- do not take screenshot when saving game on headless server

This commit is contained in:
Mark Vejvoda 2012-03-17 04:19:17 +00:00
parent d222e6a4ba
commit 617344c97d

View File

@ -3620,9 +3620,11 @@ string Game::saveGame(string name) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str()); if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str());
xmlTree.save(saveGameFile); xmlTree.save(saveGameFile);
// take Screenshot if(masterserverMode == false) {
string jpgFileName=saveGameFile+".jpg"; // take Screenshot
Renderer::getInstance().saveScreen(jpgFileName); string jpgFileName=saveGameFile+".jpg";
Renderer::getInstance().saveScreen(jpgFileName);
}
return saveGameFile; return saveGameFile;
} }