Merge pull request #151 from andy5995/divider_grammar

fix spelling of "Divider" that shows in map editor
This commit is contained in:
titiger 2017-02-19 23:38:41 +01:00 committed by GitHub
commit 5135d0fba3
5 changed files with 20 additions and 20 deletions

View File

@ -108,7 +108,7 @@ MainWindow::MainWindow(string appPath)
randomWithReset=true;
randomMinimumHeight=-300;
randomMaximumHeight=400;
randomChanceDevider=30;
randomChanceDivider=30;
randomRecursions=3;
this->appPath = appPath;
@ -1031,7 +1031,7 @@ void MainWindow::onMenuEditRandomizeHeights(wxCommandEvent &event) {
simpleDialog.addValue("Initial Reset", boolToStr(randomWithReset),"(1 = true, 0 = false) If set to '0' no height reset is done before calculating");
simpleDialog.addValue("Min Height", intToStr(randomMinimumHeight),"Lowest random height. example: -300 or below if you want water , 0 if you don't want water.");
simpleDialog.addValue("Max Height", intToStr(randomMaximumHeight),"Max random height. A good value is 400");
simpleDialog.addValue("Chance Devider", intToStr(randomChanceDevider),"Defines how often you get a hill or hole default is 30. Bigger number, less hills/holes.");
simpleDialog.addValue("Chance Divider", intToStr(randomChanceDivider),"Defines how often you get a hill or hole default is 30. Bigger number, less hills/holes.");
simpleDialog.addValue("Smooth Recursions", intToStr(randomRecursions),"Number of recursions cycles to smooth the hills and holes. 0<x<50 default is 3.");
if (!simpleDialog.show("Randomize Height")) return;
@ -1045,19 +1045,19 @@ void MainWindow::onMenuEditRandomizeHeights(wxCommandEvent &event) {
}
randomMinimumHeight=strToInt(simpleDialog.getValue("Min Height"));
randomMaximumHeight=strToInt(simpleDialog.getValue("Max Height"));
randomChanceDevider=strToInt(simpleDialog.getValue("Chance Devider"));
randomChanceDivider=strToInt(simpleDialog.getValue("Chance Divider"));
randomRecursions=strToInt(simpleDialog.getValue("Smooth Recursions"));
// set insane inputs to something that does not crash
if(randomMinimumHeight>=randomMaximumHeight) randomMinimumHeight=randomMaximumHeight-1;
if(randomChanceDevider<1) randomChanceDevider=1;
if(randomChanceDivider<1) randomChanceDivider=1;
// set randomRecursions to something useful
if(randomRecursions<0) randomRecursions=0;
if(randomRecursions>50) randomRecursions=50;
program->randomizeMapHeights(randomWithReset, randomMinimumHeight, randomMaximumHeight,
randomChanceDevider, randomRecursions);
randomChanceDivider, randomRecursions);
}
catch (const exception &e) {
MsgDialog(this, ToUnicode(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();
@ -1470,7 +1470,7 @@ BEGIN_EVENT_TABLE(MainWindow, wxFrame)
EVT_MENU(miViewResetZoomAndPos, MainWindow::onMenuViewResetZoomAndPos)
EVT_MENU(miViewGrid, MainWindow::onMenuViewGrid)
EVT_MENU(miViewHeightMap, MainWindow::onMenuViewHeightMap)
EVT_MENU(miViewHeightMap, MainWindow::onMenuViewHeightMap)
EVT_MENU(miHideWater, MainWindow::onMenuHideWater)
EVT_MENU(miViewAbout, MainWindow::onMenuViewAbout)
EVT_MENU(miViewHelp, MainWindow::onMenuViewHelp)
@ -1518,7 +1518,7 @@ void GlCanvas::setCurrentGLContext() {
}
#endif
if(this->context) {
if(this->context) {
this->SetCurrent(*this->context);
}
#else
@ -1657,7 +1657,7 @@ bool App::OnInit() {
//#if defined(__MINGW32__)
const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(argv[1]);
fileparam = tmp_buf;
#ifdef WIN32
auto_ptr<wchar_t> wstr(Ansi2WideString(fileparam.c_str()));
fileparam = utf8_encode(wstr.get());

View File

@ -86,7 +86,7 @@ private:
DECLARE_EVENT_TABLE()
public:
MainToolBar(wxWindow *parent,
wxWindowID id) : wxToolBar(parent,id) {}
@ -200,7 +200,7 @@ private:
bool randomWithReset;
int randomMinimumHeight;
int randomMaximumHeight;
int randomChanceDevider;
int randomChanceDivider;
int randomRecursions;
ChangeType enabledGroup;

View File

@ -561,8 +561,8 @@ void Program::shiftDown() {
}
void Program::randomizeMapHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions) {
if(map) map->randomizeHeights(withReset, minimumHeight, maximumHeight, chanceDevider, smoothRecursions);
void Program::randomizeMapHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions) {
if(map) map->randomizeHeights(withReset, minimumHeight, maximumHeight, chanceDivider, smoothRecursions);
}
void Program::randomizeFactions() {

View File

@ -151,7 +151,7 @@ public:
void shiftUp();
void shiftDown();
void randomizeMapHeights(bool withReset, int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions);;
void randomizeMapHeights(bool withReset, int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions);;
void randomizeFactions();
void switchMapSurfaces(int surf1, int surf2);
void loadMap(const string &path);

View File

@ -704,9 +704,9 @@ void MapPreview::setAdvanced(int heightFactor, int waterLevel, int cliffLevel, i
hasChanged = true;
}
void MapPreview::randomizeHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions) {
void MapPreview::randomizeHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions) {
if(withReset) resetHeights(random.randRange(8, 10));
realRandomize(minimumHeight,maximumHeight,chanceDevider,smoothRecursions);
realRandomize(minimumHeight,maximumHeight,chanceDivider,smoothRecursions);
hasChanged = true;
}
@ -1015,15 +1015,15 @@ void MapPreview::resetHeights(int height) {
}
}
void MapPreview::realRandomize(int minimumHeight, int maximumHeight, int _chanceDevider, int _smoothRecursions) {
void MapPreview::realRandomize(int minimumHeight, int maximumHeight, int _chanceDivider, int _smoothRecursions) {
int moduloParam=abs(maximumHeight-minimumHeight);
int chanceDevider=_chanceDevider;
int chanceDivider=_chanceDivider;
int smoothRecursions=_smoothRecursions;
if(moduloParam<2) moduloParam=2;
//printf("moduloParam=%d minimumHeight=%d maximumHeight=%d\n",moduloParam,minimumHeight,maximumHeight);
// set chanceDevider to something possible
if(chanceDevider<2) chanceDevider=2;
// set chanceDivider to something possible
if(chanceDivider<2) chanceDivider=2;
// set smoothRecursions to something useful
if(smoothRecursions<0) smoothRecursions=0;
@ -1031,7 +1031,7 @@ void MapPreview::realRandomize(int minimumHeight, int maximumHeight, int _chance
for (int i = 1; i < w-1; ++i) {
for (int j = 1; j < h-1; ++j) {
if(rand()%chanceDevider==1){
if(rand()%chanceDivider==1){
cells[i][j].height=(rand() % moduloParam)+minimumHeight;
}
}