beginning of keyboard setup menu ...
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source/glest_game/menu/menu_state_keysetup.cpp
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252
source/glest_game/menu/menu_state_keysetup.cpp
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2011- by Titus Tscharntke
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_keysetup.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_options.h"
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#include "menu_state_root.h"
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#include "metrics.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class MenuStateKeysetup
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// =====================================================
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MenuStateKeysetup::MenuStateKeysetup(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "config")
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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containerName = "KeySetup";
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Lang &lang= Lang::getInstance();
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int buttonRowPos=80;
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// header
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labelTitle.registerGraphicComponent(containerName,"labelTitle");
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labelTitle.init(330,700);
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labelTitle.setFont(CoreData::getInstance().getMenuFontBig());
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labelTitle.setText(lang.get("Keyboardsetup"));
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// mainMassegeBox
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mainMessageBox.registerGraphicComponent(containerName,"mainMessageBox");
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mainMessageBox.init(lang.get("Ok"));
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mainMessageBox.setEnabled(false);
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mainMessageBoxState=0;
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keyScrollBar.init(800,200,false,200,20);
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keyScrollBar.setLength(400);
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keyScrollBar.setElementCount(0);
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keyScrollBar.setVisibleSize(keyButtonsToRender);
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keyScrollBar.setVisibleStart(0);
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// buttons
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buttonOk.registerGraphicComponent(containerName,"buttonOk");
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buttonOk.init(200, buttonRowPos, 100);
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buttonOk.setText(lang.get("Ok"));
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.init(310, buttonRowPos, 100);
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buttonReturn.setText(lang.get("Return"));
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keyButtonsLineHeight=25;
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keyButtonsHeight=20;
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keyButtonsWidth=200;
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keyButtonsXBase=300;
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keyButtonsYBase=200+400-keyButtonsLineHeight;
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keyButtonsToRender=400/keyButtonsLineHeight;
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int labelWidth=100;
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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mergedProperties=configKeys.getMergedProperties();
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masterProperties=configKeys.getMasterProperties();
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userProperties=configKeys.getUserProperties();
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for(int i = 0; i < mergedProperties.size(); ++i) {
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GraphicButton *button=new GraphicButton();
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button->init(keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
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button->setText(mergedProperties[i].first);
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keyButtons.push_back(button);
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GraphicLabel *label=new GraphicLabel();
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label->init(keyButtonsXBase+keyButtonsWidth+10,keyButtonsYBase,labelWidth,20);
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label->setText(mergedProperties[i].second);
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labels.push_back(label);
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}
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keyScrollBar.init(keyButtonsXBase+keyButtonsWidth+labelWidth+20,200,false,200,20);
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keyScrollBar.setLength(400);
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keyScrollBar.setElementCount(keyButtons.size());
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keyScrollBar.setVisibleSize(keyButtonsToRender);
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keyScrollBar.setVisibleStart(0);
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}
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void MenuStateKeysetup::cleanup() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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clearUserButtons();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",__FILE__,__FUNCTION__,__LINE__);
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}
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MenuStateKeysetup::~MenuStateKeysetup() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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cleanup();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateKeysetup::clearUserButtons() {
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while(!keyButtons.empty()) {
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delete keyButtons.back();
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keyButtons.pop_back();
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}
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while(!labels.empty()) {
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delete labels.back();
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labels.pop_back();
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}
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}
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void MenuStateKeysetup::mouseClick(int x, int y, MouseButton mouseButton){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(mainMessageBox.getEnabled()){
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int button= 1;
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if(mainMessageBox.mouseClick(x, y, button))
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{
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soundRenderer.playFx(coreData.getClickSoundA());
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if(button==1)
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{
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mainMessageBox.setEnabled(false);
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}
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}
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}
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else if(keyScrollBar.mouseClick(x, y)){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundB());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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else if(buttonReturn.mouseClick(x, y)){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundB());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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else if(buttonOk.mouseClick(x, y)){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundB());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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else {
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if ( keyScrollBar.getElementCount() != 0) {
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for (int i = keyScrollBar.getVisibleStart(); i
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<= keyScrollBar.getVisibleEnd(); ++i) {
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if (keyButtons[i]->mouseClick(x, y)) {
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break;
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}
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}
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}
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}
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}
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void MenuStateKeysetup::mouseMove(int x, int y, const MouseState *ms){
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buttonReturn.mouseMove(x, y);
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buttonOk.mouseMove(x, y);
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if (ms->get(mbLeft)) {
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keyScrollBar.mouseDown(x, y);
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} else {
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keyScrollBar.mouseMove(x, y);
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}
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if(keyScrollBar.getElementCount()!=0 ) {
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for(int i = keyScrollBar.getVisibleStart(); i <= keyScrollBar.getVisibleEnd(); ++i) {
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keyButtons[i]->mouseMove(x, y);
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}
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}
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}
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void MenuStateKeysetup::render(){
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Renderer &renderer= Renderer::getInstance();
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if(mainMessageBox.getEnabled()) {
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renderer.renderMessageBox(&mainMessageBox);
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}
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else
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{
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renderer.renderButton(&buttonReturn);
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renderer.renderButton(&buttonOk);
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renderer.renderLabel(&labelTitle);
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if(keyScrollBar.getElementCount()!=0 ) {
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for(int i = keyScrollBar.getVisibleStart(); i <= keyScrollBar.getVisibleEnd(); ++i) {
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renderer.renderButton(keyButtons[i]);
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renderer.renderLabel(labels[i]);
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}
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}
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renderer.renderScrollBar(&keyScrollBar);
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}
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if(program != NULL) program->renderProgramMsgBox();
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}
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void MenuStateKeysetup::update() {
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if (keyScrollBar.getElementCount() != 0) {
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for (int i = keyScrollBar.getVisibleStart(); i
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<= keyScrollBar.getVisibleEnd(); ++i) {
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keyButtons[i]->setY(keyButtonsYBase - keyButtonsLineHeight * (i
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- keyScrollBar.getVisibleStart()));
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labels[i]->setY(keyButtonsYBase - keyButtonsLineHeight * (i
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- keyScrollBar.getVisibleStart()));
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}
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}
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}
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void MenuStateKeysetup::showMessageBox(const string &text, const string &header, bool toggle){
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if(!toggle){
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mainMessageBox.setEnabled(false);
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}
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if(!mainMessageBox.getEnabled()){
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mainMessageBox.setText(text);
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mainMessageBox.setHeader(header);
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mainMessageBox.setEnabled(true);
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}
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else{
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mainMessageBox.setEnabled(false);
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}
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}
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void MenuStateKeysetup::keyDown(char key) {
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//Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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}
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void MenuStateKeysetup::keyPress(char c) {
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}
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void MenuStateKeysetup::keyUp(char key) {
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}
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}}//end namespace
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78
source/glest_game/menu/menu_state_keysetup.h
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78
source/glest_game/menu/menu_state_keysetup.h
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2011- by Titus Tscharntke
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATEKEYSETUP_H_
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#define _GLEST_GAME_MENUSTATEKEYSETUP_H_
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#include "main_menu.h"
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#include "server_line.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// ===============================
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// class
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// ===============================
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typedef vector<GraphicButton*> UserButtons;
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typedef vector<GraphicLabel*> GraphicLabels;
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class MenuStateKeysetup: public MenuState {
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private:
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GraphicButton buttonOk;
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GraphicButton buttonReturn;
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GraphicLabel labelTitle;
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GraphicScrollBar keyScrollBar;
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UserButtons keyButtons;
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GraphicLabels labels;
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int keyButtonsToRender;
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int keyButtonsYBase;
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int keyButtonsXBase;
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int keyButtonsLineHeight;
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int keyButtonsHeight;
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int keyButtonsWidth;
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GraphicMessageBox mainMessageBox;
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int mainMessageBoxState;
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vector<pair<string,string> > mergedProperties;
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vector<pair<string,string> > masterProperties;
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vector<pair<string,string> > userProperties;
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public:
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MenuStateKeysetup(Program *program, MainMenu *mainMenu);
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~MenuStateKeysetup();
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void update();
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void render();
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virtual void keyDown(char key);
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virtual void keyPress(char c);
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virtual void keyUp(char key);
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virtual bool isInSpecialKeyCaptureEvent() { return true; }
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//static void setDisplayMessageFunction(DisplayMessageFunction pDisplayMessage) { pCB_DisplayMessage = pDisplayMessage; }
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private:
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void showMessageBox(const string &text, const string &header, bool toggle);
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void clearUserButtons();
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void cleanup();
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};
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}}//end namespace
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#endif
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@ -18,6 +18,7 @@
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#include "menu_state_root.h"
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#include "menu_state_root.h"
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#include "util.h"
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#include "util.h"
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#include "menu_state_graphic_info.h"
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#include "menu_state_graphic_info.h"
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#include "menu_state_keysetup.h"
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#include "leak_dumper.h"
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#include "leak_dumper.h"
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@ -326,7 +327,7 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
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buttonVideoInfo.registerGraphicComponent(containerName,"buttonVideoInfo");
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buttonVideoInfo.registerGraphicComponent(containerName,"buttonVideoInfo");
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buttonVideoInfo.init(585, buttonRowPos, 125); // was 620
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buttonVideoInfo.init(585, buttonRowPos, 125); // was 620
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buttonKeyboardSetup.setText(lang.get("Keyboard"));
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buttonKeyboardSetup.setText(lang.get("Keyboardsetup"));
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buttonKeyboardSetup.registerGraphicComponent(containerName,"buttonKeyboardSetup");
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buttonKeyboardSetup.registerGraphicComponent(containerName,"buttonKeyboardSetup");
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buttonKeyboardSetup.init(720, buttonRowPos, 125);
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buttonKeyboardSetup.init(720, buttonRowPos, 125);
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@ -422,8 +423,8 @@ void MenuStateOptions::mouseClick(int x, int y, MouseButton mouseButton){
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}
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}
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else if(buttonKeyboardSetup.mouseClick(x, y)){
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else if(buttonKeyboardSetup.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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soundRenderer.playFx(coreData.getClickSoundA());
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// mainMenu->setState(new MenuStateKeyboardSetup(program, mainMenu)); // open keyboard shortcuts setup screen
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mainMenu->setState(new MenuStateKeysetup(program, mainMenu)); // open keyboard shortcuts setup screen
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showMessageBox("Not implemented yet", "Keyboard setup", false);
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//showMessageBox("Not implemented yet", "Keyboard setup", false);
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}
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}
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else if(labelPlayerName.mouseClick(x, y) && ( activeInputLabel != &labelPlayerName )){
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else if(labelPlayerName.mouseClick(x, y) && ( activeInputLabel != &labelPlayerName )){
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setActiveInputLable(&labelPlayerName);
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setActiveInputLable(&labelPlayerName);
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Block a user