- do not take screenshot when saving game on headless server
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@ -3620,9 +3620,11 @@ string Game::saveGame(string name) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str());
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str());
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xmlTree.save(saveGameFile);
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xmlTree.save(saveGameFile);
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// take Screenshot
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if(masterserverMode == false) {
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string jpgFileName=saveGameFile+".jpg";
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// take Screenshot
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Renderer::getInstance().saveScreen(jpgFileName);
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string jpgFileName=saveGameFile+".jpg";
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Renderer::getInstance().saveScreen(jpgFileName);
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}
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return saveGameFile;
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return saveGameFile;
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}
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}
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