fix warnings from vc++
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parent
ebaa8ced1a
commit
597feb452f
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@ -14,6 +14,9 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "vc2012\g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "megaglest_tests", "vc2012\megaglest_tests.vcxproj", "{9A3DE527-6000-40BB-B971-F0FCAD9FF519}"
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ProjectSection(ProjectDependencies) = postProject
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{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -6,6 +6,8 @@ rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\Platf
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rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\Microsoft.Cpp.Win32.Common.props to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32
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rem change to the directory of this batch file
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SET VCVARS_PLATFORM=x86_amd64
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ECHO --------------------------------
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ECHO Changing to build folder [%~dp0] p1 ["%1"] p2 ["%2"]
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rem pause
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@ -62,17 +64,17 @@ rem IF EXIST "\Program Files (x86)\Microsoft Visual Studio 10.0\" GOTO VC_64
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goto SVNSECTION
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:VC_Common_12
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call "%VS110COMNTOOLS%..\..\vc\vcvarsall.bat" x86
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call "%VS110COMNTOOLS%..\..\vc\vcvarsall.bat" %VCVARS_PLATFORM%
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goto SVNSECTION
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:VC_32_12
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ECHO 32 bit Windows detected...
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call "\Program Files\Microsoft Visual Studio 11.0\vc\vcvarsall.bat"
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call "\Program Files\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" %VCVARS_PLATFORM%
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goto SVNSECTION
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:VC_64_12
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ECHO 64 bit Windows detected...
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call "\Program Files (x86)\Microsoft Visual Studio 11.0\vc\vcvarsall.bat"
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call "\Program Files (x86)\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" %VCVARS_PLATFORM%
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goto SVNSECTION
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:VC_Common
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@ -123,6 +125,7 @@ rem set PATH=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Bin;%PATH%
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rem set LIB=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Lib;%LIB%
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rem set CL=/D_USING_V110_SDK71_ %CL%
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rem set PlatformToolset=v110_xp
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rem set PlatformToolset=V110
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del ..\..\source\glest_game\facilities\svnversion.h
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@ -130,7 +133,7 @@ if not "%SVNVERSION%" == "." set CL=/DSVNVERSIONHEADER
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if not "%SVNVERSION%" == "." echo building with CL [%CL%]
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if not "%SVNVERSION%" == "." echo #define SVNVERSION "%SVNVERSION%" > ..\..\source\glest_game\facilities\svnversion.h
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set VisualStudioVersion=11.0
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rem set VisualStudioVersion=11.0
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set msBuildMaxCPU=
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SET BuildInParallel=false
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if %NUMBER_OF_PROCESSORS% GTR 2 (
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@ -139,14 +142,17 @@ if %NUMBER_OF_PROCESSORS% GTR 2 (
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SET msBuildMaxCPU=/maxcpucount)
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ECHO Found CPU Count [%NUMBER_OF_PROCESSORS%]
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SET MSBUILD_PATH_MG_x64="C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\\"
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if "%2" == "rebuild" echo Doing a FULL REBUILD...
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rem if "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release /t:Rebuild Glest_vc2010.sln
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rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /t:Rebuild /p:PlatformToolset=v110_xp;VisualStudioVersion=11.0 Glest_vc2012.sln
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if "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /t:Rebuild /p:VisualStudioVersion=11.0 Glest_vc2012.sln
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rem /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;
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if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln
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rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln
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rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln
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if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m Glest_vc2012.sln
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if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln
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rem pause execution so we can see the output before the batch file exits
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if not "%1" == "nopause" pause
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@ -608,7 +608,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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Vec2i lastPos = unit->getPos();
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safeMutexPrecache.Lock();
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int unitPrecachePathSize = faction.precachedPath[unit->getId()].size();
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int unitPrecachePathSize = (int)faction.precachedPath[unit->getId()].size();
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safeMutexPrecache.ReleaseLock(true);
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for(int i=0; i < unitPrecachePathSize; i++) {
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@ -645,7 +645,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
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UnitPathBasic *basicPathFinder = dynamic_cast<UnitPathBasic *>(path);
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safeMutexPrecache.Lock();
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int unitPrecachePathSize = faction.precachedPath[unit->getId()].size();
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int unitPrecachePathSize = (int)faction.precachedPath[unit->getId()].size();
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safeMutexPrecache.ReleaseLock(true);
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for(int i=0; i < unitPrecachePathSize; i++) {
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@ -36,7 +36,7 @@ const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
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const string SVN_RawRev = string(SVNVERSION);
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const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
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#else
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const string SVN_RawRev = "$4704$";
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const string SVN_RawRev = "$4761$";
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const string SVN_Rev = "$Rev$";
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#endif
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