Add some testing/QA/debugging related options to run the game (commented out)
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@ -1,5 +1,8 @@
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#!/bin/sh
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# If you want to have core files generated (for debugging purposes):
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#ulimit -c unlimited
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findMissingSO () {
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LDCONFIG="$1"
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@ -257,10 +260,11 @@ findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${FTGL_LINKEDLIBNAME}" "$FTGL_LIBLOO
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findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${IRC_LINKEDLIBNAME}" "$IRC_LIBLOOKUP1" "$IRC_LIBLOOKUP2"
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findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${DL_LINKEDLIBNAME}" "$DL_LIBLOOKUP1" "$DL_LIBLOOKUP2"
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#if [ -d techs/megapack/factions/norsemen/upgrades/training_field ]; then
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# removed as of 3.3.5.1 beta1
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# rm -r techs/megapack/factions/norsemen/upgrades/training_field
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#fi
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./megaglest $@
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# ./megaglest $@ 2>&1 | tee -a /tmp/`date +"%F_%k-%M-%S"`.glest.log 2>&1
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# Other ways to start MegaGlest (for testing purposes)
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# Copy output (stout+stderr) both to the screen and to a gzip compressed file
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#./megaglest $@ --verbose 2>&1 | tee - | gzip > ~/.megaglest/verbose.log.gz
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#
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# Create a new date/time indexed log file for every MG run and keep it
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#./megaglest $@ 2>&1 | tee -a /tmp/`date +"%F_%k-%M-%S"`.glest.log 2>&1
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