- win32 now looks/stores userdata in the default windows appdata folder: C:\Documents and Settings\All Users\Application Data\megaglest (all dev users should copy all contents of mydata into this new location).. NOT INCLUDING the mydata folder itself
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@ -18,6 +18,12 @@
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#include "conversion.h"
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#include "util.h"
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#include "platform_common.h"
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#ifdef WIN32
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#include <shlwapi.h>
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#include <Shlobj.h>
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#endif
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#include "leak_dumper.h"
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using namespace std;
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@ -92,12 +98,26 @@ bool Properties::applyTagsToValue(string &value) {
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#else
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homeDir = getenv("HOME");
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#endif
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replaceAll(value, "~/", (homeDir != NULL ? homeDir : ""));
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replaceAll(value, "$HOME", (homeDir != NULL ? homeDir : ""));
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replaceAll(value, "%%HOME%%", (homeDir != NULL ? homeDir : ""));
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replaceAll(value, "%%USERPROFILE%%",(homeDir != NULL ? homeDir : ""));
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replaceAll(value, "%%HOMEPATH%%", (homeDir != NULL ? homeDir : ""));
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// For win32 we allow use of the appdata variable since that is the recommended
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// place for application data in windows platform
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#ifdef WIN32
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TCHAR szPath[MAX_PATH]="";
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// Get path for each computer, non-user specific and non-roaming data.
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if ( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_COMMON_APPDATA,
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NULL, 0, szPath))) {
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string appPath = szPath;
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replaceAll(value, "$APPDATA", appPath);
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replaceAll(value, "%%APPDATA%%", appPath);
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}
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#endif
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char *username = NULL;
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username = getenv("USERNAME");
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replaceAll(value, "$USERNAME", (username != NULL ? username : ""));
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