- updated vc++ 2008 project files to handle default path for map editor and g3d viewer
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@ -40,7 +40,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd";"..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc";..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;"..\..\source\win32_deps\wxWidgets-2.8.10\include";..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;"../../source/win32_deps/SDL-1.2.x/include";"../../source/win32_deps/curl-7.21.3/include";../../source/shared_lib/include/map"
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AdditionalIncludeDirectories=""..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd";"..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc";..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;"..\..\source\win32_deps\wxWidgets-2.8.10\include";..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;"../../source/win32_deps/SDL-1.2.x/include";"../../source/win32_deps/curl-7.21.3/include";../../source/shared_lib/include/map;..\..\source\glest_game\global;..\..\source\glest_game\game;..\..\source\glest_game\facilities"
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PreprocessorDefinitions="WIN32;MWIN;__WXMSW__;__WXDEBUG__;CURL_STATICLIB"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -118,7 +118,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/arch:SSE2"
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AdditionalIncludeDirectories=""..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\msw";"..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc";..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;"..\..\source\win32_deps\wxWidgets-2.8.10\include";..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;"../../source/win32_deps/SDL-1.2.x/include";"../../source/win32_deps/curl-7.21.3/include";../../source/shared_lib/include/map"
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AdditionalIncludeDirectories=""..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\msw";"..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc";..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;"..\..\source\win32_deps\wxWidgets-2.8.10\include";..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;"../../source/win32_deps/SDL-1.2.x/include";"../../source/win32_deps/curl-7.21.3/include";../../source/shared_lib/include/map;..\..\source\glest_game\global;..\..\source\glest_game\game;..\..\source\glest_game\facilities"
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PreprocessorDefinitions="WIN32;MWIN;__WXMSW__;CURL_STATICLIB"
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StringPooling="true"
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ExceptionHandling="2"
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@ -295,6 +295,10 @@
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\..\source\glest_game\global\config.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\glest_map_editor\main.cpp"
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>
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@ -190,7 +190,7 @@ void FileCRCPreCacheThread::execute() {
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//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
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vector<string> results;
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for(int idx = 0; idx < techDataPaths.size(); idx++) {
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for(unsigned int idx = 0; idx < techDataPaths.size(); idx++) {
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string &techPath = techDataPaths[idx];
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endPathWithSlash(techPath);
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findAll(techPath + techName + "/factions/*.", results, false, false);
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