diff --git a/source/glest_game/world/map.cpp b/source/glest_game/world/map.cpp index f32813f1..d26d88aa 100644 --- a/source/glest_game/world/map.cpp +++ b/source/glest_game/world/map.cpp @@ -441,7 +441,7 @@ bool Map::isFreeCells(const Vec2i & pos, int size, Field field) const { isFreeCell(testPos, field) == false) { //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] isFreeCell will return false, testPos = %s, field = %d, getCell(testPos)->isFree(field) = %d, getSurfaceCell(toSurfCoords(testPos))->isFree() = %d, getDeepSubmerged(getCell(testPos)) = %d\n",__FILE__,__FUNCTION__,__LINE__,testPos.getString().c_str(),field,getCell(testPos)->isFree(field),getSurfaceCell(toSurfCoords(testPos))->isFree(),getDeepSubmerged(getCell(testPos))); - printf("Could not build at [%s] isInside(testPos) = %d isInsideSurface(toSurfCoords(testPos)) = %d isFreeCell(testPos, field) = %d\n",testPos.getString().c_str(),isInside(testPos),isInsideSurface(toSurfCoords(testPos)),isFreeCell(testPos, field)); + //printf("Could not build at [%s] isInside(testPos) = %d isInsideSurface(toSurfCoords(testPos)) = %d isFreeCell(testPos, field) = %d\n",testPos.getString().c_str(),isInside(testPos),isInsideSurface(toSurfCoords(testPos)),isFreeCell(testPos, field)); return false; } }