- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings

- added video card info screen to options menu
This commit is contained in:
Mark Vejvoda 2010-07-11 07:38:08 +00:00
parent 472abf62f2
commit 61b77fe645
13 changed files with 172 additions and 9 deletions

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@ -1876,8 +1876,9 @@ void Renderer::renderMinimap(){
glEnable(GL_BLEND);
glBegin(GL_TRIANGLES);
glColor4f(1.f, 1.f, 1.f, 1.f);
glBegin(GL_TRIANGLES);
glVertex2i(mx+x, my+mh-y);
glColor4f(1.f, 1.f, 1.f, 0.0f);

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@ -535,6 +535,9 @@ int glestMain(int argc, char** argv){
//string test = lang.get("ExitGameServer?");
//printf("[%s]",test.c_str());
Renderer &renderer= Renderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
//main loop
while(Window::handleEvent()){
program->loop();

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@ -454,7 +454,7 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
window->initGl(config.getInt("ColorBits"), config.getInt("DepthBits"), config.getInt("StencilBits"));
window->initGl(config.getInt("ColorBits"), config.getInt("DepthBits"), config.getInt("StencilBits"),config.getBool("HardwareAcceleration","false"),config.getBool("FullScreenAntiAliasing","false"));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

View File

@ -17,6 +17,7 @@
#include "config.h"
#include "menu_state_root.h"
#include "util.h"
#include "menu_state_graphic_info.h"
#include "leak_dumper.h"
@ -226,6 +227,9 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
buttonAutoConfig.setText(lang.get("AutoConfig"));
buttonAutoConfig.init(450, buttonRowPos, 125);
buttonVideoInfo.setText(lang.get("VideoInfo"));
buttonVideoInfo.init(620, buttonRowPos, 100);
}
void MenuStateOptions::showMessageBox(const string &text, const string &header, bool toggle){
@ -311,6 +315,10 @@ void MenuStateOptions::mouseClick(int x, int y, MouseButton mouseButton){
saveConfig();
mainMenu->setState(new MenuStateOptions(program, mainMenu));
}
else if(buttonVideoInfo.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
mainMenu->setState(new MenuStateGraphicInfo(program, mainMenu));
}
else if(labelPlayerName.mouseClick(x, y) && ( activeInputLabel != &labelPlayerName )){
setActiveInputLable(&labelPlayerName);
}
@ -338,6 +346,7 @@ void MenuStateOptions::mouseMove(int x, int y, const MouseState *ms){
buttonOk.mouseMove(x, y);
buttonAbort.mouseMove(x, y);
buttonAutoConfig.mouseMove(x, y);
buttonVideoInfo.mouseMove(x, y);
listBoxLang.mouseMove(x, y);
listBoxVolumeFx.mouseMove(x, y);
listBoxVolumeAmbient.mouseMove(x, y);
@ -393,6 +402,7 @@ void MenuStateOptions::render(){
renderer.renderButton(&buttonOk);
renderer.renderButton(&buttonAbort);
renderer.renderButton(&buttonAutoConfig);
renderer.renderButton(&buttonVideoInfo);
renderer.renderListBox(&listBoxLang);
renderer.renderListBox(&listBoxShadows);
renderer.renderListBox(&listBoxTextures3D);

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@ -25,6 +25,7 @@ private:
GraphicButton buttonOk;
GraphicButton buttonAbort;
GraphicButton buttonAutoConfig;
GraphicButton buttonVideoInfo;
GraphicLabel labelLang;
GraphicLabel labelShadows;

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@ -0,0 +1,60 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_CONTEXT_H_
#define _SHARED_GRAPHICS_CONTEXT_H_
#include "types.h"
namespace Shared{ namespace Graphics{
using Platform::uint32;
using Platform::int8;
// =====================================================
// class Context
// =====================================================
class Context{
protected:
uint32 colorBits;
uint32 depthBits;
uint32 stencilBits;
int8 hardware_acceleration;
int8 fullscreen_anti_aliasing;
public:
Context();
virtual ~Context(){}
uint32 getColorBits() const {return colorBits;}
uint32 getDepthBits() const {return depthBits;}
uint32 getStencilBits() const {return stencilBits;}
int8 getHardware_acceleration() const { return hardware_acceleration; }
int8 getFullscreen_anti_aliasing() const { return fullscreen_anti_aliasing; }
void setColorBits(uint32 colorBits) {this->colorBits= colorBits;}
void setDepthBits(uint32 depthBits) {this->depthBits= depthBits;}
void setStencilBits(uint32 stencilBits) {this->stencilBits= stencilBits;}
void setHardware_acceleration(int8 value) { hardware_acceleration = value; }
void setFullscreen_anti_aliasing(int8 value) { fullscreen_anti_aliasing = value; }
virtual void init()= 0;
virtual void end()= 0;
virtual void reset()= 0;
virtual void makeCurrent()= 0;
virtual void swapBuffers()= 0;
};
}}//end namespace
#endif

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@ -48,7 +48,7 @@ class PlatformContextGl {
public:
virtual ~PlatformContextGl() {}
virtual void init(int colorBits, int depthBits, int stencilBits);
virtual void init(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing);
virtual void end();
virtual void makeCurrent();

View File

@ -141,7 +141,7 @@ public:
static bool handleEvent();
static void revertMousePos();
static bool isKeyDown() { return isKeyPressedDown; }
static void setupGraphicsScreen(int depthBits=-1, int stencilBits=-1);
static void setupGraphicsScreen(int depthBits=-1, int stencilBits=-1, bool hardware_acceleration=false, bool fullscreen_anti_aliasing=false);
static const bool getIsFullScreen() { return isFullScreen; }
static void setIsFullScreen(bool value) { isFullScreen = value; }
static SDL_keysym getKeystate() { return keystate; }

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@ -0,0 +1,38 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_WINDOWGL_H_
#define _SHARED_PLATFORM_WINDOWGL_H_
#include "context_gl.h"
#include "window.h"
using Shared::Graphics::Gl::ContextGl;
namespace Shared{ namespace Platform{
// =====================================================
// class WindowGl
// =====================================================
class WindowGl: public Window{
private:
ContextGl context;
public:
void initGl(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing);
void makeCurrentGl();
void swapBuffersGl();
};
}}//end namespace
#endif

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@ -29,7 +29,7 @@ namespace Shared{ namespace Graphics{ namespace Gl{
void ContextGl::init(){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
pcgl.init(colorBits, depthBits, stencilBits);
pcgl.init(colorBits, depthBits, stencilBits, hardware_acceleration, fullscreen_anti_aliasing);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}

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@ -35,11 +35,11 @@ namespace Shared{ namespace Platform{
// class PlatformContextGl
// ======================================
void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits) {
void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Window::setupGraphicsScreen(depthBits, stencilBits);
Window::setupGraphicsScreen(depthBits, stencilBits, hardware_acceleration, fullscreen_anti_aliasing);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

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@ -345,7 +345,7 @@ void Window::destroy() {
SDL_PushEvent(&event);
}
void Window::setupGraphicsScreen(int depthBits, int stencilBits) {
void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_acceleration, bool fullscreen_anti_aliasing) {
static int newDepthBits = depthBits;
static int newStencilBits = stencilBits;
if(depthBits >= 0)
@ -353,7 +353,13 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits) {
if(stencilBits >= 0)
newStencilBits = stencilBits;
//SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
if(fullscreen_anti_aliasing == true) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16);
}
if(hardware_acceleration == true) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);

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@ -0,0 +1,44 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "window_gl.h"
#include "gl_wrap.h"
#include "graphics_interface.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
namespace Shared{ namespace Platform{
// =====================================================
// class WindowGl
// =====================================================
void WindowGl::initGl(int colorBits, int depthBits, int stencilBits,bool hardware_acceleration, bool fullscreen_anti_aliasing){
context.setColorBits(colorBits);
context.setDepthBits(depthBits);
context.setStencilBits(stencilBits);
context.setHardware_acceleration(hardware_acceleration);
context.setFullscreen_anti_aliasing(fullscreen_anti_aliasing);
context.init();
}
void WindowGl::makeCurrentGl() {
GraphicsInterface::getInstance().setCurrentContext(&context);
context.makeCurrent();
}
void WindowGl::swapBuffersGl(){
context.swapBuffers();
}
}}//end namespace