fix warnings from vc++

This commit is contained in:
Mark Vejvoda 2013-11-10 05:27:59 +00:00
parent ebaa8ced1a
commit 597feb452f
4 changed files with 18 additions and 9 deletions

View File

@ -14,6 +14,9 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "vc2012\g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3d_viewer", "vc2012\g3d_viewer.vcxproj", "{FE5C7C7C-F109-44F5-8329-25A4E24F162C}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "megaglest_tests", "vc2012\megaglest_tests.vcxproj", "{9A3DE527-6000-40BB-B971-F0FCAD9FF519}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "megaglest_tests", "vc2012\megaglest_tests.vcxproj", "{9A3DE527-6000-40BB-B971-F0FCAD9FF519}"
ProjectSection(ProjectDependencies) = postProject
{8DAA0C24-95CD-4F66-B4C5-19ABDD771746} = {8DAA0C24-95CD-4F66-B4C5-19ABDD771746}
EndProjectSection
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -6,6 +6,8 @@ rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\Platf
rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\Microsoft.Cpp.Win32.Common.props to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32 rem C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Platforms\Win32\Microsoft.Cpp.Win32.Common.props to C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32
rem change to the directory of this batch file rem change to the directory of this batch file
SET VCVARS_PLATFORM=x86_amd64
ECHO -------------------------------- ECHO --------------------------------
ECHO Changing to build folder [%~dp0] p1 ["%1"] p2 ["%2"] ECHO Changing to build folder [%~dp0] p1 ["%1"] p2 ["%2"]
rem pause rem pause
@ -62,17 +64,17 @@ rem IF EXIST "\Program Files (x86)\Microsoft Visual Studio 10.0\" GOTO VC_64
goto SVNSECTION goto SVNSECTION
:VC_Common_12 :VC_Common_12
call "%VS110COMNTOOLS%..\..\vc\vcvarsall.bat" x86 call "%VS110COMNTOOLS%..\..\vc\vcvarsall.bat" %VCVARS_PLATFORM%
goto SVNSECTION goto SVNSECTION
:VC_32_12 :VC_32_12
ECHO 32 bit Windows detected... ECHO 32 bit Windows detected...
call "\Program Files\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" call "\Program Files\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" %VCVARS_PLATFORM%
goto SVNSECTION goto SVNSECTION
:VC_64_12 :VC_64_12
ECHO 64 bit Windows detected... ECHO 64 bit Windows detected...
call "\Program Files (x86)\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" call "\Program Files (x86)\Microsoft Visual Studio 11.0\vc\vcvarsall.bat" %VCVARS_PLATFORM%
goto SVNSECTION goto SVNSECTION
:VC_Common :VC_Common
@ -123,6 +125,7 @@ rem set PATH=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Bin;%PATH%
rem set LIB=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Lib;%LIB% rem set LIB=%PROGRAM_FILES_X86%\Microsoft SDKs\Windows\v7.1A\Lib;%LIB%
rem set CL=/D_USING_V110_SDK71_ %CL% rem set CL=/D_USING_V110_SDK71_ %CL%
rem set PlatformToolset=v110_xp rem set PlatformToolset=v110_xp
rem set PlatformToolset=V110
del ..\..\source\glest_game\facilities\svnversion.h del ..\..\source\glest_game\facilities\svnversion.h
@ -130,7 +133,7 @@ if not "%SVNVERSION%" == "." set CL=/DSVNVERSIONHEADER
if not "%SVNVERSION%" == "." echo building with CL [%CL%] if not "%SVNVERSION%" == "." echo building with CL [%CL%]
if not "%SVNVERSION%" == "." echo #define SVNVERSION "%SVNVERSION%" > ..\..\source\glest_game\facilities\svnversion.h if not "%SVNVERSION%" == "." echo #define SVNVERSION "%SVNVERSION%" > ..\..\source\glest_game\facilities\svnversion.h
set VisualStudioVersion=11.0 rem set VisualStudioVersion=11.0
set msBuildMaxCPU= set msBuildMaxCPU=
SET BuildInParallel=false SET BuildInParallel=false
if %NUMBER_OF_PROCESSORS% GTR 2 ( if %NUMBER_OF_PROCESSORS% GTR 2 (
@ -139,14 +142,17 @@ if %NUMBER_OF_PROCESSORS% GTR 2 (
SET msBuildMaxCPU=/maxcpucount) SET msBuildMaxCPU=/maxcpucount)
ECHO Found CPU Count [%NUMBER_OF_PROCESSORS%] ECHO Found CPU Count [%NUMBER_OF_PROCESSORS%]
SET MSBUILD_PATH_MG_x64="C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\\"
if "%2" == "rebuild" echo Doing a FULL REBUILD... if "%2" == "rebuild" echo Doing a FULL REBUILD...
rem if "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release /t:Rebuild Glest_vc2010.sln rem if "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release /t:Rebuild Glest_vc2010.sln
rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /t:Rebuild /p:PlatformToolset=v110_xp;VisualStudioVersion=11.0 Glest_vc2012.sln rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /t:Rebuild /p:PlatformToolset=v110_xp;VisualStudioVersion=11.0 Glest_vc2012.sln
if "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /t:Rebuild /p:VisualStudioVersion=11.0 Glest_vc2012.sln rem /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;
if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln
rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln
if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m Glest_vc2012.sln if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln
rem pause execution so we can see the output before the batch file exits rem pause execution so we can see the output before the batch file exits
if not "%1" == "nopause" pause if not "%1" == "nopause" pause

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@ -608,7 +608,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
Vec2i lastPos = unit->getPos(); Vec2i lastPos = unit->getPos();
safeMutexPrecache.Lock(); safeMutexPrecache.Lock();
int unitPrecachePathSize = faction.precachedPath[unit->getId()].size(); int unitPrecachePathSize = (int)faction.precachedPath[unit->getId()].size();
safeMutexPrecache.ReleaseLock(true); safeMutexPrecache.ReleaseLock(true);
for(int i=0; i < unitPrecachePathSize; i++) { for(int i=0; i < unitPrecachePathSize; i++) {
@ -645,7 +645,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
UnitPathBasic *basicPathFinder = dynamic_cast<UnitPathBasic *>(path); UnitPathBasic *basicPathFinder = dynamic_cast<UnitPathBasic *>(path);
safeMutexPrecache.Lock(); safeMutexPrecache.Lock();
int unitPrecachePathSize = faction.precachedPath[unit->getId()].size(); int unitPrecachePathSize = (int)faction.precachedPath[unit->getId()].size();
safeMutexPrecache.ReleaseLock(true); safeMutexPrecache.ReleaseLock(true);
for(int i=0; i < unitPrecachePathSize; i++) { for(int i=0; i < unitPrecachePathSize; i++) {

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@ -36,7 +36,7 @@ const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
const string SVN_RawRev = string(SVNVERSION); const string SVN_RawRev = string(SVNVERSION);
const string SVN_Rev = string("Rev: ") + string(SVNVERSION); const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
#else #else
const string SVN_RawRev = "$4704$"; const string SVN_RawRev = "$4761$";
const string SVN_Rev = "$Rev$"; const string SVN_Rev = "$Rev$";
#endif #endif