From 5b119d137817b61b68311043be8ab73da2d52bd8 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Tue, 5 Apr 2011 14:33:31 +0000 Subject: [PATCH] - added the word 'victory' to show in green also when player is on victories team --- source/glest_game/main/battle_end.cpp | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/source/glest_game/main/battle_end.cpp b/source/glest_game/main/battle_end.cpp index 65f77d4a..fc3038bf 100644 --- a/source/glest_game/main/battle_end.cpp +++ b/source/glest_game/main/battle_end.cpp @@ -209,19 +209,26 @@ void BattleEnd::render(){ textRenderer->render((lang.get("Player") + " " + intToStr(i+1)).c_str(), textX, bm+400,false, &color); } + color.x = 0.2; + color.y = 1; + color.z = 0.2; + if(stats.getPersonalityType(i) == fpt_Observer) { textRenderer->render(lang.get("GameOver").c_str(), textX, bm+360); } else { - textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360); + if(stats.getVictory(i)) { + textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360, false, &color); + } + else { + textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360); + } } + textRenderer->render(controlString, textX, bm+320); textRenderer->render(stats.getFactionTypeName(i), textX, bm+280); textRenderer->render(intToStr(team).c_str(), textX, bm+240); - color.x = 0.2; - color.y = 1; - color.z = 0.2; if(kills == bestKills) { textRenderer->render(intToStr(kills).c_str(), textX, bm+200, false,&color); }