From 5f9816eaabc1e05c867420f64defdf7688413f73 Mon Sep 17 00:00:00 2001 From: titiger Date: Tue, 23 Sep 2014 01:14:20 +0200 Subject: [PATCH] multiplier are displayed in debug Multipliers are now shown for CPU-Players in the debug info too --- source/glest_game/game/game.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/source/glest_game/game/game.cpp b/source/glest_game/game/game.cpp index 7c025b07..a0fc693c 100644 --- a/source/glest_game/game/game.cpp +++ b/source/glest_game/game/game.cpp @@ -5391,18 +5391,20 @@ string Game::getDebugStats(std::map &factionDebugInfo) { for(int i = 0; i < world.getFactionCount(); ++i) { string factionInfo = this->gameSettings.getNetworkPlayerName(i); //factionInfo += " [" + this->gameSettings.getNetworkPlayerUUID(i) + "]"; + float multi=world.getStats()->getResourceMultiplier(i); + string multiplier="["+floatToStr(multi,1)+"]"; switch(this->gameSettings.getFactionControl(i)) { case ctCpuEasy: - factionInfo += " CPU Easy"; + factionInfo += " CPU Easy"+multiplier; break; case ctCpu: - factionInfo += " CPU Normal"; + factionInfo += " CPU Normal"+multiplier; break; case ctCpuUltra: - factionInfo += " CPU Ultra"; + factionInfo += " CPU Ultra"+multiplier; break; case ctCpuMega: - factionInfo += " CPU Mega"; + factionInfo += " CPU Mega"+multiplier; break; }