- fixed crash in AI on close
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@ -32,7 +32,7 @@ using namespace Shared::Graphics;
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namespace Glest{ namespace Game{
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namespace Glest{ namespace Game{
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AiInterface::AiInterface(Game &game, int factionIndex, int teamIndex, int useStartLocation) {
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AiInterface::AiInterface(Game &game, int factionIndex, int teamIndex, int useStartLocation) : fp(NULL) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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this->world= game.getWorld();
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this->world= game.getWorld();
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