- do not load models or sound files in headless server mode

This commit is contained in:
Mark Vejvoda 2011-09-26 05:29:52 +00:00
parent f5c7eff49c
commit 5a79cad34b
5 changed files with 46 additions and 12 deletions

View File

@ -39,6 +39,7 @@
#include <iterator>
#include "core_data.h"
#include "font_text.h"
//#include "sound.h"
//#include "unicode/uclean.h"
// For gcc backtrace on crash!
@ -2534,6 +2535,8 @@ int glestMain(int argc, char** argv) {
config.setString("FactorySound","None");
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
Logger::getInstance().setMasterserverMode(true);
Model::setMasterserverMode(true);
Shared::Sound::Sound::setMasterserverMode(true);
}
}

View File

@ -176,6 +176,8 @@ private:
string fileName;
string sourceLoader;
static bool masterserverMode;
public:
//constructor & destructor
Model();
@ -183,6 +185,8 @@ public:
virtual void init()= 0;
virtual void end()= 0;
static void setMasterserverMode(bool value) { masterserverMode=value; }
//data
void updateInterpolationData(float t, bool cycle);
void updateInterpolationVertices(float t, bool cycle);

View File

@ -54,17 +54,21 @@ public:
// class Sound
// =====================================================
class Sound{
class Sound {
protected:
SoundFileLoader *soundFileLoader;
SoundInfo info;
float volume;
string fileName;
static bool masterserverMode;
public:
Sound();
virtual ~Sound(){};
static void setMasterserverMode(bool value) { masterserverMode=value; }
const SoundInfo *getInfo() const {return &info;}
float getVolume() const {return volume;}

View File

@ -34,6 +34,8 @@ namespace Shared{ namespace Graphics{
using namespace Util;
bool Model::masterserverMode = false;
// =====================================================
// class Mesh
// =====================================================
@ -777,6 +779,9 @@ void Model::load(const string &path, bool deletePixMapAfterLoad,
this->sourceLoader = (sourceLoader != NULL ? *sourceLoader : "");
this->fileName = path;
if(this->masterserverMode == true) {
return;
}
string extension= path.substr(path.find_last_of('.') + 1);
if(extension=="g3d" || extension=="G3D") {
loadG3d(path,deletePixMapAfterLoad,loadedFileList, this->sourceLoader);

View File

@ -16,12 +16,15 @@
#include "leak_dumper.h"
namespace Shared{ namespace Sound{
namespace Shared { namespace Sound {
bool Sound::masterserverMode = false;
// =====================================================
// class SoundInfo
// =====================================================
SoundInfo::SoundInfo(){
SoundInfo::SoundInfo() {
channels= 0;
samplesPerSecond= 0;
bitsPerSample= 0;
@ -33,7 +36,7 @@ SoundInfo::SoundInfo(){
// class Sound
// =====================================================
Sound::Sound(){
Sound::Sound() {
volume= 0.0f;
fileName = "";
}
@ -42,17 +45,17 @@ Sound::Sound(){
// class StaticSound
// =====================================================
StaticSound::StaticSound(){
StaticSound::StaticSound() {
samples= NULL;
soundFileLoader = NULL;
fileName = "";
}
StaticSound::~StaticSound(){
StaticSound::~StaticSound() {
close();
}
void StaticSound::close(){
void StaticSound::close() {
if(samples != NULL) {
delete [] samples;
samples = NULL;
@ -65,11 +68,14 @@ void StaticSound::close(){
}
}
void StaticSound::load(const string &path){
void StaticSound::load(const string &path) {
close();
fileName = path;
if(this->masterserverMode == true) {
return;
}
string ext= path.substr(path.find_last_of('.')+1);
soundFileLoader= SoundFileLoaderFactory::getInstance()->newInstance(ext);
@ -89,21 +95,25 @@ void StaticSound::load(const string &path){
// class StrSound
// =====================================================
StrSound::StrSound(){
StrSound::StrSound() {
soundFileLoader= NULL;
next= NULL;
fileName = "";
}
StrSound::~StrSound(){
StrSound::~StrSound() {
close();
}
void StrSound::open(const string &path){
void StrSound::open(const string &path) {
close();
fileName = path;
if(this->masterserverMode == true) {
return;
}
string ext= path.substr(path.find_last_of('.')+1);
soundFileLoader= SoundFileLoaderFactory::getInstance()->newInstance(ext);
@ -111,11 +121,15 @@ void StrSound::open(const string &path){
}
uint32 StrSound::read(int8 *samples, uint32 size){
if(this->masterserverMode == true) {
return 0;
}
return soundFileLoader->read(samples, size);
}
void StrSound::close(){
if(soundFileLoader!=NULL){
if(soundFileLoader != NULL) {
soundFileLoader->close();
delete soundFileLoader;
soundFileLoader= NULL;
@ -123,6 +137,10 @@ void StrSound::close(){
}
void StrSound::restart(){
if(this->masterserverMode == true) {
return;
}
soundFileLoader->restart();
}