bugfix for compile on windows
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@ -64,6 +64,20 @@ bool Window::masterserverMode = false;
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// ========== PUBLIC ==========
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// ========== PUBLIC ==========
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#ifdef WIN32
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static HWND GetSDLWindow()
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWMInfo(&info) == -1)
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return NULL;
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return info.window;
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}
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#endif
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Window::Window() {
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Window::Window() {
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for(int idx = 0; idx < mbCount; idx++) {
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for(int idx = 0; idx < mbCount; idx++) {
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lastMouseDown[idx] = 0;
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lastMouseDown[idx] = 0;
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@ -403,20 +417,6 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_a
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}
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}
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}
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}
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#ifdef WIN32
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static HWND GetSDLWindow()
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWMInfo(&info) == -1)
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return NULL;
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return info.window;
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}
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#endif
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void Window::toggleFullscreen() {
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void Window::toggleFullscreen() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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