d new way to manage the sound fade for game start/stop via optional ini: GameStartStopFadeSoundMilliseconds=3500
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5ac681ca73
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5ee20018d8
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@ -46,7 +46,7 @@ const float PHOTO_MODE_MAXHEIGHT = 500.0;
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const int CREATE_NEW_TEAM = -100;
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const int CANCEL_SWITCH_TEAM = -1;
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const int fadeMusicMilliseconds = 3500;
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int fadeMusicMilliseconds = 3500;
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Game::Game() : ProgramState(NULL) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -106,6 +106,8 @@ Game::Game() : ProgramState(NULL) {
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currentUIState=NULL;
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currentAmbientSound=NULL;
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//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",__FILE__,__FUNCTION__,__LINE__,currentAmbientSound);
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fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
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}
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void Game::resetMembers() {
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@ -174,6 +176,8 @@ void Game::resetMembers() {
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currentAmbientSound=NULL;
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//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",__FILE__,__FUNCTION__,__LINE__,currentAmbientSound);
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fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
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Object::setStateCallback(&gui);
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Logger &logger= Logger::getInstance();
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