- bugfix for showing too many progress bars

This commit is contained in:
Mark Vejvoda 2012-10-16 21:12:58 +00:00
parent e295ccc5a1
commit 62f0a0d9b4
1 changed files with 2 additions and 2 deletions

View File

@ -1171,7 +1171,7 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
if(ftpClientThread != NULL) ftpClientThread->addTilesetToRequests(tilesetName,tilesetURL);
MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
fileFTPProgressList[getMissingMapFromFTPServer] = pair<int,string>(0,"");
fileFTPProgressList[getMissingTilesetFromFTPServer] = pair<int,string>(0,"");
safeMutexFTPProgress.ReleaseLock();
}
else {
@ -1206,7 +1206,7 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
if(ftpClientThread != NULL) ftpClientThread->addTechtreeToRequests(techName,techURL);
MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
fileFTPProgressList[getMissingMapFromFTPServer] = pair<int,string>(0,"");
fileFTPProgressList[getMissingTechtreeFromFTPServer] = pair<int,string>(0,"");
safeMutexFTPProgress.ReleaseLock();
}
else {