(x,y);
}
void MenuStateLoadGame::render(){
void MenuStateLoadGame::render() {
Renderer &renderer= Renderer::getInstance();
renderer.renderLabel(&headerLabel);
@ -415,16 +394,6 @@ void MenuStateLoadGame::render(){
renderer.renderConsole(&console,false,false);
if(program != NULL) program->renderProgramMsgBox();
if(needsToBeFreedTexture!=NULL){
needsToBeFreedTexture->end();
delete needsToBeFreedTexture;
needsToBeFreedTexture=NULL;
}
// if(buttonToDelete!=NULL){
// delete buttonToDelete;
// buttonToDelete=NULL;
// }
}
void MenuStateLoadGame::update(){
@ -438,11 +407,8 @@ void MenuStateLoadGame::update(){
void MenuStateLoadGame::keyDown(SDL_KeyboardEvent key) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("SaveGUILayout")) {
if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
GraphicComponent::saveAllCustomProperties(containerName);
//Lang &lang= Lang::getInstance();
//console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
}
}

View File

@ -35,7 +35,6 @@ private:
GraphicButton* buttonToDelete;
Texture2D *previewTexture;
Texture2D *needsToBeFreedTexture;
GraphicLabel headerLabel;
GraphicLabel noSavedGamesLabel;
@ -67,10 +66,11 @@ public:
private:
void clearSlots();
//void deleteSlot(int i);
void listFiles();
void showMessageBox(const string &text, const string &header, bool toggle);
void cleanupTexture(Texture2D **texture);
};

View File

@ -63,10 +63,7 @@ World::World() {
fogOfWarSmoothing= config.getBool("FogOfWarSmoothing");
fogOfWarSmoothingFrameSkip= config.getInt("FogOfWarSmoothingFrameSkip");
//MaxExploredCellsLookupItemCache= config.getInt("MaxExploredCellsLookupItemCache",intToStr(MaxExploredCellsLookupItemCache).c_str());
frameCount= 0;
//nextUnitId= 0;
scriptManager= NULL;
this->game = NULL;

View File

@ -685,6 +685,7 @@ void Font::bidi_cvt(string &str_) {
//Free allocated memory
delete [] ltov;
delete [] vtol;
delete [] visual;
delete [] logical;
delete [] ip;

View File

@ -34,6 +34,7 @@ FileCRCPreCacheThread::FileCRCPreCacheThread() : BaseThread() {
workerThreadTechPaths.clear();
preCacheWorkerThreadList.clear();
processTechCB = NULL;
pauseForGame = false;
uniqueID = "FileCRCPreCacheThread";
}
@ -44,6 +45,7 @@ FileCRCPreCacheThread::FileCRCPreCacheThread(vector<string> techDataPaths,
this->workerThreadTechPaths = workerThreadTechPaths;
preCacheWorkerThreadList.clear();
this->processTechCB = processTechCB;
pauseForGame = false;
uniqueID = "FileCRCPreCacheThread";
}

View File

@ -400,6 +400,10 @@ XmlNode *XmlIoRapid::load(const string &path, const std::map<string,string> &map
rootNode= new XmlNode(doc->first_node(),mapTagReplacementValues);
//doc->clear();
cleanup();
init();
if(showPerfStats) printf("In [%s::%s Line: %d] took msecs: " MG_I64_SPECIFIER "\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
#if defined(WIN32) && !defined(__MINGW32__)