No red 3d arrow pointer is painted when commanding via minimap
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@ -404,14 +404,14 @@ void Gui::giveDefaultOrders(int x, int y){
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console->addStdMessage("InvalidPosition");
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return;
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}
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giveDefaultOrders(targetPos.x,targetPos.y,targetUnit);
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giveDefaultOrders(targetPos.x,targetPos.y,targetUnit,true);
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}
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void Gui::givePreparedDefaultOrders(int x, int y){
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giveDefaultOrders(x, y, NULL);
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giveDefaultOrders(x, y, NULL,false);
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}
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void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit){
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void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit, bool paintMouse3d){
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bool queueKeyDown = isKeyDown(queueCommandKey);
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Vec2i targetPos=Vec2i(x, y);
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//give order
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@ -420,7 +420,8 @@ void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit){
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//graphical result
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addOrdersResultToConsole(activeCommandClass, result);
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if(result == crSuccess || result == crSomeFailed){
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mouse3d.enable();
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if(paintMouse3d)
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mouse3d.enable();
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if(random.randRange(0, 1)==0){
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SoundRenderer::getInstance().playFx(
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@ -474,7 +475,9 @@ void Gui::giveTwoClickOrders(int x, int y , bool prepared){
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//graphical result
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addOrdersResultToConsole(activeCommandClass, result);
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if(result == crSuccess || result == crSomeFailed){
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mouse3d.enable();
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if(!prepared){
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mouse3d.enable();
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}
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if(random.randRange(0, 1)==0){
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SoundRenderer::getInstance().playFx(
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@ -183,7 +183,7 @@ private:
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//orders
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void giveDefaultOrders(int x, int y);
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void giveDefaultOrders(int x, int y, const Unit *targetUnit);
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void giveDefaultOrders(int x, int y, const Unit *targetUnit, bool paintMouse3d);
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void givePreparedDefaultOrders(int x, int y);
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void giveOneClickOrders();
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void giveTwoClickOrders(int x, int y, bool prepared);
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