- added coverity linux script
- a few updates to fix coverity reported issues
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42ea7a5826
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@ -1816,16 +1816,14 @@ void MenuStateCustomGame::PlayNow(bool saveGame) {
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mainMessageBoxState=1;
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Lang &lang= Lang::getInstance();
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char szMsg[1024]="";
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strcpy(szMsg,lang.getString("NetworkSlotNoHumanErrorUI","",true).c_str());
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showMessageBox(szMsg, "", false);
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string sMsg = lang.getString("NetworkSlotNoHumanErrorUI","",true);
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showMessageBox(sMsg, "", false);
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const vector<string> languageList = serverInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
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for(unsigned int j = 0; j < languageList.size(); ++j) {
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char szMsg[1024]="";
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strcpy(szMsg,lang.getString("NetworkSlotNoHumanError","",true).c_str());
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sMsg = lang.getString("NetworkSlotNoHumanError","",true);
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serverInterface->sendTextMessage(szMsg,-1, true,languageList[j]);
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serverInterface->sendTextMessage(sMsg,-1, true,languageList[j]);
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}
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safeMutex.ReleaseLock();
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@ -191,6 +191,8 @@ int zipfile_tool(int argc, const char *argv[]) {
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}
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else if (status != Z_OK) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("deflate() failed with status %i!\n", status);
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if(pInfile) fclose(pInfile);
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if(pOutfile) fclose(pOutfile);
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return EXIT_FAILURE;
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}
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}
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@ -207,6 +209,7 @@ int zipfile_tool(int argc, const char *argv[]) {
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if (inflateInit(&stream)) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("inflateInit() failed!\n");
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if(pInfile) fclose(pInfile);
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if(pOutfile) fclose(pOutfile);
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return EXIT_FAILURE;
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}
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@ -218,6 +221,7 @@ int zipfile_tool(int argc, const char *argv[]) {
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if (fread(s_inbuf, 1, n, pInfile) != n) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Failed reading from input file!\n");
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if(pInfile) fclose(pInfile);
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if(pOutfile) fclose(pOutfile);
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return EXIT_FAILURE;
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}
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@ -246,6 +250,7 @@ int zipfile_tool(int argc, const char *argv[]) {
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}
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else if (status != Z_OK) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("inflate() failed with status %i!\n", status);
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if(pInfile) fclose(pInfile);
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if(pOutfile) fclose(pOutfile);
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return EXIT_FAILURE;
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}
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@ -185,7 +185,7 @@ int g3d2xml(FILE *infile, FILE *outfile)
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printf("Could not read mesh header!\n");
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return FALSE;
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}
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meshHeader.name[NAMESIZE-1] = 0;
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/* write out XML mesh header */
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fprintf(outfile, "\t<Mesh name=\"%s\" ", meshHeader.name);
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fprintf(outfile, "frameCount=\"%u\" ", meshHeader.frameCount);
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