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@ -45,17 +45,10 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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slotLinesYBase=650;
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slotsLineHeight=30;
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previewTexture=NULL;
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needsToBeFreedTexture=NULL;
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buttonToDelete=NULL;
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selectedButton=NULL;
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// string userData = Config::getInstance().getString("UserData_Root","");
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// if(userData != "") {
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// endPathWithSlash(userData);
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// }
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// saveGameDir = userData +"saved";
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// endPathWithSlash(saveGameDir);
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string userData = Config::getInstance().getString("UserData_Root","");
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if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
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userData = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
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@ -67,7 +60,6 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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lines[0].init(0,slotLinesYBase+slotsLineHeight);
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lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
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//lines[1].setHorizontal(false);
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headerLabel.registerGraphicComponent(containerName,"headerLabel");
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headerLabel.init(400, 730);
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@ -95,9 +87,6 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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infoTextLabel.registerGraphicComponent(containerName,"infoTextLabel");
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infoTextLabel.init(550, 350);
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// infoTextLabel.setFont(CoreData::getInstance().getMenuFontBig());
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// infoTextLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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//infoTextLabel.setText("Info block for the current slot, maybe screenshot above \ntest\ntest2");
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infoTextLabel.setText("");
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abortButton.registerGraphicComponent(containerName,"abortButton");
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@ -131,20 +120,20 @@ MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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MenuStateLoadGame::~MenuStateLoadGame() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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clearSlots();
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if(needsToBeFreedTexture!=NULL){
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needsToBeFreedTexture->end();
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delete needsToBeFreedTexture;
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needsToBeFreedTexture=NULL;
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}
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if(previewTexture!=NULL){
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previewTexture->end();
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delete previewTexture;
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previewTexture=NULL;
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}
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cleanupTexture(&previewTexture);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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void MenuStateLoadGame::cleanupTexture(Texture2D **texture) {
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if(texture != NULL && *texture != NULL) {
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(*texture)->end();
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delete *texture;
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*texture=NULL;
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}
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}
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void MenuStateLoadGame::clearSlots() {
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while(!slots.empty()) {
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delete slots.back();
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@ -166,13 +155,10 @@ void MenuStateLoadGame::listFiles() {
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filenames.clear();
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findAll(paths, "*.xml", filenames, true, false, true);
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sort(filenames.begin(),filenames.end());
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//printf("filenames = %d\n",filenames.size());
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for(int i = (int)filenames.size()-1; i > -1; i--) {
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GraphicButton *button=new GraphicButton();
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button->init( keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
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button->setText(filenames[i]);
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// button->setCustomTexture(CoreData::getInstance().getCustomTexture());
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// button->setUseCustomTexture(true);
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slots.push_back(button);
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slotsGB.push_back(button);
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@ -183,6 +169,11 @@ void MenuStateLoadGame::listFiles() {
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void MenuStateLoadGame::reloadUI() {
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Lang &lang= Lang::getInstance();
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infoHeaderLabel.setText(lang.getString("SavegameInfo"));
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savedGamesLabel.setText(lang.getString("SavedGames"));
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noSavedGamesLabel.setText(lang.getString("NoSavedGames"));
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headerLabel.setText(lang.getString("LoadGameMenu"));
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abortButton.setText(lang.getString("Abort"));
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deleteButton.setText(lang.getString("Delete"));
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loadButton.setText(lang.getString("LoadGame"));
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@ -229,12 +220,11 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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for(int i = 0; i < slots.size(); i++) {
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if(slots[i] == selectedButton) {
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//deleteSlot(i);
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if(removeFile(filename) == true) {
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removeFile(jpgfilename);
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removeFile(replayfilename);
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needsToBeFreedTexture=previewTexture;
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previewTexture=NULL;
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cleanupTexture(&previewTexture);
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infoTextLabel.setText("");
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listFiles();
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slotsScrollBar.setElementCount((int)filenames.size());
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@ -245,7 +235,6 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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}
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}
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}
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//mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(loadButton.mouseClick(x, y)) {
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soundRenderer.playFx(coreData.getClickSoundB());
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@ -269,7 +258,6 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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}
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return;
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}
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//mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(slotsScrollBar.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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@ -280,11 +268,11 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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if(slots[i]->mouseClick(x, y) && selectedButton != slots[i]) {
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soundRenderer.playFx(coreData.getClickSoundB());
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needsToBeFreedTexture = previewTexture;
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cleanupTexture(&previewTexture);
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selectedButton = slots[i];
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string filename = saveGameDir + selectedButton->getText()+".xml";
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string screenShotFilename = filename + ".jpg";
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if(fileExists(screenShotFilename)) {
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if(fileExists(screenShotFilename) == true) {
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previewTexture = GraphicsInterface::getInstance().getFactory()->newTexture2D();
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if(previewTexture) {
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previewTexture->setMipmap(true);
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@ -296,7 +284,7 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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previewTexture=NULL;
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}
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if(fileExists(filename)) {
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if(fileExists(filename) == true) {
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Lang &lang= Lang::getInstance();
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XmlTree xmlTree(XML_RAPIDXML_ENGINE);
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@ -322,7 +310,6 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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GameSettings newGameSettings;
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newGameSettings.loadGame(gameNode);
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//LoadSavedGameInfo=Map: %s\nTileset: %s\nTech: %s\nScenario: %s\n# players: %d\nFaction: %s
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char szBuf[8096]="";
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snprintf(szBuf,8096,lang.getString("LoadSavedGameInfo").c_str(),
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newGameSettings.getMap().c_str(),
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@ -347,20 +334,13 @@ void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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}
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}
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void MenuStateLoadGame::mouseUp(int x, int y, const MouseButton mouseButton){
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void MenuStateLoadGame::mouseUp(int x, int y, const MouseButton mouseButton) {
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if (mouseButton == mbLeft) {
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slotsScrollBar.mouseUp(x, y);
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}
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}
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//void MenuStateLoadGame::deleteSlot(int i){
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// if(selectedButton==slots[i]){
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// selectedButton=NULL;
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// }
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//}
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void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
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void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms) {
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abortButton.mouseMove(x, y);
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deleteButton.mouseMove(x, y);
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loadButton.mouseMove(x, y);
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@ -370,10 +350,9 @@ void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
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}
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}
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slotsScrollBar.mouseMove(x,y);
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}
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void MenuStateLoadGame::render(){
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void MenuStateLoadGame::render() {
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Renderer &renderer= Renderer::getInstance();
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renderer.renderLabel(&headerLabel);
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@ -415,16 +394,6 @@ void MenuStateLoadGame::render(){
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renderer.renderConsole(&console,false,false);
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if(program != NULL) program->renderProgramMsgBox();
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if(needsToBeFreedTexture!=NULL){
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needsToBeFreedTexture->end();
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delete needsToBeFreedTexture;
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needsToBeFreedTexture=NULL;
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}
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// if(buttonToDelete!=NULL){
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// delete buttonToDelete;
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// buttonToDelete=NULL;
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// }
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}
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void MenuStateLoadGame::update(){
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@ -438,11 +407,8 @@ void MenuStateLoadGame::update(){
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void MenuStateLoadGame::keyDown(SDL_KeyboardEvent key) {
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//if(key == configKeys.getCharKey("SaveGUILayout")) {
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if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
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GraphicComponent::saveAllCustomProperties(containerName);
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//Lang &lang= Lang::getInstance();
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//console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
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}
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}
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