- small cleanup in vc++ compile
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@ -656,7 +656,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
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// int maxHp;
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// int maxHp;
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maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue();
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maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue();
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// bool maxHpIsMultiplier;
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// bool maxHpIsMultiplier;
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maxHpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue();
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maxHpIsMultiplier = (upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue() != 0);
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// int maxHpRegeneration;
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// int maxHpRegeneration;
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maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue();
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maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue();
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// //bool maxHpRegenerationIsMultiplier;
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// //bool maxHpRegenerationIsMultiplier;
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@ -664,22 +664,22 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
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// int sight;
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// int sight;
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sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue();
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sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue();
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// bool sightIsMultiplier;
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// bool sightIsMultiplier;
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sightIsMultiplier = upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue();
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sightIsMultiplier = (upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue() != 0);
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// int maxEp;
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// int maxEp;
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maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue();
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maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue();
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// bool maxEpIsMultiplier;
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// bool maxEpIsMultiplier;
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maxEpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue();
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maxEpIsMultiplier = (upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue() != 0);
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// int maxEpRegeneration;
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// int maxEpRegeneration;
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maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue();
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maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue();
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// //bool maxEpRegenerationIsMultiplier;
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// //bool maxEpRegenerationIsMultiplier;
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// int armor;
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// int armor;
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armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue();
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armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue();
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// bool armorIsMultiplier;
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// bool armorIsMultiplier;
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armorIsMultiplier = upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue();
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armorIsMultiplier = (upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue() != 0);
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// int attackStrength;
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// int attackStrength;
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attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue();
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attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue();
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// bool attackStrengthIsMultiplier;
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// bool attackStrengthIsMultiplier;
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attackStrengthIsMultiplier = upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue();
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attackStrengthIsMultiplier = (upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue() != 0);
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// std::map<string,int> attackStrengthMultiplierValueList;
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// std::map<string,int> attackStrengthMultiplierValueList;
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vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList");
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vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList");
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for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) {
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for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) {
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@ -691,7 +691,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
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// int attackRange;
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// int attackRange;
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attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue();
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attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue();
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// bool attackRangeIsMultiplier;
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// bool attackRangeIsMultiplier;
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attackRangeIsMultiplier = upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue();
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attackRangeIsMultiplier = (upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue() != 0);
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// std::map<string,int> attackRangeMultiplierValueList;
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// std::map<string,int> attackRangeMultiplierValueList;
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vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList");
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vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList");
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for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) {
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for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) {
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@ -704,7 +704,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
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// int moveSpeed;
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// int moveSpeed;
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moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue();
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moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue();
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// bool moveSpeedIsMultiplier;
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// bool moveSpeedIsMultiplier;
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moveSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue();
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moveSpeedIsMultiplier = (upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue() != 0);
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// std::map<string,int> moveSpeedIsMultiplierValueList;
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// std::map<string,int> moveSpeedIsMultiplierValueList;
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vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList");
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vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList");
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for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) {
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for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) {
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@ -717,7 +717,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
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// int prodSpeed;
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// int prodSpeed;
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prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue();
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prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue();
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// bool prodSpeedIsMultiplier;
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// bool prodSpeedIsMultiplier;
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prodSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue();
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prodSpeedIsMultiplier = (upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue() != 0);
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// std::map<string,int> prodSpeedProduceIsMultiplierValueList;
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// std::map<string,int> prodSpeedProduceIsMultiplierValueList;
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vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList");
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vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList");
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for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) {
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for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) {
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