delete the projectile type if not needed
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@ -964,6 +964,9 @@ void AttackSkillType::load(const XmlNode *sn, const XmlNode *attackBoostsNode,
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loadedFileList[currentPath + path].push_back(make_pair(parentLoader,particleNode->getAttribute("path")->getRestrictedValue()));
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projectileType->setProjectileParticleSystemType(projectileParticleSystemType);
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}
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else {
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delete projectileType;
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}
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}
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//proj sounds
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const XmlNode *soundNode= projectileNode->getChild("sound");
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