setLockedUnitForFaction

*removed debug (printf's)
This commit is contained in:
titison 2014-11-15 18:45:46 +01:00
parent ea04a2bb58
commit 5de94dccc9
1 changed files with 0 additions and 2 deletions

View File

@ -817,9 +817,7 @@ void Gui::computeInfoString(int posDisplay){
//locked by scenario
const BuildCommandType *bct= static_cast<const BuildCommandType*>(activeCommandType);
const Unit *unit= selection.getFrontUnit();
printf("opfaaa\n");
if(unit->getFaction()->isUnitLocked(bct->getBuilding(posDisplay))){
printf("OpfaUnitNameDiggaaaa:%s",bct->getBuilding(posDisplay)->getName(false).c_str());
display.setInfoText(lang.getString("LockedByScenario")+"\n\n"+bct->getBuilding(posDisplay)->getReqDesc(game->showTranslatedTechTree()));
} else {
display.setInfoText(bct->getBuilding(posDisplay)->getReqDesc(game->showTranslatedTechTree()));