- small cleanup in vc++ compile

This commit is contained in:
SoftCoder 2014-12-21 22:20:19 -08:00
parent f97f0ef852
commit 56214c6228
1 changed files with 8 additions and 8 deletions

View File

@ -656,7 +656,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
// int maxHp; // int maxHp;
maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue(); maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue();
// bool maxHpIsMultiplier; // bool maxHpIsMultiplier;
maxHpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue(); maxHpIsMultiplier = (upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue() != 0);
// int maxHpRegeneration; // int maxHpRegeneration;
maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue(); maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue();
// //bool maxHpRegenerationIsMultiplier; // //bool maxHpRegenerationIsMultiplier;
@ -664,22 +664,22 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
// int sight; // int sight;
sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue(); sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue();
// bool sightIsMultiplier; // bool sightIsMultiplier;
sightIsMultiplier = upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue(); sightIsMultiplier = (upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue() != 0);
// int maxEp; // int maxEp;
maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue(); maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue();
// bool maxEpIsMultiplier; // bool maxEpIsMultiplier;
maxEpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue(); maxEpIsMultiplier = (upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue() != 0);
// int maxEpRegeneration; // int maxEpRegeneration;
maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue(); maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue();
// //bool maxEpRegenerationIsMultiplier; // //bool maxEpRegenerationIsMultiplier;
// int armor; // int armor;
armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue(); armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue();
// bool armorIsMultiplier; // bool armorIsMultiplier;
armorIsMultiplier = upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue(); armorIsMultiplier = (upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue() != 0);
// int attackStrength; // int attackStrength;
attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue(); attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue();
// bool attackStrengthIsMultiplier; // bool attackStrengthIsMultiplier;
attackStrengthIsMultiplier = upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue(); attackStrengthIsMultiplier = (upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue() != 0);
// std::map<string,int> attackStrengthMultiplierValueList; // std::map<string,int> attackStrengthMultiplierValueList;
vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList"); vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList");
for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) { for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) {
@ -691,7 +691,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
// int attackRange; // int attackRange;
attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue(); attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue();
// bool attackRangeIsMultiplier; // bool attackRangeIsMultiplier;
attackRangeIsMultiplier = upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue(); attackRangeIsMultiplier = (upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue() != 0);
// std::map<string,int> attackRangeMultiplierValueList; // std::map<string,int> attackRangeMultiplierValueList;
vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList"); vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList");
for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) { for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) {
@ -704,7 +704,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
// int moveSpeed; // int moveSpeed;
moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue(); moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue();
// bool moveSpeedIsMultiplier; // bool moveSpeedIsMultiplier;
moveSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue(); moveSpeedIsMultiplier = (upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue() != 0);
// std::map<string,int> moveSpeedIsMultiplierValueList; // std::map<string,int> moveSpeedIsMultiplierValueList;
vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList"); vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList");
for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) { for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) {
@ -717,7 +717,7 @@ void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
// int prodSpeed; // int prodSpeed;
prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue(); prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue();
// bool prodSpeedIsMultiplier; // bool prodSpeedIsMultiplier;
prodSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue(); prodSpeedIsMultiplier = (upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue() != 0);
// std::map<string,int> prodSpeedProduceIsMultiplierValueList; // std::map<string,int> prodSpeedProduceIsMultiplierValueList;
vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList"); vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList");
for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) { for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) {