- bugfixes for loading XML and not dropping newlines

- started work on trying to save lua state (global variables only)
This commit is contained in:
Mark Vejvoda 2012-03-15 20:48:27 +00:00
parent 5cd0a788d2
commit 510ee7dfff
4 changed files with 131 additions and 11 deletions

View File

@ -42,6 +42,18 @@ MenuStateScenario::MenuStateScenario(Program *program, MainMenu *mainMenu, const
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
try {
networkManager.init(nrServer);
}
catch(const std::exception &ex) {
char szBuf[4096]="";
sprintf(szBuf,"In [%s::%s %d] Error detected:\n%s\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
mainMessageBoxState=1;
showMessageBox( "Error: " + string(ex.what()), "Error detected", false);
}
mainMessageBox.registerGraphicComponent(containerName,"mainMessageBox");
mainMessageBox.init(lang.get("Ok"));
@ -96,8 +108,6 @@ MenuStateScenario::MenuStateScenario(Program *program, MainMenu *mainMenu, const
labelInfo.setText(scenarioInfo.desc);
GraphicComponent::applyAllCustomProperties(containerName);
networkManager.init(nrServer);
}
catch(const std::exception &ex) {
char szBuf[4096]="";

View File

@ -37,6 +37,8 @@ private:
string currentLuaFunction;
bool currentLuaFunctionIsValid;
void DumpGlobals();
public:
LuaScript();
~LuaScript();

View File

@ -61,9 +61,103 @@ LuaScript::LuaScript() {
argumentCount= -1;
}
void LuaScript::DumpGlobals()
{
LuaHandle *L = luaState;
// push the first key (nil = beginning of table)
lua_pushnil(L);
// lua_next will:
// 1 - pop the key
// 2 - push the next key
// 3 - push the value at that key
// ... so the key will be at index -2 and the value at index -1
while (lua_next(L, LUA_GLOBALSINDEX) != 0) {
// get type of key and value
int key_type = lua_type(L, -2);
int value_type = lua_type(L, -1);
// support only string keys
// globals aren't likely to have a non-string key, but just to be certain ...
if (key_type != LUA_TSTRING) {
lua_pop(L, 1); // pop the value so that the top contains the key for the next iteration
continue;
}
// support only number, boolean and string values
if (value_type != LUA_TNUMBER &&
value_type != LUA_TBOOLEAN &&
value_type != LUA_TSTRING) {
lua_pop(L, 1); // again, pop the value before going to the next loop iteration
continue;
}
// get the key as a string
string key_string = lua_tostring(L, -2); // no copy required - we already know this is a string
// do not support variables that start with '_'
// lua has some predefined values like _VERSION. They all start with underscore
if (!key_string.size()) { // this again is highly unlikely, but still ...
lua_pop(L, 1);
continue;
}
if (key_string[0] == '_') {
lua_pop(L, 1);
continue;
}
string value_string;
// convert the value to a string. This depends on its type
switch (value_type) {
case LUA_TSTRING:
case LUA_TNUMBER:
// numbers can be converted to strings
// get the value as a string (this requires a copy because traversing tables
// uses the top of the stack as an index. If conversion from a number to string
// happens, the top of the stack will be altered and the table index will become invalid)
lua_pushvalue(L, -1);
value_string = lua_tostring(L, -1);
lua_pop(L, 1);
break;
case LUA_TBOOLEAN:
value_string = lua_toboolean(L, -1) == 0 ? "false" : "true";
break;
}
// enclose the value in "" if it is a string
if (value_type == LUA_TSTRING) {
value_string = "\"" + value_string + "\"";
}
// resulting line. Somehow save this and when you need to restore it, just
// call luaL_dostring with that line.
//SaveLine(key_string + " = " + value_string); // Pop the value so the index remains on top of the stack for the next iteration
printf("Found global LUA var: %s = %s\n",key_string.c_str(),value_string.c_str());
lua_pop(L, 1);
}
}
LuaScript::~LuaScript() {
Lua_STREFLOP_Wrapper streflopWrapper;
// LuaInterface.LuaTable luatab;
//
// luatab = lua.GetTable("_G");
//
//
// foreach (DictionaryEntry d in luatab)
//
// {
//
// Console.WriteLine("{0} -> {1}", d.Key, d.Value);
//
// }
//DumpGlobals();
lua_close(luaState);
}
@ -73,7 +167,12 @@ void LuaScript::loadCode(const string &code, const string &name){
//printf("Code [%s]\nName [%s]\n",code.c_str(),name.c_str());
int errorCode= luaL_loadbuffer(luaState, code.c_str(), code.length(), name.c_str());
if(errorCode !=0 ) {
if(errorCode != 0 ) {
printf("=========================================================\n");
printf("Error loading lua code: %s\n",errorToString(errorCode).c_str());
printf("Function name [%s]\ncode:\n%s\n",name.c_str(),code.c_str());
printf("=========================================================\n");
throw runtime_error("Error loading lua code: " + errorToString(errorCode));
}
@ -82,6 +181,10 @@ void LuaScript::loadCode(const string &code, const string &name){
//run code
errorCode= lua_pcall(luaState, 0, 0, 0);
if(errorCode !=0 ) {
printf("=========================================================\n");
printf("Error calling lua pcall: %s\n",errorToString(errorCode).c_str());
printf("=========================================================\n");
throw runtime_error("Error initializing lua: " + errorToString(errorCode));
}

View File

@ -272,9 +272,9 @@ XmlNode *XmlIoRapid::load(const string &path, std::map<string,string> mapTagRepl
try {
#if defined(WIN32) && !defined(__MINGW32__)
FILE *fp = _wfopen(utf8_decode(path).c_str(), L"rb");
ifstream xmlFile(fp);
ifstream xmlFile(fp,ios::binary);
#else
ifstream xmlFile(path.c_str());
ifstream xmlFile(path.c_str(),ios::binary);
#endif
if(xmlFile.is_open() == false) {
throw runtime_error("Can not open file: [" + path + "]");
@ -282,10 +282,15 @@ XmlNode *XmlIoRapid::load(const string &path, std::map<string,string> mapTagRepl
// read file into input_xml
string inputXml = "";
string line = "";
while(getline(xmlFile,line)) {
inputXml += line;
}
const int bufsize = 32 * 1024;
char buff[bufsize]="";
while(xmlFile) {
xmlFile.read(buff,bufsize);
if(buff[0] != '\0') {
inputXml += buff;
}
}
// make a safe-to-modify copy of input_xml
// (you should never modify the contents of an std::string directly)
vector<char> buffer(inputXml.begin(), inputXml.end());
@ -356,10 +361,10 @@ void XmlIoRapid::save(const string &path, const XmlNode *node){
// // xml_no_indent now contains non-indented XML
#if defined(WIN32) && !defined(__MINGW32__)
FILE *fp = _wfopen(utf8_decode(path).c_str(), L"wt");
FILE *fp = _wfopen(utf8_decode(path).c_str(), L"wb");
ofstream xmlFile(fp);
#else
ofstream xmlFile(path.c_str());
ofstream xmlFile(path.c_str(),ios::binary);
#endif
if(xmlFile.is_open() == false) {
throw runtime_error("Can not open file: [" + path + "]");