- bugfix for showing too many progress bars
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@ -1171,7 +1171,7 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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if(ftpClientThread != NULL) ftpClientThread->addTilesetToRequests(tilesetName,tilesetURL);
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if(ftpClientThread != NULL) ftpClientThread->addTilesetToRequests(tilesetName,tilesetURL);
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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fileFTPProgressList[getMissingMapFromFTPServer] = pair<int,string>(0,"");
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fileFTPProgressList[getMissingTilesetFromFTPServer] = pair<int,string>(0,"");
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safeMutexFTPProgress.ReleaseLock();
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safeMutexFTPProgress.ReleaseLock();
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}
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}
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else {
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else {
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@ -1206,7 +1206,7 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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if(ftpClientThread != NULL) ftpClientThread->addTechtreeToRequests(techName,techURL);
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if(ftpClientThread != NULL) ftpClientThread->addTechtreeToRequests(techName,techURL);
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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fileFTPProgressList[getMissingMapFromFTPServer] = pair<int,string>(0,"");
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fileFTPProgressList[getMissingTechtreeFromFTPServer] = pair<int,string>(0,"");
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safeMutexFTPProgress.ReleaseLock();
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safeMutexFTPProgress.ReleaseLock();
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}
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}
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else {
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else {
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